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Re: Indigo Renderer 4 public beta

Posted: Sun May 15, 2016 8:13 am
by Oscar J
Not for GPU, no. Not yet. :/

Re: Indigo Renderer 4 public beta

Posted: Tue May 17, 2016 2:53 am
by dakiru
yonosoy wrote:Resume an .igi don´t work for me.
Same for me.

Re: Indigo Renderer 4 public beta

Posted: Tue May 17, 2016 4:10 am
by FakeShamus
dakiru wrote:
yonosoy wrote:Resume an .igi don´t work for me.
Same for me.
I mentioned this way back in the thread - it's really cramping my workflow...

Re: Indigo Renderer 4 public beta

Posted: Tue May 17, 2016 4:33 am
by Oscar J
I am bugging the devs about it, should hopefully be fixed soon. :/

Re: Indigo Renderer 4 public beta

Posted: Tue May 17, 2016 1:22 pm
by thesquirell
I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D

Re: Indigo Renderer 4 public beta

Posted: Tue May 17, 2016 6:54 pm
by Zom-B
thesquirell wrote:I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D
well its measured Data with colour & reflectance informations saved per wavelength.
You can try all these here: http://people.csail.mit.edu/wojciech/BR ... ase/brdfs/

But keep in mind, that this database is not usable for commercial work!

Also afaik, BRDFs are have no or poor importance sampling atm, so very reflective materials can cause Fireflies and render slow!

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 12:38 am
by thesquirell
Wow, how amazing is that! I tried the nylon from the database you linked to. Instant results! Now, if only I could modify some of those data, to suite my colouring needs! :D

P.S
Very low sampling importance, indeed!

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 12:45 am
by Zom-B
thesquirell wrote:Now, if only I could modify some of those data, to suite my colouring needs! :D
This is afaik the main problem about such data, you can't edit it... at least not that I know of, sure google knows more then me -.-'
thesquirell wrote:P.S. Very low sampling importance, indeed!
Afaik its just a first rough implementation to read such data and integrate it into Indigo, we'll see about how it will progress until v4 gets stable...

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 12:49 am
by thesquirell
It's a great addition, really looking forward to see where it will lead us.

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 1:27 am
by pixie
thesquirell wrote:It's a great additional, really looking forward to see where it will us.
Indeed! I even find red velvet but sadly it wasn't in a format Indigo could read.

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 3:15 am
by thesquirell
Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D

Re: Indigo Renderer 4 public beta

Posted: Wed May 18, 2016 5:58 am
by Originalplan®
thesquirell wrote:Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D
I second the Labigo ® ! :D

As for the BRDF....every material is data and every data is editable just need to find the tools to do so.

Re: Indigo Renderer 4 public beta

Posted: Thu May 19, 2016 12:51 am
by yonosoy
A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!

Re: Indigo Renderer 4 public beta

Posted: Thu May 19, 2016 1:08 am
by pixie
yonosoy wrote:A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
No banana for scale? o.O
:D

Re: Indigo Renderer 4 public beta

Posted: Thu May 19, 2016 10:04 am
by fourzeronine
It seems that when checking all boxes to render on CPU's and GPU's that the renders tend to be slower than just GPU. I suspect that when the CPU is also selected that at least 1 thread should be disabled for each GPU in the system, this way the CPU will be able to keep up with the GPU's. I'd wager we could see some nice speed improvements this way and really speed up systems that only have an Intel or AMD chips with integrated graphics.