Indigo Renderer 4 public beta
Re: Indigo Renderer 4 public beta
A Laubwerk generated scene with a couple of characters and 5Mil poly is working, also with 50Mil poly is working (with a 15min scene building time) with Reinhard tone mapping, using the camera did remain black.
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Re: Indigo Renderer 4 public beta
another glitch - resuming a render from igi does not pick up where it left off, rather starts over from scratch.
this seems to be the case in both GUI and console modes.
this seems to be the case in both GUI and console modes.
- Oscar J
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Re: Indigo Renderer 4 public beta
Curious. Have you tried the other tonemappers and cranking their values way up?davide445 wrote:A Laubwerk generated scene with a couple of characters and 5Mil poly is working, also with 50Mil poly is working (with a 15min scene building time) with Reinhard tone mapping, using the camera did remain black.
Re: Indigo Renderer 4 public beta
I´m expecting a miracle speed with clouds via GPU. This benchmark scene is an evidence.
As crazy as always. 50001 icosaedro spheres with the same Fast SSS material (preset). Benchmark for the scene:
Dual Xeon E-5 2620v3: 0.070 sps
GTX 980: 1.290 sps
Path tracing both. Wow, no words.
PD: very far from an optimised scene for test because there are spheres inside spheres,
again a complex thing.
As crazy as always. 50001 icosaedro spheres with the same Fast SSS material (preset). Benchmark for the scene:
Dual Xeon E-5 2620v3: 0.070 sps
GTX 980: 1.290 sps
Path tracing both. Wow, no words.
PD: very far from an optimised scene for test because there are spheres inside spheres,
again a complex thing.
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Re: Indigo Renderer 4 public beta
thanks for insisting yonosoy, I should really just use the fast sss for clouds testing. I have experienced better performance since Ono told that Max extinction coefficient = max absorbtion + max scattering (ps: fixed both terrain and clouds shader ie 4.0).
- Originalplan®
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Re: Indigo Renderer 4 public beta
[BUG 4.31 OSX]
Bump Maps not working at all.
Tried in every mode CPU & GPU rendering.
(UPDATE) They work, just Scale (b) is set to a super tiny size as default so it does not recognize the texture. I set it to 1m textures magically appear & work. Maybe raise them from start up?
Bump Maps not working at all.
Tried in every mode CPU & GPU rendering.
(UPDATE) They work, just Scale (b) is set to a super tiny size as default so it does not recognize the texture. I set it to 1m textures magically appear & work. Maybe raise them from start up?
- Oscar J
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Re: Indigo Renderer 4 public beta
I think 0.001 m is a kinda good default size for bump maps - wood, stone etc. look pretty much right with that. For scales of 1 m you should definitely consider using a displacement map. :)
- arc en ciel
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Re: Indigo Renderer 4 public beta
using 2 suns in the scene
this scene run correctly with 3.8.5
I got an error using 4.0.31
A problem occurred with the scene:
Error while building scene: only Sum material with 2 child materials supported currently.
this scene run correctly with 3.8.5
I got an error using 4.0.31
A problem occurred with the scene:
Error while building scene: only Sum material with 2 child materials supported currently.
- Originalplan®
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Re: Indigo Renderer 4 public beta
Yep.But sometimes it seems not working at all untill i bimp it up to 1m and then back to 0.001.Oscar J wrote:I think 0.001 m is a kinda good default size for bump maps - wood, stone etc. look pretty much right with that. For scales of 1 m you should definitely consider using a displacement map. :)
Re: Indigo Renderer 4 public beta
Might be a bug in kernel rebuilds; when you see weird behaviour like this, you can confirm it by switching to normal CPU mode (non-OpenCL) and seeing if it works properly then. If that fixes it then please let us know
- Originalplan®
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Re: Indigo Renderer 4 public beta
Hey guys,
Here is a Fast SSS test scene with the new Filmic cam setting.
@Contegufo i think you will like it :)
Link : https://infinit.io/_/fH5Mxr6
Also here is a pack of measured BRDF data for testing measured data inside Indigo Material settings.
Link : https://infinit.io/_/yDyT2GP
Here is a Fast SSS test scene with the new Filmic cam setting.
@Contegufo i think you will like it :)
Link : https://infinit.io/_/fH5Mxr6
Also here is a pack of measured BRDF data for testing measured data inside Indigo Material settings.
Link : https://infinit.io/_/yDyT2GP
- Originalplan®
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Re: Indigo Renderer 4 public beta
I will. Didn't had much time yesterday to test it.lycium wrote:Might be a bug in kernel rebuilds; when you see weird behaviour like this, you can confirm it by switching to normal CPU mode (non-OpenCL) and seeing if it works properly then. If that fixes it then please let us know :)
Just wanted to create a material...and it seemed to not work at all untill i bumped it up to 1m.
I didn't switch CPU-GPU mode....but i will try it nextime i get this and will let you know.
- Alejandro_66
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Re: Indigo Renderer 4 public beta
How come the Beta is limited to 0.7 megapixels?
Re: Indigo Renderer 4 public beta
Non-licensed Indigo in general is. If you have a valid Indigo 4 licence there is no res limit or forced watermark.Alejandro_66 wrote:How come the Beta is limited to 0.7 megapixels?
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