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Re: Jobs

Posted: Tue Oct 11, 2016 6:38 am
by vasco
Eneen wrote:Hope that blender job is taken and some progress is going on.
Me too. Can the devs give any statement about the progress of blendigo v4?

Re: Jobs

Posted: Thu Oct 13, 2016 12:08 pm
by zio
CTZn wrote:fourzeronine is the man, nowadays; looking forward to testing your updated plugin !
Glad things are going,
fourzeronine, keep it going, we need it, thanks.
:-)

Re: Jobs

Posted: Tue Oct 18, 2016 9:22 am
by CTZn
I didn't mean the pressure, I'm not in the posture to bind anybody !

Also I should mention that I am totally in line with the jobs opening thing.

I believe, though, that the resource should be leveraged from within the target community, where new users are already waiting for Indigo. It's a bidirectionality type of issue, I'm pretty sure I'm making sense here. Sorry for going public though. (lol that thread you got me closing in cgsociety Ono).

Now, by my own experience, if you are an educated coder that understands already what the job is about, do your thing and get your share. You are the type Glare Tech needs.

Re: Jobs

Posted: Tue Oct 18, 2016 5:01 pm
by fourzeronine
sorry guys I got slammed with way too much work recently, I'm putting my indigo maya development on pause till whats looking like some time in decemeber! :(

Re: Jobs

Posted: Mon Nov 14, 2016 7:08 am
by zio
fourzeronine wrote:sorry guys I got slammed with way too much work recently, I'm putting my indigo maya development on pause till whats looking like some time in decemeber! :(
fourzeronine, you should, if you can, apply for the job even if you work less, negotiating things out with Glare Tech.