Indigo Renderer 4.0.38 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 4.0.38 Beta Release

Post by OnoSendai » Sat Jun 18, 2016 12:28 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_4.0.38_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.38_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.38.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.38.dmg


Indigo RT for Windows 32-bit:
IndigoRT_4.0.38_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.38_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.38.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.38.dmg

Changelog:
4.0.38
* GPU PT: Added initial architectural glass support.
* GPU PT: Fixed problems with AMD GPU execution failing on large numbers of instances.
* GPU PT: Added initial Glossy Transparent material support.
* GPU PT: Added initial double-sided thin material support.
* GPU PT: Added step blend support for blend material.
* GPU PT: Faster updates for realtime camera movement etc..
* Added preliminary support for contribution clamping, including UI support. Works on CPU and GPU. Added controls to mode configuration area in render settings.
* Improved efficiency of Phong on CPU
* Improved convergence speed of Glossy Transparent material on CPU
* Some optimisations for double-sided thin and coating mats.
* Optimisation for CPU single dir and bidir.
* Displaying better names (not codenames) for AMD GPU devices.
* Fixed problem with OpenGL preview not loading properly in some cases.
* Fixed saving of images by indigo_console.
* Fixed resume rendering from an IGI file.
* Fixed issue with trying to create an empty output directory for image saving.
* Improved log messages for Network manager.
* Changed "gpu_path_tracing" scene node render setting to "gpu".

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Re: Indigo Renderer 4.0.38 Beta Release

Post by pixie » Sat Jun 18, 2016 1:23 am

OnoSendai wrote:* Added preliminary support for contribution clamping, including UI support. Works on CPU and GPU. Added controls to mode configuration area in render settings.
Could you please explain it further?

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Re: Indigo Renderer 4.0.38 Beta Release

Post by OnoSendai » Sat Jun 18, 2016 1:29 am

Contribution clamping basically works as a firefly filter.

If it is enabled, and the max contribution is low, then it won't allow bright spots (fireflies) onto the render.
As the max contribution gets higher and higher, brighter and brighter spots are allowed.
So a max contribution of infinity corresponds to contribution clamping being disabled.

Since it is clamping bright spots, it does introduce bias into the render. Because of this it will be off by default. (We want Indigo to be unbiased by default).

However it should be a very useful tool for artists, to remove fireflies from their images in a simple and efficient way.

An example:
Attachments
without contribution clamping.png
with contribution clamping.png

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Originalplan® » Sat Jun 18, 2016 1:36 am

Wow! Thank you guys! Cant't wait to try it out!

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Re: Indigo Renderer 4.0.38 Beta Release

Post by pixie » Sat Jun 18, 2016 1:45 am

OnoSendai wrote:An example:
Indigo, biasing with an unbiased swing ! :D

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Zom-B » Sat Jun 18, 2016 1:49 am

pixie wrote:Indigo, biasing with an unbiased swing ! :D
It is unbiased by default! Biased user interaction is needed to turn it on...

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Re: Indigo Renderer 4.0.38 Beta Release

Post by pixie » Sat Jun 18, 2016 2:43 am

Zom-B wrote:
pixie wrote:Indigo, biasing with an unbiased swing ! :D
It is unbiased by default! Biased user interaction is needed to turn it on...
I was talking when it is turned on. :)

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Zom-B » Sat Jun 18, 2016 3:22 am

pixie wrote:
Zom-B wrote:
pixie wrote:Indigo, biasing with an unbiased swing ! :D
It is unbiased by default! Biased user interaction is needed to turn it on...
I was talking when it is turned on. :)
Me too..... don't turn it on!!!! its my new favourite setting... myyyyy precious! :D

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Re: Indigo Renderer 4.0.38 Beta Release

Post by pixie » Sat Jun 18, 2016 3:42 am

Zom-B wrote:Me too..... don't turn it on!!!! its my new favourite setting... myyyyy precious! :D
kkkk

BTW, through an hack I've made light layers to work on gpu, one must render it first on cpu, tweak the igs file so that it sets gpu, and then one resume the render and presto! Light layers!

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Originalplan® » Sat Jun 18, 2016 4:12 am

Much improved from the first Beta build!!
CPU Rendering seems faster (LOT) then before.
GPU render (correct me if i'm wrong) feel and behaves MUCH smoother! Specially on startup!
Feels like data stream is much more optimized and more efficient then before.
AND Indigo (App itself) is remaining pretty responsive during GPU rendering, which is a huge plus!

-Clamp contributions : LIKE A DREAM!

And the many more improvements i didn't even get too.
All in all very solid build!!

@Ono my two FirePro's are sending you and the Glare team hugs and kisses they feel much cooler now. :D

Check out the test scenes and render times below from Oscar and Arthur.

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Attachments
Arthur Liebnau - bedroom-benchmark-2016.jpg
3min= 1.914M/sec
McLaren_P1_Benchmark_Optimised.jpg
3min = 6.527M/sec

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Zom-B » Sat Jun 18, 2016 4:19 am

the painting in the back is... ehm... black O_o
Is this issue repeatable?

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Re: Indigo Renderer 4.0.38 Beta Release

Post by yonosoy » Sat Jun 18, 2016 4:24 am

Same issue with your scene on v4.0.37 two days ago. And actually with v4.0.38. For cpu is right.

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Originalplan® » Sat Jun 18, 2016 4:28 am

Zom-B wrote:the painting in the back is... ehm... black O_o
Is this issue repeatable?
Give me a sec to re render and check it. Mr Zom-B ^ . ^

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Re: Indigo Renderer 4.0.38 Beta Release

Post by Originalplan® » Sat Jun 18, 2016 4:39 am

Unfortunately it remains black, but texture seems OK.
I had this issue only with cutout materials on GPU (but that was because GPU didn't rendered alpha in 4.37.

The problem is not with your scene i think it's because you used a .png and maybe the surronding area in the pic is too bright (white) and it recognizes it as an alpha.? Not sure.
Attachments
Screen Shot 2016-06-17 at 6.33.51 PM.jpg

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Re: Indigo Renderer 4.0.38 Beta Release

Post by OnoSendai » Sat Jun 18, 2016 4:40 am

Yeah the black image is a bug to be fixed.

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