Indigo Renderer 4.0.39 Beta Release

General News and accouncements regarding the Indigo render engine
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thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release

Post by thesquirell » Fri Jul 01, 2016 8:09 pm

Aperture Diffraction (physical) is not implemented yet?

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Fri Jul 01, 2016 10:40 pm

GPU on = Magic wooden floor :D
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Originalplan® » Fri Jul 01, 2016 11:54 pm

Zalevskiy wrote:GPU on = Magic wooden floor :D
@Zalevskiy this is gettin out of hand. :)

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Re: Indigo Renderer 4.0.39 Beta Release

Post by Originalplan® » Fri Jul 01, 2016 11:55 pm

thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.

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thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release

Post by thesquirell » Fri Jul 01, 2016 11:57 pm

Originalplan® wrote:
thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.
Post Process or Physical?

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Re: Indigo Renderer 4.0.39 Beta Release

Post by Originalplan® » Sat Jul 02, 2016 12:04 am

thesquirell wrote:
Originalplan® wrote:
thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.
Post Process or Physical?
Sorry on post, just checked.

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 12:05 am

@Originalplan®
you can call it a bug or a feature of the GPU? I needed to check out another 450 materials, 90% of the materials tested my work without bugs

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Re: Indigo Renderer 4.0.39 Beta Release

Post by Oscar J » Sat Jul 02, 2016 12:06 am

Zalevskiy: The problem is the fresnel scale texture, you have a scale of 1000 which messes something up.

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 12:07 am

Originalplan® wrote:
Zalevskiy wrote:GPU on = Magic wooden floor :D
@Zalevskiy this is gettin out of hand. :)
sorry, did not realize the translation, yes indeed it looks like sh** :)

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thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release

Post by thesquirell » Sat Jul 02, 2016 1:42 am

Oscar J wrote:Zalevskiy: The problem is the fresnel scale texture, you have a scale of 1000 which messes something up.
'tis true, once you change the value to 1, it all renders fine. How did it end up at 1000, beats me.

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 1:54 am

yes I agree, value 1000 to 1 fix this bug, then only remains unclear white stripes on chrome logo material

http://www.indigorenderer.com/materials/materials/1520
Error: Failed to parse material: start_wavelength must be <= 0.4e-6 m (400 nm). (In element 'scenedata / material / coating / absorption / constant / regular_tabulated'): <regular_tabulated> <start_wavelength>4.0000000000000003e-7</start_wavelength> ...

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 2:29 am

http://www.indigorenderer.com/materials/materials/1183
Bidir + MTL OK

OpenCL + GPU (nvidia) = "video driver stopped responding and has been restored"

and Wood 2D analogical error (only OpenCL + GPU)
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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 3:23 am

http://www.indigorenderer.com/materials/materials/60

GPU version rendered more contrast
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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 4:18 am

GPU removes stones from wrinkles
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zom-B » Sat Jul 02, 2016 11:56 am

Hey Zalevskiy,

again thanks to your massiv material testing, I tested all of your reports and reported all in the Bugtracker so the devs have some overview and can take care of fixing this stuff :)

I suggest you now take a well earned break and let them fix that stuff first before, since you'll encounter materials with the same issues over and over, like the ISL in bump channel problem for example.
That would just be a waste of your great effort!

There are 3 issues I could not replicate on my AMD card, and that is THIS one and the first two materials HERE.
I also can not replicate THIS problem...

If somebody on a NVIDA card maybe could doublecheck this, that would be awesome :)

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