Indigo Renderer 4.0.42 Beta Release

General News and accouncements regarding the Indigo render engine
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Oscar J
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Oscar J » Tue Aug 09, 2016 11:36 pm

That's odd, I know Thomas/lycium had the bedroom scene running fine on his new 1070. You have the latest drivers I guess?

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CoolColJ
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Re: Indigo Renderer 4.0.42 Beta Release

Post by CoolColJ » Wed Aug 10, 2016 12:49 am

Oscar J wrote:That's odd, I know Thomas/lycium had the bedroom scene running fine on his new 1070. You have the latest drivers I guess?
Yes

neo0.
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Re: Indigo Renderer 4.0.42 Beta Release

Post by neo0. » Thu Aug 11, 2016 11:17 am

MLT seems to render a bit brighter than the default path tracing.

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OnoSendai
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Re: Indigo Renderer 4.0.42 Beta Release

Post by OnoSendai » Fri Aug 12, 2016 3:25 am

arc en ciel wrote:I got a strange result with motion Blur (on a wheel)
http://reelmotion.free.fr/images/bugDisplayMB.jpg
the rear wheel disappears depending on the camera angle
here a link for a pigs, if you move around the rear wheel (zoom-in, pan right/left), it'll disappears/appears partially
https://www.wetransfer.com/downloads/b3 ... 755/850f59
Fixed in 4.0.43: http://www.indigorenderer.com/forum/vie ... =1&t=14095

Thanks for bug report!

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OnoSendai
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Re: Indigo Renderer 4.0.42 Beta Release

Post by OnoSendai » Fri Aug 12, 2016 3:26 am

zeitmeister wrote:You have to crank the subsampling up to 12-20.
I know that issues very well from my last job.
Hi Zeitmesiter,
If you find a bug, please tell me about it. I can only fix things I know about.

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zeitmeister
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Indigo Renderer 4.0.42 Beta Release

Post by zeitmeister » Sat Aug 13, 2016 2:10 am

Hey Ono, I thought I wrote you about that.
On certain camera angles, motionblurred objects do dissapear. I helped me out with changing the subsampling to other values; or simply to crank them up really high.
Maybe it has got something to do with Euler/quaternion calculations, but I don't know.

Only can speak for C4D/Cindigo and the Indigo 4 beta I used for the job.
Didn't matter if wheels (in my case) were baked wether in object or world coordinates.


Cheers, zeiti

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