Indigo Renderer 4.0.39 Beta Release
- thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release
Aperture Diffraction (physical) is not implemented yet?
Re: Indigo Renderer 4.0.39 Beta Release
del
Last edited by Zalevskiy on Fri May 28, 2021 5:39 pm, edited 2 times in total.
- Originalplan®
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Re: Indigo Renderer 4.0.39 Beta Release
@Zalevskiy this is gettin out of hand. :)Zalevskiy wrote:GPU on = Magic wooden floor :D
- Originalplan®
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Re: Indigo Renderer 4.0.39 Beta Release
It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
- thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release
Post Process or Physical?Originalplan® wrote:It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
- Originalplan®
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Re: Indigo Renderer 4.0.39 Beta Release
Sorry on post, just checked.thesquirell wrote:Post Process or Physical?Originalplan® wrote:It is.... i done GPU renders with Diffraction in 4.38.Should be in and running.thesquirell wrote:Aperture Diffraction (physical) is not implemented yet?
Re: Indigo Renderer 4.0.39 Beta Release
del
Last edited by Zalevskiy on Fri May 28, 2021 5:35 pm, edited 1 time in total.
- Oscar J
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Re: Indigo Renderer 4.0.39 Beta Release
Zalevskiy: The problem is the fresnel scale texture, you have a scale of 1000 which messes something up.
Re: Indigo Renderer 4.0.39 Beta Release
del
Last edited by Zalevskiy on Fri May 28, 2021 5:36 pm, edited 1 time in total.
- thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release
'tis true, once you change the value to 1, it all renders fine. How did it end up at 1000, beats me.Oscar J wrote:Zalevskiy: The problem is the fresnel scale texture, you have a scale of 1000 which messes something up.
Re: Indigo Renderer 4.0.39 Beta Release
yes I agree, value 1000 to 1 fix this bug, then only remains unclear white stripes on chrome logo material
http://www.indigorenderer.com/materials/materials/1520
Error: Failed to parse material: start_wavelength must be <= 0.4e-6 m (400 nm). (In element 'scenedata / material / coating / absorption / constant / regular_tabulated'): <regular_tabulated> <start_wavelength>4.0000000000000003e-7</start_wavelength> ...
http://www.indigorenderer.com/materials/materials/1520
Error: Failed to parse material: start_wavelength must be <= 0.4e-6 m (400 nm). (In element 'scenedata / material / coating / absorption / constant / regular_tabulated'): <regular_tabulated> <start_wavelength>4.0000000000000003e-7</start_wavelength> ...
Re: Indigo Renderer 4.0.39 Beta Release
del
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Last edited by Zalevskiy on Fri May 28, 2021 5:34 pm, edited 1 time in total.
Re: Indigo Renderer 4.0.39 Beta Release
del
Last edited by Zalevskiy on Fri May 28, 2021 5:34 pm, edited 2 times in total.
Re: Indigo Renderer 4.0.39 Beta Release
del
Last edited by Zalevskiy on Fri May 28, 2021 5:33 pm, edited 2 times in total.
Re: Indigo Renderer 4.0.39 Beta Release
Hey Zalevskiy,
again thanks to your massiv material testing, I tested all of your reports and reported all in the Bugtracker so the devs have some overview and can take care of fixing this stuff :)
I suggest you now take a well earned break and let them fix that stuff first before, since you'll encounter materials with the same issues over and over, like the ISL in bump channel problem for example.
That would just be a waste of your great effort!
There are 3 issues I could not replicate on my AMD card, and that is THIS one and the first two materials HERE.
I also can not replicate THIS problem...
If somebody on a NVIDA card maybe could doublecheck this, that would be awesome :)
again thanks to your massiv material testing, I tested all of your reports and reported all in the Bugtracker so the devs have some overview and can take care of fixing this stuff :)
I suggest you now take a well earned break and let them fix that stuff first before, since you'll encounter materials with the same issues over and over, like the ISL in bump channel problem for example.
That would just be a waste of your great effort!
There are 3 issues I could not replicate on my AMD card, and that is THIS one and the first two materials HERE.
I also can not replicate THIS problem...
If somebody on a NVIDA card maybe could doublecheck this, that would be awesome :)
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