Eneen wrote:I think, that after editing and saving in .41 material can't be opened, I get error:Exponent group is removed in mat definition but after adding it manually material works:Code: Select all
Error: Failed to parse material: Failed to find expected element 'diffuse_albedo_spectrum'. (In element 'scenedata / material / phong'): <phong> <diffuse_albedo> <constant> <rgb> <rgb>0.850003814755 0.850003...
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<exponent> <constant>5000</constant> </exponent>
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[/quote] Interesting. Which material are you saving and loading?
Indigo Renderer 4.0.41 Beta Release
Re: Indigo Renderer 4.0.41 Beta Release
Re: Indigo Renderer 4.0.41 Beta Release
Simple phong with texture on roughness and bump slots:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scenedata>
<material>
<name>tynk</name>
<phong>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.850003814755 0.850003814755 0.850003814755</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>5000</constant>
</exponent>
<roughness>
<texture>
<path>D:/Lib/Textures/tynk_szum1.jpg</path>
<b>0.8</b>
<c>0.7</c>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>0.3 0 0 0.3</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
</texture>
</roughness>
<bump>
<texture>
<path>D:/Lib/Textures/tynk_szum1.jpg</path>
<b>-0.00005</b>
<exponent>0.45</exponent>
<tex_coord_generation>
<uv>
<matrix>0.3 0 0 0.3</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
</texture>
</bump>
<fresnel_scale>
<constant>1</constant>
</fresnel_scale>
<ior>1.3</ior>
</phong>
</material>
</scenedata>
Re: Indigo Renderer 4.0.41 Beta Release
Ok, fixed for next release, thanks for bug report.
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Re: Indigo Renderer 4.0.41 Beta Release
Nice, my network issues are taken care of.
I really like the contribution clamping, too! Thank you!
I really like the contribution clamping, too! Thank you!
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