Indigo Renderer 4.0.48 Beta Release

General News and accouncements regarding the Indigo render engine
Jaksi
Posts: 14
Joined: Sun Jan 03, 2016 12:04 pm

Re: Indigo Renderer 4.0.48 Beta Release

Post by Jaksi » Thu Mar 30, 2017 10:23 am

About the Compositing option
Background plate overlay
Expand Compositing
For example, I wanted to apply this effect only to a girl
So you can exclude the background or the girl
Do not forget ID Material
To have options for the girl and for the background
You will need several options Browse

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by zeitmeister » Thu Mar 30, 2017 8:56 pm

It seems like your backplate, or precisely the floor is a phong material... These grey pixels seem to be a reflection. Try to increase supersampling, and let it cook longer... or use a simple diffuse material.


Gesendet von iPhone mit Tapatalk

User avatar
JH-CAD-Architekt
Posts: 23
Joined: Fri Oct 15, 2010 11:12 pm
Location: Swiss
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by JH-CAD-Architekt » Fri Mar 31, 2017 5:30 am

Hi,

I've rendered with the same Options like in Indigo 3. But the Trick with supersampling is working. Problem is, you cannot go over Supersampling 10 and there are still some Artefacts. Rendering longer seems to go more worse.

The backround Material is flat but with Blend.

Thank you for your help
Kind regards,
Johannes

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4.0.48 Beta Release

Post by Oscar J » Fri Mar 31, 2017 5:44 am

Please check out this video specifically aimed on this subject:

https://vimeo.com/196375784

The option you definitely want to try is Contribution clamping. That's a feature specifically made to take away fireflies like in your render.

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by zeitmeister » Fri Mar 31, 2017 5:40 pm

If nothing helps, please feel free to upload the packed Indigo scene (pigs) so we can take a look on it!


Gesendet von iPhone mit Tapatalk

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Indigo Renderer 4.0.48 Beta Release

Post by Polinalkrimizei » Tue Apr 04, 2017 7:26 am

Hey guys, here's something to look at:

Since 4.0.48, foreground alpha produces an outline around the objects, but only in GPU mode. Just noticed it when putting in white backgrounds after days and days of rendering :-(

See the attached files... any ideas, or is it a bug?
All renders done with GPU (1060 6 GB, latest drivers), a quick test with BiDir didn't show the outlines on 4.048.

I stripped the scene to just the faucet and made it a pigs, can anyone confirm this behaviour?
Attachments
FAUCET.pigs
(3.55 MiB) Downloaded 288 times
FAUCET 4048.jpg
Stripped scene on 4.048 GPU
FAUCET 4047.jpg
Stripped scene on 4.047 GPU
GPU Test.jpg
This is the scene rendered with 4.048 - notice the outlines?
Bad 130 Birke Open 447.jpg
This is how it is supposed to look - didn't cook as long though. Rendered with 4.047

DanJ
Posts: 40
Joined: Mon Nov 24, 2014 10:45 pm
Location: Cornwall, UK
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by DanJ » Tue Apr 04, 2017 8:32 pm

Polinalkrimizei wrote:Hey guys, here's something to look at:

Since 4.0.48, foreground alpha produces an outline around the objects, but only in GPU mode. Just noticed it when putting in white backgrounds after days and days of rendering :-(

See the attached files... any ideas, or is it a bug?
All renders done with GPU (1060 6 GB, latest drivers), a quick test with BiDir didn't show the outlines on 4.048.

I stripped the scene to just the faucet and made it a pigs, can anyone confirm this behaviour?

Have you tried the 4.0.49 release?

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Indigo Renderer 4.0.48 Beta Release

Post by Polinalkrimizei » Tue Apr 04, 2017 9:22 pm

Should have tried before, will try tonight and post results.

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by zeitmeister » Tue Apr 04, 2017 11:37 pm

Confirmed! 4.0.49, Mac OS, ooooold ATI, OpenCL activated.
faucet_GPU.jpg
CPU:
faucet_CPU.jpg

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by OnoSendai » Thu Apr 06, 2017 12:01 am

Polinalkrimizei wrote:Hey guys, here's something to look at:

Since 4.0.48, foreground alpha produces an outline around the objects, but only in GPU mode. Just noticed it when putting in white backgrounds after days and days of rendering :-(
Whoops, sorry about that. This is one of the perils of using a beta version.

This issue has been fixed for the next build, the problem occurs when multiple light layers are used with alpha.

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Indigo Renderer 4.0.48 Beta Release

Post by Polinalkrimizei » Thu Apr 06, 2017 12:33 am

Thanks Ono, that's awesome.

That new light layers (=>the preview) look fantastic btw!

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Indigo Renderer 4.0.48 Beta Release

Post by Polinalkrimizei » Thu Apr 06, 2017 7:12 am

Oh, and another thing I noticed during the GPU betas: When changing the HDRI in the background settings, it will not update properly in the render. Changing the a, b and c values does update correctly, but new background textures do not show up until clicking "foreground alpha" in the rendering menu.
Is that a bug, a feature or something I do wrong?

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 4.0.48 Beta Release

Post by OnoSendai » Wed Apr 12, 2017 12:48 am

Polinalkrimizei wrote:Oh, and another thing I noticed during the GPU betas: When changing the HDRI in the background settings, it will not update properly in the render. Changing the a, b and c values does update correctly, but new background textures do not show up until clicking "foreground alpha" in the rendering menu.
Is that a bug, a feature or something I do wrong?
Updating env maps in realtime for GPU has been added for the next release.

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Indigo Renderer 4.0.48 Beta Release

Post by Polinalkrimizei » Wed Apr 12, 2017 6:02 am

Awesome Ono, thank you!!

Post Reply
29 posts

Who is online

Users browsing this forum: No registered users and 6 guests