Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Wed Apr 13, 2016 10:27 pm

Hey Pibuz,

if you restart Indigo, does it tells ya that it crashed and created a dumpfile to send to Glare?
Check your crash dump folder for some "new content":

Code: Select all

C:\Users\zom_b\AppData\Roaming\Indigo Renderer\crash dumps
v4 shouldn't crash at start at all, and to me it sounds to be OpenCL unrelated...

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Pibuz
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Re: Indigo Renderer 4 public beta

Post by Pibuz » Wed Apr 13, 2016 10:34 pm

Hi Zom-B! thanks for your answer!

Problem is that Indigo doesn't start at all!
v. 3.8 worked and works excellent if I re-install it...

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Re: Indigo Renderer 4 public beta

Post by Oscar J » Wed Apr 13, 2016 10:38 pm

Originalplan® wrote: Hey Patrice.

Keep in mind that the bedroom scene from Arthur is a pretty heavy scene....TON of geometry in it.
Thats why you can't render it. Your iMac isn't strong enough for it.
Nah, that's a top of the line iMac, I think they'll sort it out. I think NVIDIA cards on OS X might need some work as they AFAIK haven't been tested much yet.

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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Wed Apr 13, 2016 10:41 pm

Ok, here some wild guessing, but lets have a try:

how about the OpenGL preview window... do you have it open in v3?
If yes, the close it in v3, close Indigo and then open v4.
It should now start without this window...

v4 has quite some enhancements in that OpenGL window,
but its a common source for crashes and I still have no idea what the hell I should use it for?? :D

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Re: Indigo Renderer 4 public beta

Post by Pibuz » Wed Apr 13, 2016 10:46 pm

Ok got you Arthur thanks!
So I'll get to have two versions of Indigo installed, that's no problem if that solves the issue.

Thanks again I'll let you know!

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Wed Apr 13, 2016 10:50 pm

Pibuz wrote:So I'll get to have two versions of Indigo installed, that's no problem if that solves the issue.
I usually install every new version in a new folder, having dozens of versions at the same time without any issue.
The thing we will abuse now, is that window placement in Indigo is saved one one centralized spot in the OS and every version shares this, same as "Recent Scenes" ;)

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed Apr 13, 2016 11:12 pm

Oscar J wrote:
Originalplan® wrote: Hey Patrice.

Keep in mind that the bedroom scene from Arthur is a pretty heavy scene....TON of geometry in it.
Thats why you can't render it. Your iMac isn't strong enough for it.
Nah, that's a top of the line iMac, I think they'll sort it out. I think NVIDIA cards on OS X might need some work as they AFAIK haven't been tested much yet.
Good. ^ ^
Wasn't sure on the exact model but a simpler scene to test would not hurt.
Thanks Oscar!

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Re: Indigo Renderer 4 public beta

Post by Voytech » Wed Apr 13, 2016 11:59 pm

Originalplan® wrote:
Voytech wrote:So... those of you on OS X – The NVIDIA panel in System preferences did not detect a newer driver on its own. You can get one here: http://www.nvidia.com/object/mac-driver-archive.html

This changes nothing for me though. Still crashing on Building OpenCL Kernels.
Hey Voytech. Can you specify what OSX you are on? 10.11.4? And what kind of mac?
Posted earlier in the thread but here it goes:
Attachments
Screen Shot 2016-04-07 at 8.45.34 AM.png
Screen Shot 2016-04-07 at 8.45.34 AM.png (23.66 KiB) Viewed 11479 times

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Re: Indigo Renderer 4 public beta

Post by Voytech » Thu Apr 14, 2016 12:10 am

Patrice wrote:Do some tests on OSX, on iMac 27, i7 (3,4) - Nvidia Geforce GTX 680MX (2048 M) - Open CL 1,2 - latest CUDA driver.

Open CL drivers are part of OSX and can't be manually updated (only CUDA).
GPU don't works in Mavericks (render window is divided in two square)
On Capitan, crash during open CL build with bedroom scene BUT I can render Erotica scene !

Did someone can do Erotica test with others OSX / material configurations ?
I get identical behavior here.

Late 2013 iMac 27" i7, NVIDIA Geforce GTX775M 2GB. Erotica scene runs at just over 2000M/s on GPU while CPU easily outpaces it to the tune of 3300M/s.

Also, is it normal behavior for the GPU render mode to only update samples/s during scene update?

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Thu Apr 14, 2016 12:22 am

Voytech wrote:Late 2013 iMac 27" i7, NVIDIA Geforce GTX775M 2GB. Erotica scene runs at just over 2000M/s on GPU while CPU easily outpaces it to the tune of 3300M/s.
Do you have a possibility to run indigo_console with a command line, I'm not a Mac user so can't point you the direction how to, but the output could be interesting for debugging your problem:

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indigo_console.exe --gpu_info

Voytech wrote:Also, is it normal behaviour for the GPU render mode to only update samples/s during scene update?
Yes, this is the case at the moment and is because of the tiles based rendering approach in OpenCL mode. I hope to see here some more flexibility yin the future too.

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Re: Indigo Renderer 4 public beta

Post by Voytech » Thu Apr 14, 2016 12:37 am

Zom-B wrote:
Voytech wrote:Late 2013 iMac 27" i7, NVIDIA Geforce GTX775M 2GB. Erotica scene runs at just over 2000M/s on GPU while CPU easily outpaces it to the tune of 3300M/s.
Do you have a possibility to run indigo_console with a command line, I'm not a Mac user so can't point you the direction how to, but the output could be interesting for debugging your problem:

Code: Select all

indigo_console.exe --gpu_info

Voytech wrote:Also, is it normal behaviour for the GPU render mode to only update samples/s during scene update?
Yes, this is the case at the moment and is because of the tiles based rendering approach in OpenCL mode. I hope to see here some more flexibility yin the future too.
Here you go:

Code: Select all

OpenCL info:
------------

Num platforms: 1

platform_id: 2147418112
platform_profile: FULL_PROFILE
platform_version: OpenCL 1.2 (Feb  7 2016 15:43:50)
platform_name: Apple
platform_vendor: Apple
platform_extensions: cl_APPLE_SetMemObjectDestructor cl_APPLE_ContextLoggingFunctions cl_APPLE_clut cl_APPLE_query_kernel_names cl_APPLE_gl_sharing cl_khr_gl_event
2 device(s) found.
----------- Device 0 -----------
device_type: CL_DEVICE_TYPE_CPU
device_name: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
driver_version: 1.1
device_profile: FULL_PROFILE
device_version: OpenCL 1.2 
device_max_compute_units: 8
device_max_work_group_size: 1024
device_max_work_item_dimensions: 3
device_image2d_max_width: 8192
Dim 0 device_max_num_work_items: 1024
Dim 1 device_max_num_work_items: 1
Dim 2 device_max_num_work_items: 1
device_max_clock_frequency: 3500 MHz
device_global_mem_size: 17179869184 B
----------- Device 1 -----------
device_type: CL_DEVICE_TYPE_GPU
device_name: GeForce GTX 775M
driver_version: 10.10.5.2 310.42.25f01
device_profile: FULL_PROFILE
device_version: OpenCL 1.2 
device_max_compute_units: 7
device_max_work_group_size: 1024
device_max_work_item_dimensions: 3
device_image2d_max_width: 16384
Dim 0 device_max_num_work_items: 1024
Dim 1 device_max_num_work_items: 1024
Dim 2 device_max_num_work_items: 64
device_max_clock_frequency: 797 MHz
device_global_mem_size: 2147483648 B

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 14, 2016 2:39 am

Voytech wrote:
Originalplan® wrote:
Voytech wrote:So... those of you on OS X – The NVIDIA panel in System preferences did not detect a newer driver on its own. You can get one here: http://www.nvidia.com/object/mac-driver-archive.html

This changes nothing for me though. Still crashing on Building OpenCL Kernels.
Hey Voytech. Can you specify what OSX you are on? 10.11.4? And what kind of mac?
Posted earlier in the thread but here it goes:
Yep, should work specs are ok.
Just tested on a Macbook Pro with NVIDIA card 7.5.26 CUDA drivers.
Crash follows during Build....material edit only works with CPU mode too.
Used Oscars optimized scene.

Sorry Voytech it seems to me you have to wait a bit longer. :(

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Re: Indigo Renderer 4 public beta

Post by fused » Thu Apr 14, 2016 3:59 am

Updated linux builds. Should work fine now.

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Re: Indigo Renderer 4 public beta

Post by SreckoM » Thu Apr 14, 2016 4:01 am

Thanks! Let me burn GTX980 than.

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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Thu Apr 14, 2016 4:57 am

Linux build has been updated in place.

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