Indigo Renderer 4.0.45 Beta Release

General News and accouncements regarding the Indigo render engine
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contegufo
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Re: Indigo Renderer 4.0.45 Beta Release

Post by contegufo » Thu Sep 15, 2016 7:45 pm

a database of materials!

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Zalevskiy
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Zalevskiy » Thu Sep 15, 2016 7:51 pm

del
Last edited by Zalevskiy on Fri May 28, 2021 4:04 pm, edited 1 time in total.

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Zalevskiy
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Zalevskiy » Thu Sep 15, 2016 8:01 pm

Can someone host this on a server so I can use a download manager to download?
You can download any material or directory separately, you must move the mouse button and in the menu click "скачать"
Can also search for pumping the individual materials (selected checkbox)

Also useful for those who need to download again ALL materials in one zip archive



I do not know how anyone, for me it is a very useful catalog, it saves my time and does not overload the server is offline Indigo :)

burnin
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Re: Indigo Renderer 4.0.45 Beta Release

Post by burnin » Thu Sep 15, 2016 9:00 pm

impressive work
shows great effort and dedication

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Juju
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Juju » Thu Sep 15, 2016 9:35 pm

Zalevskiy wrote:
Can someone host this on a server so I can use a download manager to download?
You can download any material or directory separately, you must move the mouse button and in the menu click "скачать"
Can also search for pumping the individual materials (selected checkbox)

Also useful for those who need to download again ALL materials in one zip archive



I do not know how anyone, for me it is a very useful catalog, it saves my time and does not overload the server is offline Indigo :)
useful indeed, especially if it can be downloaded all in one ZIP

the internet connection here is a little flaky lately, bandwidth also limited; I'd like to use download manager so I can limit the amount of bandwidth used and resume the download in the event of it being interrupted

hopefully the code to import local material database will show up soon, I have not seen it in the changelogs since Ono mentioned that they have code to this effect and will incorporate it

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bubs
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Re: Indigo Renderer 4.0.45 Beta Release

Post by bubs » Sat Sep 17, 2016 2:06 am

just a query on the functionality of the region render. In previous versions (3.x) you could use the select region tool during a render, click 'stop' and when you restarted the render you got the region render you were after. It seems with only the pause button you can no longer do this? Or am I missing something?

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OnoSendai
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Re: Indigo Renderer 4.0.45 Beta Release

Post by OnoSendai » Sat Sep 17, 2016 2:09 am

bubs wrote:just a query on the functionality of the region render. In previous versions (3.x) you could use the select region tool during a render, click 'stop' and when you restarted the render you got the region render you were after. It seems with only the pause button you can no longer do this? Or am I missing something?
You're not missing anything, this needs to be fixed :)

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Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sat Sep 17, 2016 10:46 pm

Just a heads up 4.0.45 runs slower on the new macOS then El Cap. ( On GM release )
Maybe it's an OS build thing.But worth a look if it drops.

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contegufo
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Re: Indigo Renderer 4.0.45 Beta Release

Post by contegufo » Sat Sep 17, 2016 11:38 pm

MacOs 10.12 Sierra GM?

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Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Sep 18, 2016 2:35 am

contegufo wrote:MacOs 10.12 Sierra GM?
yes obviously..

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OnoSendai
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Re: Indigo Renderer 4.0.45 Beta Release

Post by OnoSendai » Sun Sep 18, 2016 3:15 am

Originalplan® wrote:Just a heads up 4.0.45 runs slower on the new macOS then El Cap. ( On GM release )
Maybe it's an OS build thing.But worth a look if it drops.
Using GPU or CPU?
Can you post some measurements?

Esenistras
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Esenistras » Sun Sep 18, 2016 4:49 am

it solved R9 290 and 390 series memory leaks too !

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Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Sep 18, 2016 6:20 am

OnoSendai wrote:
Originalplan® wrote:Just a heads up 4.0.45 runs slower on the new macOS then El Cap. ( On GM release )
Maybe it's an OS build thing.But worth a look if it drops.
Using GPU or CPU?
Can you post some measurements?
Using GPU.
Well i can't post exact numbers i did go back to El Cap this morning Sierra GM was slow for now.
But rendering the same polar bear scene i did the Light kit with..it renders on El cap about 2:20 on fixed 2000sp and rendered on Sierra over 3mins with the same dual GPU setting.
Hope this helps. Maybe it was the build and some minor stuff missing still....but it will drop 3 days from now.
So worth a look.

TonyD
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Re: Indigo Renderer 4.0.45 Beta Release

Post by TonyD » Wed Sep 28, 2016 7:39 am

Hello!
Just want to add how great this latest update was!

Can anyone please clarify something for me, when rendering an image sequence...
If I set a target sample # per image, it seems the rendering per-image does not stop when that sample # is reached? Rather it seems like it keeps going until (1) the target sample has been met AND (2) the current 'Next Image Update' timer completes?

Unless I am doing something wrong, it seems like to optimize a render of images for a sequence you would have to catch the highest sample amount within a specific window, otherwise you are penalized and have to wait for the following 'Next Image Update' timer episode to complete.

Is there any way to truly cap an image rendering at a specific value such that the completed image is not merely > than the target sample amount, but = the target sample amount. It seems like a rendering project wastes time completing a 'Next Image Update' cycle for inertia's sake rather than moving to next frame once sample count target is met.

Thanks!
Tony D.

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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Wed Sep 28, 2016 7:47 am

Tony: Indigo GPU renders each pass with tiles internally, which means that an image saved in between updated frames would have visible tiles with more noise. There could still be some optimisation for this though. :)

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