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Re: Indigo Renderer 4 public beta

Posted: Thu Jun 16, 2016 12:39 am
by OriginalplanĀ®
Found a more serious bug: v4.37 C4d>Indigo>igi>Import igi to resume. (i know the resume does not function yet )

So i save out a scene 1 in igi. Load another scene (2) save it out as .igi i quit Indigo.
Restart Indigo load in scene1.igi and as i hit render..scene1 & SCNENE2 are beginning to render!
(Like scene2 was still in the memory) < even if i quit Indigo & restart it.

Very weird bug, please have a look @memory things in igi format and also the small interactive window for materials inside Indigo, i mentioned before that the material preview keeps running after scene is closed. (not a big thing but worth a look )

Hope this info helps.

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 16, 2016 9:12 pm
by Zalevskiy
...

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 16, 2016 10:19 pm
by Zom-B
Thanks for the report Zalevskiy.

I created a ticket in the bugtracker for this issue, but the material seems fishy too...

To make this material work you'll need to unpack the pigm and edit the igm file inside to have all the wavelength be:

Code: Select all

						<start_wavelength>4e-7</start_wavelength>
						<end_wavelength>7e-7</end_wavelength>
Anyway, the material is slow has some design flaws and is maybe not worth fiddling around with it.

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 16, 2016 10:50 pm
by pixie
The gpu struggles with isl, and when used with coating present different results of CPU.

Re: Indigo Renderer 4 public beta

Posted: Fri Jun 17, 2016 1:37 am
by OriginalplanĀ®
OSX [ performace killer ] : Inside v4.37 when loading a scene (from c4d 1080p rez) and changing the resolution inside Indigo to a smaller on ( 800x600 ) leads to an unresponsive freezed up Indigo when changing from CPU to OpenCL. Indigo became so unresposive that i had to restart the system.
Maybe worth a look.

Re: Indigo Renderer 4 public beta

Posted: Sat Jun 18, 2016 12:30 am
by OnoSendai

Re: Indigo Renderer 4 public beta

Posted: Sat Jun 18, 2016 7:32 am
by dakiru
pixie wrote:I've got both gfx boards on Linux! :D Still I'm quite baffled just how fast it is on OSX. Linux seems to be the best responsive system.
Desktop responsiveness depends quite a bit on the CPU scheduler that is used. Check this out.
Edit: and this.

Re: Indigo Renderer 4 public beta

Posted: Sat Jun 18, 2016 8:03 am
by pixie
dakiru wrote:
pixie wrote:I've got both gfx boards on Linux! :D Still I'm quite baffled just how fast it is on OSX. Linux seems to be the best responsive system.
Desktop responsiveness depends quite a bit on the CPU scheduler that is used. Check this out.
Edit: and this.
And in this case perhaps the gpu scheduler

Re: Indigo Renderer 4 public beta

Posted: Wed Jun 22, 2016 1:03 am
by OnoSendai
pixie wrote: I cannot save igi:
Error: Unsupported extension:
Saving IGI images to various formats is fixed for next release (4.0.39).

Re: Indigo Renderer 4 public beta

Posted: Wed Jun 22, 2016 8:42 pm
by fourzeronine
Maybe this open source code could be of use for the developers of Indigo.

http://gpuopen.com/gaming-product/fire-rays/

Re: Indigo Renderer 4 public beta

Posted: Wed Jun 22, 2016 10:38 pm
by pixie
Having created some anims one stumble with the hurdle of having to load the full scene, building it, when most of the time only the camera moves, which in itself doesn't require nor the complete scene load nor build. It would be great if all the camera positions could be loaded upfront so it minimizes the build time.

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 23, 2016 12:58 am
by Juju
Hi guys, maybe it's me, but how do you add materials to the Local Material Database (LMD)? I've gone to tools>show material folder and tried copying *.igm and *.pigm files there but they don't show up in the LMD in Indigo, even after closing the app and re-opening it. I've also tried file>import material but no luck.

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 23, 2016 2:44 am
by OnoSendai
Adding support for normal mapping on GPU:

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 23, 2016 2:51 am
by OriginalplanĀ®
OnoSendai wrote:Adding support for normal mapping on GPU:
Thank you!

Re: Indigo Renderer 4 public beta

Posted: Thu Jun 23, 2016 1:25 pm
by fourzeronine
OnoSendai wrote:Adding support for normal mapping on GPU:
: )