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Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 4:11 am
by SreckoM
Finally!

What Linux distro this is built for? I am having issue on Ubuntu 16.04B2. It does not want to start.

Code: Select all

This application failed to start because it could not find or load the Qt platform plugin "xcb".

Available platform plugins are: linuxfb, minimal, offscreen, xcb.

Reinstalling the application may fix this problem.
Aborted (core dumped)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 4:19 am
by Oscar J
burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
Odd, 8 GB should be plenty enough. Did you check the render log window?

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 4:20 am
by Voytech
OnoSendai wrote:
Voytech wrote:Image

Crashes on "Building OpenCL kernels."
Have you updated your drivers to the latest?
Seems that way... unless I'm missing something.

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 4:32 am
by Voytech

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 4:33 am
by Silverwing
Oscar J wrote:I think they're working on the store at the moment, let's hope it'll be up soon.

And yes, the kernel builds are quite a bottleneck at the moment, looking forward to optimisations there. By the way, if you let that scene render a little longer, the rendering speed should settle and might increase further. :)
I tested to let it run longer. The Samples / Sec level off at around 9500.
Thats quite nice!

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 5:13 am
by davide445
contegufo wrote:Hi

Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
OSX El Capitan 10.11.2

Given what my hardware, GPU rendering is much slower than the CPU.
The image of the MacLaren after 7min. It is much more yield than the other well after 2h, 34min. The GPU is intercepted but the CPU is much more efficient, at least for now!
Do you have an explanation? Thank you.
Looking at this specs
http://www.intel.com/content/www/us/en/ ... 05524.html
For 2nd generation Intel Core HD3000 didn't support OpenCL, meaning the CPU is used for computation, obviously less efficiently respect native code.
It's the same on mine i5 2520M where I did find in Indigo the two CPU core available for GPU accelleration, but not the iGPU HD3000.

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 5:19 am
by davide445
burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
From this specs
http://www.nvidia.com/object/quadro-k50 ... pContent=2
Quadro M5000 does support OpenCL 1.1, if I good remember Indigo request OpenCL 1.2, that's probably why only the CPU is used.
Edit: above link it's on k5000, can't find official M5000 specs on OpenCL version support.

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 5:33 am
by contegufo
davide445 wrote:
contegufo wrote:Hi

Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
OSX El Capitan 10.11.2

Given what my hardware, GPU rendering is much slower than the CPU.
The image of the MacLaren after 7min. It is much more yield than the other well after 2h, 34min. The GPU is intercepted but the CPU is much more efficient, at least for now!
Do you have an explanation? Thank you.
Looking at this specs
http://www.intel.com/content/www/us/en/ ... 05524.html
For 2nd generation Intel Core HD3000 didn't support OpenCL, meaning the CPU is used for computation, obviously less efficiently respect native code.
It's the same on mine i5 2520M where I did find in Indigo the two CPU core available for GPU accelleration, but not the iGPU HD3000.

Thanks for the reply.
The alternative is an external GPU go Thunderbold Version 1 or a newer computer!

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 5:58 am
by Tramis
That's amazing guys! Thumbs up! Gonna test it now! :)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 6:49 am
by OriginalplanĀ®
Here is a lightweight abstract scene for testing.
Feel free to use it guys. (for testing ;P)
What a day!! :)

Download Scene file here: https://infinit.io/_/sfam58L

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 7:05 am
by snorky
and my gtx680 ?????
it doesn't appears in gpu acceleration list! why?
(drivers v364.72)

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 7:08 am
by Oscar J
Snorky, not sure but have you tried installing CUDA? I know Zom-B got a GTX 660 working fairly well.

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 7:37 am
by burnin
davide445 wrote:
burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
From this specs
http://www.nvidia.com/object/quadro-k50 ... pContent=2
Quadro M5000 does support OpenCL 1.1, if I good remember Indigo request OpenCL 1.2, that's probably why only the CPU is used.
Edit: above link it's on k5000, can't find official M5000 specs on OpenCL version support.
Yup, my system (CPU&GPU) only supports oCL 1.1.
So without oCL 1.2 support, there's no alternative for acceleration with Indigo (CUDA, limited oCL 1.1)? Only pure CPU?

For those who wonder, here's Khronos list of openCL_1_2+ Conformant Products

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 8:06 am
by Oscar J
I think the requirement might be OpenCL 1.1 actually, but regardless a M5000 is a new Maxwell card and should work with Indigo. Have you tried a simpler scene - like the default material scene?

Re: Indigo Renderer 4 public beta

Posted: Fri Apr 08, 2016 9:10 am
by pixie
I have scenes that work when the CPU opencl is used and not GPU, even low memory scenes. Can it be because CPU uses 1.2 and my GPU 1.1 specification?

BTW the image only updates when the blue bar reaches the end.