Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Thu May 19, 2016 11:28 am

Yes, atm for the actual state of the beta keep CPU based OpenCL rendering deactivated, it does rather harm the overall speed!

JackFD
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Re: Indigo Renderer 4 public beta

Post by JackFD » Mon May 23, 2016 12:46 pm

Will OpenVDB or any other method of rendering smoke and fire be supported, ever?

OnoSendai has shown back in 2013, in the thread "Experiments.." a few renders of smoke from Blender. Years later, still nothing.

This is the only thing currently preventing me from picking up a copy of Indigo. I don't care how I would feed the data to the renderer, even a basic ASCII format that I can put into a scene file would be a great start, because I can write a script for my 3D package (Blender, Maya, whatever) that would export the fluid cache into a format that Indigo can read.

Ono has shown this is possible and in the trunk, but beyond that, nothing. There aren't any mentions of any volume-importing abilities in the technical manual either. It never came to us users, but it's obviously working.

If only a simple way like I mentioned above would be exposed through the scene file, I would call it a day and pick up a copy. But ideally, I would just point Indigo to an OpenVDB cache and it would do it's magic.

I've tried every renderer under the sun and Indigo is the closest thing to what I need.

Hopefully the dev team at least says will something like this (ideally OpenVDB support) ever happen? Because a lot of people would love it and use it.

Cheers, Jack

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thesquirell
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Re: Indigo Renderer 4 public beta

Post by thesquirell » Tue May 24, 2016 12:53 am

OpenVDB support, sometimes in the future, would be amazing, especially now, when the Realflow is hitting the C4D with it's new plug-in that will feature a mesh engine based on the OpenVDB library! :D

Smokes, fires, 3D models. Possibilities are endless.

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed May 25, 2016 4:55 am

JackFD wrote:Will OpenVDB or any other method of rendering smoke and fire be supported, ever?

OnoSendai has shown back in 2013, in the thread "Experiments.." a few renders of smoke from Blender. Years later, still nothing.

This is the only thing currently preventing me from picking up a copy of Indigo. I don't care how I would feed the data to the renderer, even a basic ASCII format that I can put into a scene file would be a great start, because I can write a script for my 3D package (Blender, Maya, whatever) that would export the fluid cache into a format that Indigo can read.

Ono has shown this is possible and in the trunk, but beyond that, nothing. There aren't any mentions of any volume-importing abilities in the technical manual either. It never came to us users, but it's obviously working.

If only a simple way like I mentioned above would be exposed through the scene file, I would call it a day and pick up a copy. But ideally, I would just point Indigo to an OpenVDB cache and it would do it's magic.

I've tried every renderer under the sun and Indigo is the closest thing to what I need.

Hopefully the dev team at least says will something like this (ideally OpenVDB support) ever happen? Because a lot of people would love it and use it.

Cheers, Jack
Was wondering about Open VBD too...
"OnoSendai has shown back in 2013" < What Ono can do in 2013 we still can't in 2016 :D:D
It would be cool if Open VBD would be added. Let's hope!

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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri May 27, 2016 10:22 am

Coming in the next build, probably: double-sided thin and glossy transparent material GPU support - the last two core materials to be supported on GPU.
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DoubleSided01 GPU 2.png
glossy_glass_test2 2 long render.png

davide445
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Re: Indigo Renderer 4 public beta

Post by davide445 » Fri May 27, 2016 10:44 am

Nice for my iClone tests, so I will not need to manually change the glossy transparent materials anymore.

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Re: Indigo Renderer 4 public beta

Post by zeitmeister » Fri May 27, 2016 6:05 pm

Fantastic!


Cheers, zeiti

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Fri May 27, 2016 6:27 pm

Would be awesome!

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Re: Indigo Renderer 4 public beta

Post by pixie » Fri May 27, 2016 6:35 pm

OnoSendai wrote:Coming in the next build, probably: double-sided thin and glossy transparent material GPU support - the last two core materials to be supported on GPU.
Make special little special kind of love with light layers, please pretty please with sugar on top!!!

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Antonis777
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Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 12:20 am

Just dicovered a crash when I set a ground face material to be a shadow catcher and started rendering in Shadows mode. Tied it several times. I sent the dump file to support@indigorenderer.com
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Sat May 28, 2016 3:05 am

You need to save your scene a s aPIGS and not IGS Antonis, so textures and meshes will be packed together :)

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Antonis777
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Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 3:25 am

Done
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Sat May 28, 2016 3:39 am

Antonis777 wrote:Done
Scene works fine in all rendering modes on OSX.

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Antonis777
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Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 3:45 am

I had a similar issue cause my laptop is old and 32bit. Don't know for sure though.

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Re: Indigo Renderer 4 public beta

Post by Voytech » Sat May 28, 2016 5:01 am

Ono,

Any chance to troubleshoot/fix the issue with older Macbooks and iMacs? Myself and a few others were unable to get the GPU going on those. Hardware supports OpenCL (NVIDIA GTX 775M).

It crashes on kernel builds.

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