Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Nikolaj Knudsen
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Re: Indigo Renderer 4 public beta

Post by Nikolaj Knudsen » Fri Apr 08, 2016 9:14 am

:) sweet

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Fri Apr 08, 2016 9:19 am

I got one scene working! :D
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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 9:35 am

Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)

neo0.
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Re: Indigo Renderer 4 public beta

Post by neo0. » Fri Apr 08, 2016 9:50 am

Thar she blows! Finally! Normal cpu rendering seems quite a bit faster. When i enable gpu rendering it just says "building open gl kernel" and nothing happens! Should probably have some sort of a progress bar for that. Material previews should be horizontally centered as well. Geforce 630

burnin
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Re: Indigo Renderer 4 public beta

Post by burnin » Fri Apr 08, 2016 10:46 am

Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
OK, got it working with caterpillar_5... and it is fast!
Tho lots of crashes, hangings and even BSoD.
Anyone can advise a good tool to monitor system?
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caterpillar_5.jpg

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afecelis
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Re: Indigo Renderer 4 public beta

Post by afecelis » Fri Apr 08, 2016 1:48 pm

Thanks a lot Ono! :D :D
Do we have to uninstall version 3? Is this stable enough for production?

I'm geting "QtNetwork4.dll/QtOpenGL4.dll/QtSql4.dll missing" error after installing RT and trying to launch it.

I'll post my benchmark, but what's the criteria? Time/samples/render method? Or is it just opening the file and let them render?

cheers,

Alvaro
Ps. I pasted them from another 3d app but got the following error (Image attached)
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indigoRT_err.jpg

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snorky
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Re: Indigo Renderer 4 public beta

Post by snorky » Fri Apr 08, 2016 7:04 pm

Oscar J wrote:Snorky, not sure but have you tried installing CUDA? I know Zom-B got a GTX 660 working fairly well.
....failed
I have tried to instal v3.8.x but I have the same problem... Could the latest gpu driver be the problem?

EDIT:
362.00 work! :)

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zeitmeister
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Re: Indigo Renderer 4 public beta

Post by zeitmeister » Fri Apr 08, 2016 8:08 pm

362.00? Similar problem here... will try that.


Cheers, zeiti

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Fri Apr 08, 2016 8:20 pm

afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".

Hoffy Luck !

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Fri Apr 08, 2016 8:28 pm

Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
Even the low memory scene kindly ceded by Originalplan® failed to open. :(

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Fri Apr 08, 2016 8:29 pm

CTZn wrote:
afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".

Hoffy Luck !
It is ready for play and reporting problems back. :)

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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Fri Apr 08, 2016 8:56 pm

CTZn wrote:
afecelis wrote:Is this stable enough for production?
No no no no, that will be in quite some time, beta does mean beta ! It took several years for 3.0 to go from first public beta stage to "stable".
I actually work with the v4 beta in production from Day one!
The CPU renderer is faster now and does a great job running stable for me and my 2 Renderslaves.
The GPU renderer indeed always misses some features that I need for a project, but the CPU part is great...

There is also no need to uninstall v3! I always install new Indigo versions in a new folder with version number and thereby can always use the earlier version if sth is not working or do benchmarks between the different versions.
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versions.jpg

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contegufo
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Re: Indigo Renderer 4 public beta

Post by contegufo » Fri Apr 08, 2016 9:13 pm

Hi

What's different in the latest beta 4.0.30?

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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Fri Apr 08, 2016 9:16 pm

Code: Select all

4.0.30
* Showing 'trial expired' dialog at most once per execution.

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Sat Apr 09, 2016 12:25 am

burnin wrote:
Oscar J wrote:Thomas/lycium has confirmed it is OpenCL 1.1 minimum. So the issues you're having are probably more related to memory limitations pixie. The benchmark scenes we posted are both pretty heavy, having several million triangles each. Good to see it works with simpler scenes. :)
OK, got it working with caterpillar_5... and it is fast!
Tho lots of crashes, hangings and even BSoD.
Anyone can advise a good tool to monitor system?
This scene despite having a low memory footprint I cannot make it render either... :(

PS: it renders on CPU, but it renders different then the original path. And makes quite a jump, from 200 to 700Mb Ram usage! o.O

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