Indigo Renderer 4.0.45 Beta Release

General News and accouncements regarding the Indigo render engine
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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Sat Oct 08, 2016 8:41 pm

Originalplan® wrote:Would be nice to have a Chromatic aberration field for the Camera. In main APP and PLUGINS too.
Or on/off option....so it could be generated automatically via real physics in scene.

Just a thought.
Agreed. Indigo used to have a separate tone mapping app called Violet, which I believe had that (well, not a physical lens with aberration, but that sounds quite inefficient). Then the two merged, and I guess some settings fell away.

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Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Oct 09, 2016 5:05 am

Hey Oscar.
Wow didn't know about Violet. ^ ^ ( Sounds nice )
I can't remember exactly but someone made a req for separate depth maps..
Chromatic aberration could use that if thats implemented.
Anyways Indigo is great as is. But maybe for a future update Chromatic aberration will be considered.

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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Sun Oct 09, 2016 5:36 am

Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
I'm pretty sure Indigo has that already. :)

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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Oct 09, 2016 6:05 am

Oscar J wrote:
Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
I'm pretty sure Indigo has that already. :)
Than i mix it with something....will post if i find it.
:)

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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Oct 09, 2016 6:15 am

Originalplan® wrote:
Oscar J wrote:
Originalplan® wrote: I can't remember exactly but someone made a req for separate depth maps..
I'm pretty sure Indigo has that already. :)
Than i mix it with something....will post if i find it.
:)
Originalplan® wrote:
burnin wrote:a thought...
https://github.com/Psyop/Cryptomatte
Could this be supported and ease the process?
Found it! It was a topic about http://www.indigorenderer.com/forum/vie ... =5&t=14132
Not sure maybe this is not needed for it but still this would be nice also to have.

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Pibuz
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Pibuz » Thu Oct 20, 2016 1:50 am

Sorry guys: how can I region render using the Indigo GUI?

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zeitmeister
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Re: Indigo Renderer 4.0.45 Beta Release

Post by zeitmeister » Fri Oct 21, 2016 6:46 am

Doesn't work in latest Cindigo either... or I am too dumb to configure it.


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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Fri Oct 21, 2016 7:04 am

It doesn't work well at the moment. If you choose your region, and after that restart your render by for example changing your SS value, it will apply. The problem is that the devs removed the stop button, but stopping was needed to perform region rendering. :)

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Pibuz
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Pibuz » Fri Oct 21, 2016 7:38 am

Oh! I see. In fact, it doesn't work as I expected... Thanks Oscar!

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Originalplan®
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Originalplan® » Sun Oct 23, 2016 9:17 pm

4.0.46 ? ^ _ ^
What change log can we expect? // can't wait! //

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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Tue Oct 25, 2016 9:05 am

Originalplan® wrote:4.0.46 ? ^ _ ^
What change log can we expect? // can't wait! //
* Faster and better rendering? :)

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Re: Indigo Renderer 4.0.45 Beta Release

Post by contegufo » Tue Oct 25, 2016 10:49 am

If it says Oscar (beta tester) is probably true. ;)

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Oscar J
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Re: Indigo Renderer 4.0.45 Beta Release

Post by Oscar J » Tue Oct 25, 2016 10:59 am

I haven't tried it actually. :D

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Re: Indigo Renderer 4.0.45 Beta Release

Post by TonyD » Thu Oct 27, 2016 1:53 am

I think is a bug:

Azimuth and Zenith changes do not update image while in OpenCL rendering mode.
Workaround is to uncheck 'Enable OpenCL rendering' and then image will properly update, and then you can turn it back on to OpenCL. Otherwise when not using OpenCL, image will update instantaneously to reflect new Azimuth and Zenith.

Or is this a limitation of the OpenCL, needing to rebuild the scene for every Azimuth and Zenith adjustment so it can re-calculate lighting angle?

Regards!
-Tony D.

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Re: Indigo Renderer 4.0.45 Beta Release

Post by OnoSendai » Thu Oct 27, 2016 2:00 am

TonyD: no it will be fixed.

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