I did. See older posts here. Fast SSS and everything else works fine on Mac Pro D300 Indigo is in a league of its own on the Pro. :)Patrice wrote:Except on Mac Pro, somebody run GPU mode on a Mac to render something else than a sphere ?
If yes, what is your configuration ?
Thanks
Indigo Renderer 4 public beta
- Originalplan®
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Re: Indigo Renderer 4 public beta
- Originalplan®
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Re: Indigo Renderer 4 public beta
Thanks CTZn!! That's plenty of info. But very very useful! ^ . ^CTZn wrote:That's a telltale that the bump value is too strong, and that it points to the displacement realm rather. Basically, if you have black zones away from the terminator (edge of shadow) when using bump, then you are doing it wrong. I understand that the here material is reflective though.
I know that well for I have explored procedural anisotropy, à la Passionated. The narrower the map details (ie the higher the frequency), the lower the gain. Twice the frequency, half the value. That simple. It's illustrated in the shader, where gain is divided by frequency.
By the way, displacement is just perfect now, performance-wise. Done right !
PS: example: if the distance between two peaks is 2mm, then a gain of 1mm will average their slope at ~45°.
- Originalplan®
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Re: Indigo Renderer 4 public beta
Fast SSS isn't really ready yet on GPU...it works but there will be an update coming i think so.pixie wrote:FastSSS gpu vs cpu
It screams fast!
The material clearly shows this behavior
Nice material BTW.
Re: Indigo Renderer 4 public beta
Thank you Originalplan, but, I said, "except on Mac Pro" ...
- Originalplan®
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Re: Indigo Renderer 4 public beta
SH*T sorry i skipped that part.Patrice wrote:Thank you Originalplan, but, I said, "except on Mac Pro" ...
I did try v4 on a 17" Macbook Pro...GPU render does not work (too old) But CPU works fine!
- zeitmeister
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Re: Indigo Renderer 4 public beta
Hey Ono,
could you please provide me Indigo 4.0 node licences? Already sent you an email to support@indigorenderer.com...
the clients deny network rendering due to "image dimensions exceed unlicenced limit".
Thanks a lot!!
could you please provide me Indigo 4.0 node licences? Already sent you an email to support@indigorenderer.com...
the clients deny network rendering due to "image dimensions exceed unlicenced limit".
Thanks a lot!!
- pixie
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Re: Indigo Renderer 4 public beta
A five minute render with my R9 380 + GTX 560ti of the famous cycle benchmark
- Oscar J
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Re: Indigo Renderer 4 public beta
D: That doesn't look good! I guess the last one is Indigo? Supersampling 1? Is the first (Cycles) one also a five minute render?
- pixie
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Re: Indigo Renderer 4 public beta
SS is 4, at the very least it is 2. it is a 3 minute render with just one gfx board, but with indigo I'm forced to wait until the next update, that's why I cannot see what indigo does for the same time.Oscar J wrote:D: That doesn't look good! I guess the last one is Indigo? Supersampling 1? Is the first (Cycles) one also a five minute render?
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Re: Indigo Renderer 4 public beta
Would you mind uploading/sending the file? :)
- pixie
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Re: Indigo Renderer 4 public beta
not at all... :) It has your car paint and it has your lighting... ;)Oscar J wrote:Would you mind uploading/sending the file? :)
This one has 3 minutes, 4ss and the same ilumination
http://ge.tt/5uYzTDa2
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Re: Indigo Renderer 4 public beta
Tried a 3 min render on my 7970 (performance doesn't seem to be very good on R9 300 series yet). Also tried to match the materials a bit more.
Indigo and Cycles definitely seem to be more closely matched in these very simple lighting situations. In fact Indigo seems to render the car in the background a bit noisier ATM, although that might be partly due to a clear difference in lighting (there's a emitting plane above it in the Cycles version) and different hardware.
I definitely know what image I prefer though. :) Note how Cycles doesn't have any fresnel effect on the glass for example.
Indigo and Cycles definitely seem to be more closely matched in these very simple lighting situations. In fact Indigo seems to render the car in the background a bit noisier ATM, although that might be partly due to a clear difference in lighting (there's a emitting plane above it in the Cycles version) and different hardware.
I definitely know what image I prefer though. :) Note how Cycles doesn't have any fresnel effect on the glass for example.
- pixie
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Re: Indigo Renderer 4 public beta
The glass is a single sided plane, I had to make it normal glass, I could perhaps had blend phong with null and got the shields cleaning faster. I also tried to match the dof of cycles by trial and error since the original fstop was 128 it wouldn't give any...Oscar J wrote:Tried a 3 min render on my 7970 (performance doesn't seem to be very good on R9 300 series yet). Also tried to match the materials a bit more.
Indigo and Cycles definitely seem to be more closely matched in these very simple lighting situations. In fact Indigo seems to render the car in the background a bit noisier ATM, although that might be partly due to a clear difference in lighting (there's a emitting plane above it in the Cycles version) and different hardware.
I definitely know what image I prefer though. :) Note how Cycles doesn't have any fresnel effect on the glass for example.
- Oscar J
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Re: Indigo Renderer 4 public beta
The headlights look really funky due to the compact glass volume. :D
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Re: Indigo Renderer 4 public beta
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<gpu>true</gpu>
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