Agreed. Indigo used to have a separate tone mapping app called Violet, which I believe had that (well, not a physical lens with aberration, but that sounds quite inefficient). Then the two merged, and I guess some settings fell away.Originalplan® wrote:Would be nice to have a Chromatic aberration field for the Camera. In main APP and PLUGINS too.
Or on/off option....so it could be generated automatically via real physics in scene.
Just a thought.
Indigo Renderer 4.0.45 Beta Release
- Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release
- Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release
Hey Oscar.
Wow didn't know about Violet. ^ ^ ( Sounds nice )
I can't remember exactly but someone made a req for separate depth maps..
Chromatic aberration could use that if thats implemented.
Anyways Indigo is great as is. But maybe for a future update Chromatic aberration will be considered.
Wow didn't know about Violet. ^ ^ ( Sounds nice )
I can't remember exactly but someone made a req for separate depth maps..
Chromatic aberration could use that if thats implemented.
Anyways Indigo is great as is. But maybe for a future update Chromatic aberration will be considered.
- Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release
I'm pretty sure Indigo has that already. :)Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
- Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release
Than i mix it with something....will post if i find it.Oscar J wrote:I'm pretty sure Indigo has that already. :)Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
:)
- Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release
Originalplan® wrote:Than i mix it with something....will post if i find it.Oscar J wrote:I'm pretty sure Indigo has that already. :)Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
:)
Found it! It was a topic about http://www.indigorenderer.com/forum/vie ... =5&t=14132Originalplan® wrote:burnin wrote:a thought...
https://github.com/Psyop/Cryptomatte
Could this be supported and ease the process?
Not sure maybe this is not needed for it but still this would be nice also to have.
Re: Indigo Renderer 4.0.45 Beta Release
Sorry guys: how can I region render using the Indigo GUI?
- zeitmeister
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Re: Indigo Renderer 4.0.45 Beta Release
Doesn't work in latest Cindigo either... or I am too dumb to configure it.
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- Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release
It doesn't work well at the moment. If you choose your region, and after that restart your render by for example changing your SS value, it will apply. The problem is that the devs removed the stop button, but stopping was needed to perform region rendering. :)
Re: Indigo Renderer 4.0.45 Beta Release
Oh! I see. In fact, it doesn't work as I expected... Thanks Oscar!
- Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release
4.0.46 ? ^ _ ^
What change log can we expect? // can't wait! //
What change log can we expect? // can't wait! //
- Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release
* Faster and better rendering? :)Originalplan® wrote:4.0.46 ? ^ _ ^
What change log can we expect? // can't wait! //
Re: Indigo Renderer 4.0.45 Beta Release
If it says Oscar (beta tester) is probably true. ;)
- Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release
I haven't tried it actually. :D
Re: Indigo Renderer 4.0.45 Beta Release
I think is a bug:
Azimuth and Zenith changes do not update image while in OpenCL rendering mode.
Workaround is to uncheck 'Enable OpenCL rendering' and then image will properly update, and then you can turn it back on to OpenCL. Otherwise when not using OpenCL, image will update instantaneously to reflect new Azimuth and Zenith.
Or is this a limitation of the OpenCL, needing to rebuild the scene for every Azimuth and Zenith adjustment so it can re-calculate lighting angle?
Regards!
-Tony D.
Azimuth and Zenith changes do not update image while in OpenCL rendering mode.
Workaround is to uncheck 'Enable OpenCL rendering' and then image will properly update, and then you can turn it back on to OpenCL. Otherwise when not using OpenCL, image will update instantaneously to reflect new Azimuth and Zenith.
Or is this a limitation of the OpenCL, needing to rebuild the scene for every Azimuth and Zenith adjustment so it can re-calculate lighting angle?
Regards!
-Tony D.
Re: Indigo Renderer 4.0.45 Beta Release
TonyD: no it will be fixed.
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