Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri Apr 08, 2016 12:51 am

Voytech wrote:Image

Crashes on "Building OpenCL kernels."
Have you updated your drivers to the latest?

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Fri Apr 08, 2016 1:16 am

Which are the memory minimum for each scene?
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MemoryWoes.png

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Silverwing
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Re: Indigo Renderer 4 public beta

Post by Silverwing » Fri Apr 08, 2016 2:10 am

Wow this is really exciting. Thanks everyone involved!
I just downloaded it and I am quite excited to test it.

The Arthur Liebnau benchmark scene needs really long to load. 1 minute for my 3 GTX 980ti
But renders incredible fast. 2 minutes (1 minute from beginning of actual rendering) for a clean result.

The actual image resolution (I guess because I do not own a Indigo 4 License) is 1115 x 627 px
Indigo_Test.jpg
P.s. if I go to licensing and then hit "Upgrade to 4.0" I am redirected to a site that does not exist:
http://store.glaretechnologies.com/upgrade/to_4

Cheers,
Raphael

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 2:23 am

I think they're working on the store at the moment, let's hope it'll be up soon.

And yes, the kernel builds are quite a bottleneck at the moment, looking forward to optimisations there. By the way, if you let that scene render a little longer, the rendering speed should settle and might increase further. :)

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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri Apr 08, 2016 2:33 am

pixie wrote:Which are the memory minimum for each scene?
Maclaren scene takes ~1.1 GB of GPU RAM.

Bedroom scene takes ~1.34 GB or GPU RAM.

Sorry :)

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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri Apr 08, 2016 2:36 am

Also if anyone has any other test renders please feel free to post :)

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Re: Indigo Renderer 4 public beta

Post by Juju » Fri Apr 08, 2016 2:36 am

Apologies for asking this, maybe I completely missed this, but to get an accurate idea of how the various systems compare, what do we set the SPP to? Or should we use a specific halt time?

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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri Apr 08, 2016 2:41 am

Juju wrote:Apologies for asking this, maybe I completely missed this, but to get an accurate idea of how the various systems compare, what do we set the SPP to? Or should we use a specific halt time?
Good question. Best to leave for a few minutes.
For the Maclaren scene I would leave to 343spp (roughly 3 mins).
Of course that will be different if you rendering with the trial with a res limit...

These numbers are imperfect currently :)

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Re: Indigo Renderer 4 public beta

Post by contegufo » Fri Apr 08, 2016 3:23 am

Hi

Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
OSX El Capitan 10.11.2

Given what my hardware, GPU rendering is much slower than the CPU.
The image of the MacLaren after 7min. It is much more yield than the other well after 2h, 34min. The GPU is intercepted but the CPU is much more efficient, at least for now!
Do you have an explanation? Thank you.
Attachments
cpu.jpg
gpu.jpg

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lycium
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Re: Indigo Renderer 4 public beta

Post by lycium » Fri Apr 08, 2016 3:27 am

contegufo wrote:Do you have an explanation? Thank you.
A very very very important thing is to have the latest drivers, and on Mac OS there is not the constant train of updated drivers like on Windows and Linux (they seem to be released with new versions of Mac OS rather than frequent standalone updates). I think you can expect improved performance from that CPU OpenCL driver over time, but right now the CPU OpenCL devices do not seem to perform well.

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Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 3:31 am

Actually the device that is checked in his screenshot is the CPU. Looks like the Intel 3000 GPU isn't working after all (understandably).

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Re: Indigo Renderer 4 public beta

Post by contegufo » Fri Apr 08, 2016 3:33 am

It 'has just been released for developers to OS X version 10.11.5. We hope that there are more efficient driver!

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Re: Indigo Renderer 4 public beta

Post by lycium » Fri Apr 08, 2016 3:35 am

Oscar J wrote:Actually the device that is checked in his screenshot is the CPU. Looks like the Intel 3000 GPU isn't working after all (understandably).
Yeah I thought it was an iGPU device, good catch - I've updated my post.

In future we should show the CPU and GPU OpenCL devices differently (maybe different background colour etc), so it's clearer what is available.

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Re: Indigo Renderer 4 public beta

Post by Juju » Fri Apr 08, 2016 3:39 am

OnoSendai wrote:
Juju wrote:Apologies for asking this, maybe I completely missed this, but to get an accurate idea of how the various systems compare, what do we set the SPP to? Or should we use a specific halt time?
Good question. Best to leave for a few minutes.
For the Maclaren scene I would leave to 343spp (roughly 3 mins).
Of course that will be different if you rendering with the trial with a res limit...

These numbers are imperfect currently :)
Any ETA on the upgrade cost from 3.x to 4.x ?

Strange, when loading the "Arthur" scene, when I select GPU rendering (obviously selecting the GPU as well) and hit render it starts off quite soon, but wen doing the same and selecting >tools>options>information overlay it takes quite a while to build the scene before starting rendering, in fact so long that I quit the process after 10 minutes and reload to render without selecting information overlay. Strange.

Anyhow, here are my figures:
Speccy didn't specify, but i7-4710HQ CPU
specs.JPG
Oscar Johansson - McLaren_P1_Benchmark.jpg
Indigo 4.0.30, win 8.1 64-bit, 2m28s, 346.81s/px, 2.071Ms/sec
Arthur Liebnau - bedroom-benchmark-2016.jpg
Indigo 4.0.30, win 8.1 64-bit, 3m15s, 192.78s/px, 0.884Ms/sec
By the way, posted this thread over at sketchUcation for some additional exposure:
http://sketchucation.com/forums/viewtop ... 72&t=64635

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Re: Indigo Renderer 4 public beta

Post by davide445 » Fri Apr 08, 2016 3:57 am

My results

McLaren: 2.559 M/s
Bedroom: 1.179 M/s

Laptop Lenovo X220 Win7Pro64 i5 2.5Ghz 8GB RAM eGPU Radeon HD 7950 Boost 3GB VRAM.

The kernel was compiled almost instantly in McLaren, request some seconds in Bedroom. The process request almost 4.5GB RAM allocated to Indigo. CPU activity was almost 0% during rendering, that was exactly my goal :).

Tried to do the same using the bare Intel HD3000 iGPU but Indigo does crash just loading both the project file.

Me too publishing the news on C4DCafe and a couple of national forums.
Attachments
Arthur Liebnau - bedroom-benchmark-2016.jpg
Oscar Johansson - McLaren_P1_Benchmark.jpg

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