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Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:14 am
by Nikolaj Knudsen
:) sweet

Arthur 2.258M
Oscar 5.105M

GTX970

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:19 am
by pixie
I got one scene working! :D

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:35 am
by Oscar J
Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:50 am
by neo0.
Thar she blows! Finally! Normal cpu rendering seems quite a bit faster. When i enable gpu rendering it just says "building open gl kernel" and nothing happens! Should probably have some sort of a progress bar for that. Material previews should be horizontally centered as well. Geforce 630

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 10:46 am
by burnin
Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
OK, got it working with caterpillar_5... and it is fast!
Tho lots of crashes, hangings and even BSoD.
Anyone can advise a good tool to monitor system?

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 1:48 pm
by afecelis
Thanks a lot Ono! :D :D
Do we have to uninstall version 3? Is this stable enough for production?

I'm geting "QtNetwork4.dll/QtOpenGL4.dll/QtSql4.dll missing" error after installing RT and trying to launch it.

I'll post my benchmark, but what's the criteria? Time/samples/render method? Or is it just opening the file and let them render?

cheers,

Alvaro
Ps. I pasted them from another 3d app but got the following error (Image attached)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 7:04 pm
by snorky
Oscar J wrote:Snorky, not sure but have you tried installing CUDA? I know Zom-B got a GTX 660 working fairly well.
....failed
I have tried to instal v3.8.x but I have the same problem... Could the latest gpu driver be the problem?

EDIT:
362.00 work! :)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:08 pm
by zeitmeister
362.00? Similar problem here... will try that.


Cheers, zeiti

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:20 pm
by CTZn
afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".

Hoffy Luck !

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:28 pm
by pixie
Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
Even the low memory scene kindly ceded by OriginalplanĀ® failed to open. :(

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:29 pm
by OriginalplanĀ®
CTZn wrote:
afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".

Hoffy Luck !
It is ready for play and reporting problems back. :)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:56 pm
by Zom-B
CTZn wrote:
afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".
I actually work with the v4 beta in production from Day one!
The CPU renderer is faster now and does a great job running stable for me and my 2 Renderslaves.
The GPU renderer indeed always misses some features that I need for a project, but the CPU part is great...

There is also no need to uninstall v3! I always install new Indigo versions in a new folder with version number and thereby can always use the earlier version if sth is not working or do benchmarks between the different versions.

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:13 pm
by contegufo
Hi

What's different in the latest beta 4.0.30?

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:16 pm
by Zom-B

Code: Select all

4.0.30
* Showing 'trial expired' dialog at most once per execution.

Re: Indigo Renderer 4 public beta

Posted: Sat Apr 09, 2016 12:25 am
by pixie
burnin wrote:
Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
OK, got it working with caterpillar_5... and it is fast!
Tho lots of crashes, hangings and even BSoD.
Anyone can advise a good tool to monitor system?
This scene despite having a low memory footprint I cannot make it render either... :(

PS: it renders on CPU, but it renders different then the original path. And makes quite a jump, from 200 to 700Mb Ram usage! o.O