Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
User avatar
Oscar J
1st Place Winner
Posts: 2169
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Sun May 15, 2016 8:13 am

Not for GPU, no. Not yet. :/

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Indigo Renderer 4 public beta

Post by dakiru » Tue May 17, 2016 2:53 am

yonosoy wrote:Resume an .igi don´t work for me.
Same for me.

FakeShamus
Posts: 508
Joined: Wed May 02, 2007 11:34 am

Re: Indigo Renderer 4 public beta

Post by FakeShamus » Tue May 17, 2016 4:10 am

dakiru wrote:
yonosoy wrote:Resume an .igi don´t work for me.
Same for me.
I mentioned this way back in the thread - it's really cramping my workflow...

User avatar
Oscar J
1st Place Winner
Posts: 2169
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 17, 2016 4:33 am

I am bugging the devs about it, should hopefully be fixed soon. :/

User avatar
thesquirell
Posts: 382
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo Renderer 4 public beta

Post by thesquirell » Tue May 17, 2016 1:22 pm

I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D

User avatar
Zom-B
1st Place 100
Posts: 4641
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4 public beta

Post by Zom-B » Tue May 17, 2016 6:54 pm

thesquirell wrote:I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D
well its measured Data with colour & reflectance informations saved per wavelength.
You can try all these here: http://people.csail.mit.edu/wojciech/BR ... ase/brdfs/

But keep in mind, that this database is not usable for commercial work!

Also afaik, BRDFs are have no or poor importance sampling atm, so very reflective materials can cause Fireflies and render slow!

User avatar
thesquirell
Posts: 382
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 12:38 am

Wow, how amazing is that! I tried the nylon from the database you linked to. Instant results! Now, if only I could modify some of those data, to suite my colouring needs! :D

P.S
Very low sampling importance, indeed!

User avatar
Zom-B
1st Place 100
Posts: 4641
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4 public beta

Post by Zom-B » Wed May 18, 2016 12:45 am

thesquirell wrote:Now, if only I could modify some of those data, to suite my colouring needs! :D
This is afaik the main problem about such data, you can't edit it... at least not that I know of, sure google knows more then me -.-'
thesquirell wrote:P.S. Very low sampling importance, indeed!
Afaik its just a first rough implementation to read such data and integrate it into Indigo, we'll see about how it will progress until v4 gets stable...

User avatar
thesquirell
Posts: 382
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 12:49 am

It's a great addition, really looking forward to see where it will lead us.
Attachments
nylonlady.jpg
Last edited by thesquirell on Wed May 18, 2016 2:09 am, edited 1 time in total.

User avatar
pixie
Indigo 100
Posts: 2199
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Wed May 18, 2016 1:27 am

thesquirell wrote:It's a great additional, really looking forward to see where it will us.
Indeed! I even find red velvet but sadly it wasn't in a format Indigo could read.

User avatar
thesquirell
Posts: 382
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 3:15 am

Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D

User avatar
Originalplan®
Posts: 733
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed May 18, 2016 5:58 am

thesquirell wrote:Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D
I second the Labigo ® ! :D

As for the BRDF....every material is data and every data is editable just need to find the tools to do so.

User avatar
yonosoy
Posts: 487
Joined: Sat Dec 01, 2012 9:45 pm
Location: Spain

Re: Indigo Renderer 4 public beta

Post by yonosoy » Thu May 19, 2016 12:51 am

A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
Attachments
athenea.jpg

User avatar
pixie
Indigo 100
Posts: 2199
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Thu May 19, 2016 1:08 am

yonosoy wrote:A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
No banana for scale? o.O
:D

fourzeronine
Posts: 90
Joined: Fri Nov 15, 2013 5:16 pm
Location: Los Angeles, CA
Contact:

Re: Indigo Renderer 4 public beta

Post by fourzeronine » Thu May 19, 2016 10:04 am

It seems that when checking all boxes to render on CPU's and GPU's that the renders tend to be slower than just GPU. I suspect that when the CPU is also selected that at least 1 thread should be disabled for each GPU in the system, this way the CPU will be able to keep up with the GPU's. I'd wager we could see some nice speed improvements this way and really speed up systems that only have an Intel or AMD chips with integrated graphics.

Post Reply
560 posts

Who is online

Users browsing this forum: No registered users and 2 guests