Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
davide445
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Re: Indigo Renderer 4 public beta

Post by davide445 » Mon Apr 18, 2016 9:37 am

A Laubwerk generated scene with a couple of characters and 5Mil poly is working, also with 50Mil poly is working (with a 15min scene building time) with Reinhard tone mapping, using the camera did remain black.
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Laubwerk test.jpg

FakeShamus
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Re: Indigo Renderer 4 public beta

Post by FakeShamus » Tue Apr 19, 2016 9:48 am

another glitch - resuming a render from igi does not pick up where it left off, rather starts over from scratch.
this seems to be the case in both GUI and console modes.

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue Apr 19, 2016 10:02 am

davide445 wrote:A Laubwerk generated scene with a couple of characters and 5Mil poly is working, also with 50Mil poly is working (with a 15min scene building time) with Reinhard tone mapping, using the camera did remain black.
Curious. Have you tried the other tonemappers and cranking their values way up?

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yonosoy
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Re: Indigo Renderer 4 public beta

Post by yonosoy » Tue Apr 19, 2016 10:21 am

I´m expecting a miracle speed with clouds via GPU. This benchmark scene is an evidence.
As crazy as always. 50001 icosaedro spheres with the same Fast SSS material (preset).
fast_exportation.jpg
about 20 min of render
Benchmark for the scene:
Dual Xeon E-5 2620v3: 0.070 sps
GTX 980: 1.290 sps

Path tracing both. Wow, no words.

PD: very far from an optimised scene for test because there are spheres inside spheres,
again a complex thing.
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fast_exportation.pigs
(1.97 MiB) Downloaded 149 times

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Tue Apr 19, 2016 10:29 pm

thanks for insisting yonosoy, I should really just use the fast sss for clouds testing. I have experienced better performance since Ono told that Max extinction coefficient = max absorbtion + max scattering (ps: fixed both terrain and clouds shader ie 4.0).

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed Apr 20, 2016 4:57 am

[BUG 4.31 OSX]

Bump Maps not working at all.
Tried in every mode CPU & GPU rendering.

(UPDATE) They work, just Scale (b) is set to a super tiny size as default so it does not recognize the texture. I set it to 1m textures magically appear & work. Maybe raise them from start up?
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Screen Shot 2016-04-19 at 7.05.03 PM.jpg
Scale (b) raised to 1m & bump maps work.
Screen Shot 2016-04-19 at 6.48.42 PM.jpg

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Wed Apr 20, 2016 8:13 am

I think 0.001 m is a kinda good default size for bump maps - wood, stone etc. look pretty much right with that. For scales of 1 m you should definitely consider using a displacement map. :)

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arc en ciel
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Re: Indigo Renderer 4 public beta

Post by arc en ciel » Thu Apr 21, 2016 2:13 am

using 2 suns in the scene
this scene run correctly with 3.8.5

I got an error using 4.0.31

A problem occurred with the scene:
Error while building scene: only Sum material with 2 child materials supported currently.

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contegufo
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Re: Indigo Renderer 4 public beta

Post by contegufo » Thu Apr 21, 2016 2:53 am

HI

Fsss!
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Fsss.jpg

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 21, 2016 3:03 am

Oscar J wrote:I think 0.001 m is a kinda good default size for bump maps - wood, stone etc. look pretty much right with that. For scales of 1 m you should definitely consider using a displacement map. :)
Yep.But sometimes it seems not working at all untill i bimp it up to 1m and then back to 0.001.

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lycium
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Re: Indigo Renderer 4 public beta

Post by lycium » Thu Apr 21, 2016 3:04 am

Might be a bug in kernel rebuilds; when you see weird behaviour like this, you can confirm it by switching to normal CPU mode (non-OpenCL) and seeing if it works properly then. If that fixes it then please let us know :)

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 21, 2016 3:10 am

Hey guys,

Here is a Fast SSS test scene with the new Filmic cam setting.
@Contegufo i think you will like it :)

Link : https://infinit.io/_/fH5Mxr6

Also here is a pack of measured BRDF data for testing measured data inside Indigo Material settings.

Link : https://infinit.io/_/yDyT2GP
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SSS_TESTSCENE.jpg

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 21, 2016 3:11 am

lycium wrote:Might be a bug in kernel rebuilds; when you see weird behaviour like this, you can confirm it by switching to normal CPU mode (non-OpenCL) and seeing if it works properly then. If that fixes it then please let us know :)
I will. Didn't had much time yesterday to test it.
Just wanted to create a material...and it seemed to not work at all untill i bumped it up to 1m.
I didn't switch CPU-GPU mode....but i will try it nextime i get this and will let you know.

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Alejandro_66
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Re: Indigo Renderer 4 public beta

Post by Alejandro_66 » Thu Apr 21, 2016 3:42 am

How come the Beta is limited to 0.7 megapixels?

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lycium
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Re: Indigo Renderer 4 public beta

Post by lycium » Thu Apr 21, 2016 3:45 am

Alejandro_66 wrote:How come the Beta is limited to 0.7 megapixels?
Non-licensed Indigo in general is. If you have a valid Indigo 4 licence there is no res limit or forced watermark.

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