Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Tue May 03, 2016 7:33 pm

@Pixie I had a look at your project. ( Oscar is far better then me in Automotive visualization )
BUT i think it would help your scene if you would use more real world CAM settings.
F-Stop is pretty unrealistic @ 0.8! <Absolute minimum should be 1.4> Because it causes a horrendous BOKEH and slows down rendering your scene in a big way....and does not add that much IMO.
Cool scene btw.

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 7:37 pm

Originalplan® wrote:@Pixie I had a look at your project. ( Oscar is far better then me in Automotive visualization )
BUT i think it would help your scene if you would use more real world CAM settings.
F-Stop is pretty unrealistic @ 0.8! <Absolute minimum should be 1.4> Because it causes a horrendous BOKEH and slows down rendering your scene in a big way....and does not add that much IMO.
Cool scene btw.
I just tired to get it on par with the blender scene! :)

Edit:
I've now put fov to 1.4 and brought back the original glass panel (one sided polygon) with a fake glass material.
Edit: With some more tweaks, like a well balanced environment lighting I got to this quality in about 1min

Added octane picture and that very same denoised
https://www.google.com/nikcollection/
Attachments
bmwoctanedenoised.jpg
denoised through a google plugin
bmwoctane.jpg
bmw4.jpg
bmw3.jpg
Last edited by pixie on Wed May 04, 2016 11:22 am, edited 1 time in total.

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 9:48 pm

Nice. Yeah, Cycles probably cheats with its glass like that. When arch glass/single face glass is on GPU in Indigo it'll probably have more realistic reflections than this though. :)

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Re: Indigo Renderer 4 public beta

Post by Zalevskiy » Tue May 03, 2016 10:08 pm

v4.0.36 x64 win10

*Enable OpelCL — If select this function, my laptop is firmly stuck (the cursor does not move) helps only forced power off. And then stored in memory, and this option when opening other any .pigs file function enable_opelcl on(( may be safer to disable the default?

here's a scene mercedes s350 for experiments) (PIGS with light layers and null scene material)
http://www.mediafire.com/download/brclp ... 50_lux.rar

ps perhaps create a separate topic for the exchange source...
Attachments
indigo_cpu.jpg
s350_lux_demo.jpg

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 03, 2016 10:15 pm

Good looking render, though a bit dark. :) Would love to see more!

You should select an OpenCL unit (probably your GT 750M should be best) before enabling OpenCL rendering.

If OpenCL would be off by default when opening a scene, Indigo wouldn't be able to render a chain of scene files with GPU rendering when doing an animation for example.

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Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 10:34 pm

The opencl implementation of cycles is quite behind of cuda, so my ati doesn't quite excel on it, having said that, my scene keeps on crashing past the 3 minutes on indigo.

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Tue May 03, 2016 10:40 pm

pixie wrote:my scene keeps on crashing past the 3 minutes on indigo.
Does Indigo create any minidump, and tells ya about it on the next Indigo start?
Sounds for me like overheating issue... open your PC case and retry...

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Tue May 03, 2016 10:50 pm

Zom-B wrote:
pixie wrote:my scene keeps on crashing past the 3 minutes on indigo.
Does Indigo create any minidump, and tells ya about it on the next Indigo start?
Sounds for me like overheating issue... open your PC case and retry...
(it's already open) I even go to the extent of pausing it, wait some time and 'unpause' it, without much luck... I only got 67ºC.

Wel, with my gtx alone I got to 8m
Attachments
bmw8m20s.jpg

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Tue May 03, 2016 11:05 pm

pixie wrote:
Zom-B wrote:
pixie wrote:my scene keeps on crashing past the 3 minutes on indigo.
Does Indigo create any minidump, and tells ya about it on the next Indigo start?
Sounds for me like overheating issue... open your PC case and retry...
(it's already open) I even go to the extent of pausing it, wait some time and 'unpause' it, without much luck... I only got 67ºC.

Wel, with my gtx alone I got to 8m
I bet the team would like to lend a hand on your scene.

Could I know why My CPU wouldn't be listed as OpenCL device but the GTX260 that breaks up on GPU is ?
http://indigorenderer.com/forum/viewtop ... =1#p135327
Some pronostic please ?

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Zalevskiy
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Re: Indigo Renderer 4 public beta

Post by Zalevskiy » Tue May 03, 2016 11:11 pm

pixie wrote:
Originalplan® wrote:@Pixie I had a look at your project. ( Oscar is far better then me in Automotive visualization )
BUT i think it would help your scene if you would use more real world CAM settings.
F-Stop is pretty unrealistic @ 0.8! <Absolute minimum should be 1.4> Because it causes a horrendous BOKEH and slows down rendering your scene in a big way....and does not add that much IMO.
Cool scene btw.
I just tired to get it on par with the blender scene! :)

Edit:
I've now put fov to 1.4 and brought back the original glass panel (one sided polygon) with a fake glass material.
Edit: With some more tweaks, like a well balanced environment lighting I got to this quality in about 1min
Sorry for offtopic, you can get a floor material? I liked it very much) (bmw3.jpg)

davide445
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Re: Indigo Renderer 4 public beta

Post by davide445 » Tue May 03, 2016 11:24 pm

Oscar J wrote:Tried a 3 min render on my 7970 (performance doesn't seem to be very good on R9 300 series yet).
Curious since 300 series is mostly a rebranded 200.
R9 380 it's in fact R9 285, one of the few new architectures with GCN 1.2 but a narrower 256 bit bus. Same architecture is on the R9 380X.
Will be interesting to know if the performances limits are only on this kind of arch, i.e. 285, 380, 380X, and not maybe on GCN 1.1 arch such as 390/290 or GCN 1.0 such as 370/270/7870.
Last edited by davide445 on Wed May 04, 2016 2:33 am, edited 1 time in total.

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fused
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Re: Indigo Renderer 4 public beta

Post by fused » Tue May 03, 2016 11:42 pm

Updated builds to 4.0.37:

Changelog:
* Fixed Indigo RT 4.x licences not working.
* GPU PT: Fixed tabulated spectra not working.

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Wed May 04, 2016 12:18 am

Zalevskiy wrote:Sorry for offtopic, you can get a floor material? I liked it very much) (bmw3.jpg)
Only from my cold dead hands! muahahahaha... xD

Seriously now, it has had lots of iterations, and I can assure you it is quite dependent on this scene. the texture is from oscar's indigo scene, nonetheless you can find it in the link.

http://ge.tt/5vd3EFa2
Attachments
floor.pigm
(3.52 MiB) Downloaded 77 times

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Wed May 04, 2016 12:33 am

Just an experience to check the relevance of a fill light into a scene.

both 30seconds

I also test lux vs indigo, 2m each
Attachments
violin.jpg
Lux 2m
ViolinI.jpg
Indigo 2m
ViolinnofillLight.jpg
ViolinfillLight.jpg

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Wed May 04, 2016 4:36 am

Nice test. :) Also, that Lux render... ugh. I remember their AA used to be a lot better?

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