Indigo Renderer 4.0.39 Beta Release

General News and accouncements regarding the Indigo render engine
burnin
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Re: Indigo Renderer 4.0.39 Beta Release

Post by burnin » Sat Jul 02, 2016 12:32 pm

those 3 issues confirmed here on nvidia

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 7:46 pm

@Zom-B thank you very much for your help with the reporting!

interesting situation with denim material:
Attachments
denim__.zip
(4.44 MiB) Downloaded 91 times
denim.jpg

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 8:00 pm

Attachments
pt2.jpg
pt1.jpg

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 8:11 pm

http://www.mediafire.com/download/gj8xp ... shadow.zip

of the material remains absolutely unchanged, and is presented in some aggressive shadow at the edges
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pt3.jpg

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Sat Jul 02, 2016 8:34 pm

http://www.mediafire.com/download/pic72 ... nvidia.zip

_GPU path tracing initialisation failed clCreateContextFromType failed CL_DEVICE_NOT_AVAILABLE

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Zom-B
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zom-B » Sun Jul 03, 2016 9:17 pm

burnin wrote:those 3 issues confirmed here on nvidia
Thanks a lot burnin! Can you maybe just mention your GPU generation? :)


Zalevskiy wrote:interesting situation with denim material:
The first material has a bum scale of 4mm, the second of 3,5cm (!). If you change the first one to such a big value too, you end up with the same artefacts.

Zalevskiy wrote:@Zom-B thank you very much for your help with the reporting!
No problem Zalevskiy :)
But as I just mentioned, best to take a break and let the devs fix some of these material issues first before you test further. With this NVIDIA based issue that burnin just confirmed you'll end up with a ton of "broken" mats that are only caused by a few bugs....
Better to keep on testing after the next build mate :)

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thesquirell
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Re: Indigo Renderer 4.0.39 Beta Release

Post by thesquirell » Sun Jul 03, 2016 9:40 pm

Those same 3 bugs also appear on my NVidia GTX960.

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Mon Jul 04, 2016 12:05 am

@Zom-B
I understand you, indigo a very strong drug, it is necessary only to start and impossible to stop :D

OK, the last test package
150 remaining materials will leave the next update Indigo Beta Release

.......

http://www.indigorenderer.com/materials/materials/1065

Code: Select all

Failed to find function 'lllll11l1lll1l1111111l11l1l11l11l(vec3, FullHitInfo)'.
ShaderSpectrumMatParameter JITing code, line 3:
	ll111l1lll1l11l1llll11l11ll11l1l1 = lllll11l1lll1l1111111l11l1l11l11l(vec3(l1llllll11ll111l111l1ll1ll1l1ll11(lll1l11l11111lll1111llllll111lll1(ll1111lllllll1l11l1ll111ll111lll1)), l1lll11l11l11l11llll111lll1l1llll(lll1l11l11111lll1111llllll111lll1(ll1111lllllll1l11l1ll111ll111lll1)), lll1ll1ll1111ll111lll11ll111l1l1l(lll1l11l11111lll1111llllll111lll1(ll1111lllllll1l11l1ll111ll111lll1))), ll1111lllllll1l11l1ll111ll111lll1)
	                                                                     ^
Other functions with the same name: 
lllll11l1lll1l1111111l11l1l11l11l(float, vec3, FullHitInfo)
.......

http://www.indigorenderer.com/materials/materials/1285

Code: Select all

Error while processing material 'Material' (UID 9): 
OpenCL rendering: unsupported image format: bytes per channel: 4
.......

http://www.mediafire.com/download/qn7lh ... ck_GPU.zip
Attachments
ppppp3.jpg
pppppp1.jpg
ppppp.jpg

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Zalevskiy
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Re: Indigo Renderer 4.0.39 Beta Release

Post by Zalevskiy » Mon Jul 04, 2016 12:16 am

and GPU error after 1-5min renddring time — http://www.mediafire.com/download/xt3rm ... s_fin2.zip

most of the material in the GPU mode coincides with the original 95-100% but only a few exceptions the materials are converted to a contrasting color, as I understand this is due to an error gamma?

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OnoSendai
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Re: Indigo Renderer 4.0.39 Beta Release

Post by OnoSendai » Mon Jul 04, 2016 6:06 am

Zalevskiy wrote:GPU on = Magic wooden floor :D
Fixed for next release, thanks for reporting!

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Re: Indigo Renderer 4.0.39 Beta Release

Post by OnoSendai » Mon Jul 04, 2016 10:18 am

thesquirell wrote:Not sure if it's a bug, could also be a feature thing, but when using Normal map with GPU rendering, default gamma value of 2.2000 gives funky results, while in CPU it renders "normally". Changing the value to 1.0 gives "normal" results, but it seems a bit weaker then the CPU Normals. So, if you're having funky problems, watch out for gamma. Also, to point out, the default value for gamma in the Cindigo (Cinema4D exporter) is 1.0, so, this won't happen if you're using the exporter, but when testing/creating a material from the default scene, it could cause confusion. Or, it's a bug. :P

@Zalevskiy: Товарищ, check your gamma.
Gamma is ignored for normal maps on CPU, have implemented this behaviour for GPU as well.

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OnoSendai
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Re: Indigo Renderer 4.0.39 Beta Release

Post by OnoSendai » Mon Jul 04, 2016 10:21 am

Zalevskiy wrote:How realise Car Window Tint 5% | 20% | 35% | 50% with GPU? You could not place an alternative way to play the darkened glass?

Please download the material if it is technically possible with the GPU, thanks :)

absorption_layer_transmittance is not implemented yet for GPU, will add that soon.

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Re: Indigo Renderer 4.0.39 Beta Release

Post by STUDIO AARON » Mon Jul 04, 2016 4:51 pm

Error when running 4.0.39 on Ubuntu 16.04
4.0.38 runs fine

when indigo is run on terminal=>

/home/~/IndigoRenderer_x64_v4.0.39/indigo: error while loading shared libraries: /home/~/IndigoRenderer_x64_v4.0.39/libQt5OpenGL.so.5: file too short

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OnoSendai
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Re: Indigo Renderer 4.0.39 Beta Release

Post by OnoSendai » Tue Jul 05, 2016 1:45 am

Zalevskiy wrote:@Zom-B thank you very much for your help with the reporting!

interesting situation with denim material:
It's a problem with strong bump mapping on GPU - the normal was not clamped. Fixed for next release.

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pixie
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Re: Indigo Renderer 4.0.39 Beta Release

Post by pixie » Wed Jul 06, 2016 3:24 am

I've been some issues with tiling textures, is there an option to stop the tiling altogether?

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