Indigo Renderer 4.0.41 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Wed Jul 27, 2016 6:30 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.41_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.41.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.41.dmg


Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.41_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.41.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.41.dmg

Changelog:
4.0.41
* GPU PT: Fixed problem with Phong nkdata materials as children of non-basic materials.
* GPU PT: Fixed some bugs that sometimes caused crashes in realtime changes with GPU enabled.
* GPU PT: Changing e.g. the substrate material of a coating will correctly trigger a GPU rebuild.
* Made it so that texture exponent -> texture roughness conversion is only effectively applied if roughness param is actually edited in UI.
* Improved texture exponent -> texture roughness conversion.
* Made some scene nodes (render settings and tonemapping currently) be serialised and saved in IGI files.
This allows tonemapping settings, whitepoint, curves etc.. to be saved and loaded with the IGI.
* Bumped IGI format version to 8.
* Made colour curves work with loaded images.
* Made light layer setting updates work for loaded images.
* Added some tooltips for material control.
* Changed label from 'Emission' to 'Emission Mult'.
* Increased blend param step, also made max value 1.0.

fourzeronine
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Re: Indigo Renderer 4.0.41 Beta Release

Post by fourzeronine » Wed Jul 27, 2016 6:58 am

Great!

Is motion blur still planned for the OpenCL path tracer?

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Originalplan®
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Re: Indigo Renderer 4.0.41 Beta Release

Post by Originalplan® » Wed Jul 27, 2016 6:50 pm

Wow that was fast!
Thank's Ono!

StompinTom
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Re: Indigo Renderer 4.0.41 Beta Release

Post by StompinTom » Wed Jul 27, 2016 8:55 pm

Quick question about the exponent-roughness switch: does exponent still work, i.e. for exporters? Are there more scene description changes planned? Don't want to go too far in the wrong direction ;)

Also, is there any kind of list of 'minimum features' that exporters should implement? Or a common way of exposing things?

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Zalevskiy
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Re: Indigo Renderer 4.0.41 Beta Release

Post by Zalevskiy » Wed Jul 27, 2016 10:08 pm

del
Last edited by Zalevskiy on Fri May 28, 2021 5:27 pm, edited 3 times in total.

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Re: Indigo Renderer 4.0.41 Beta Release

Post by Zalevskiy » Wed Jul 27, 2016 10:11 pm

del
Last edited by Zalevskiy on Fri May 28, 2021 4:25 pm, edited 1 time in total.

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Re: Indigo Renderer 4.0.41 Beta Release

Post by Zalevskiy » Wed Jul 27, 2016 10:19 pm

del
Last edited by Zalevskiy on Fri May 28, 2021 4:25 pm, edited 2 times in total.

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OnoSendai
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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 12:27 am

fourzeronine wrote:Great!

Is motion blur still planned for the OpenCL path tracer?
Yes.

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OnoSendai
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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 12:29 am

StompinTom wrote:Quick question about the exponent-roughness switch: does exponent still work, i.e. for exporters? Are there more scene description changes planned? Don't want to go too far in the wrong direction ;)

Also, is there any kind of list of 'minimum features' that exporters should implement? Or a common way of exposing things?
Yeah, you can still export exponent params from exporters. They will be loaded and render as normal. It's only when you change one of the exponent params in the UI that they are converted to roughness.

If you are targeting Indigo 4 then you should prefer to display and export roughness though.

Regarding minimum features, we don't really have a strict minimum feature set, it depends on the application and what will be important to the users.

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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 12:44 am

Zalevskiy wrote:Ono big thank's! this release is productive

I tested 67 pieces of materials (metals category) in the GPU mode correspond to 100% quality, with the exception of gold, despite the large amount of time to render is a lot of noise:

http://www.indigorenderer.com/materials/materials/65
gold.jpg
gold_GPU.jpg
noteworthy that gold sample 750 / 555 / 333 ... rendered in the GPU mode is excellent, and with the pure gold that something is wrong
Whoops, fixed for next release.

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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 12:51 am

Zalevskiy wrote:
http://www.indigorenderer.com/materials/materials/688
open error:

Code: Select all

Error while building scene Error while loading specular material 'glass' Failed to find function 'voronoi(vec2, vec2)'.
buffer, line 52
	color2(voronoi(tile(mypos()), mypos()))
	              ^
Other functions with the same name 
voronoi(vec2, float)
voronoi(vec2, vec2, opaque)
.
I fixed this mat on the MatDB, try re-downloading it.

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OnoSendai
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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 12:51 am

Zalevskiy wrote:http://www.indigorenderer.com/materials/materials/230

GPU on = error:

Code: Select all

GPU path tracing initialisation failed: clBuildProgram failed: CL_INVALID_BINARY
This one runs out of mem due to too many nk mats :)

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Re: Indigo Renderer 4.0.41 Beta Release

Post by OnoSendai » Thu Jul 28, 2016 1:06 am

This material looks different than the image on the MatDB in 3.8 as well.

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Re: Indigo Renderer 4.0.41 Beta Release

Post by Zalevskiy » Thu Jul 28, 2016 1:20 am

Ono, Thanks for clarifying
also were minor errors with color lighting materials:

http://www.indigorenderer.com/forum/vie ... 6&start=15

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Re: Indigo Renderer 4.0.41 Beta Release

Post by Eneen » Fri Jul 29, 2016 2:40 am

I think, that after editing and saving in .41 material can't be opened, I get error:

Code: Select all

Error: Failed to parse material: Failed to find expected element 'diffuse_albedo_spectrum'. (In element 'scenedata / material / phong'): <phong> <diffuse_albedo> <constant> <rgb> <rgb>0.850003814755 0.850003...
Exponent group is removed in mat definition but after adding it manually material works:

Code: Select all

<exponent>
		<constant>5000</constant>
</exponent>

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