Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue Apr 12, 2016 6:58 am

Originalplan® wrote: Thank's Oscar i try my best. Fused i heard that name before......but why am i picturing a laughing white little cloud :D.
Nice scene optimizing! You need to teach me some tricks sometime.
Actually it was Nick telling me I did the floor all wrong. :D

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vasco
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Re: Indigo Renderer 4 public beta

Post by vasco » Tue Apr 12, 2016 7:45 am

Hi, did the Benchmarks with my two GTX 960,
v4.0.31

Mclaren optimised: 9.322 Ms/s
Bedroom scene: 3.036 Ms/s

is it already possible to upgrade from indigo v3 to 4?
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra

SreckoM
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Re: Indigo Renderer 4 public beta

Post by SreckoM » Tue Apr 12, 2016 7:49 am

Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue Apr 12, 2016 7:50 am

SreckoM wrote:Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?
Have you tried the new version, 4.0.31?

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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Tue Apr 12, 2016 8:06 am

SreckoM wrote:Did anyone tried to open Indigo 4 with Linux, specifically Ubuntu?
I think it still has problems, we're working on fixing it.

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Tue Apr 12, 2016 8:19 am

oh wow update, the GTX260 did build kernels and render the simplest scene (a cube) on 4.0.30, only that it is 3 or 4 times slower that CPU PT :/ I was warned, and that's still a progress.

edit: in fact it is building kernels alright with OpenCL but only the initial samples are shown, render stops immediately with the error reported earlier on bigger scenes. It's loaded and fired though.

ps: i7 860 not listed as a GPU device in the UI, I'm confused whether it should be in the list or not. I'd make nicer cubes renderings :/ If my checking was correct the CPUs are SSE4 dot one compliant as mentioned.

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Tue Apr 12, 2016 8:41 am

CTZn wrote:oh wow update, the GTX260 did build kernels and render the simplest scene (a cube) on 4.0.30, only that it is 3 or 4 times slower that CPU PT :/ I was warned, and that's still a progress.

edit: in fact it is building kernels alright with OpenCL but only the initial samples are shown, render stops immediately with the error reported earlier on bigger scenes. It's loaded and fired though.

ps: i7 860 not listed as a GPU device in the UI, I'm confused whether it should be in the list or not. I'd make nicer cubes renderings :/ If my checking was correct the CPUs are SSE4 dot one compliant as mentioned.
Mine is but i've installed the opencl drivers for cpu

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Tue Apr 12, 2016 8:50 am

vasco wrote:Hi, did the Benchmarks with my two GTX 960,
v4.0.31

Mclaren optimised: 9.322 Ms/s
Bedroom scene: 3.036 Ms/s

is it already possible to upgrade from indigo v3 to 4?
OH YEAH!! Nice numbers ^ ^

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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Tue Apr 12, 2016 9:30 am

vasco wrote: is it already possible to upgrade from indigo v3 to 4?
Upgrades should be available on the store sometime tomorrow.

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Silverwing
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Re: Indigo Renderer 4 public beta

Post by Silverwing » Tue Apr 12, 2016 10:07 am

pixie wrote: You don't want to adopt me? :P
If you ever visit Ludwigsburg Germany feel free to visit me in my office for a adoption audition...

OnoSendai wrote:
pixie wrote: You don't want to adopt me? :P
:)

Silverwing: please try the McLaren scene again!
Sorry for the delay here´s the McLaren scene:

With the McLaren scene i get around 32.300 Samples/Sec.
Preparation time was done in about 10sec.

Pretty impressive I have to say :-)
Attachments
Test_Scene_02.jpg

Arkon
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Re: Indigo Renderer 4 public beta

Post by Arkon » Tue Apr 12, 2016 5:20 pm

Hello. I'm still have no idea how to use my FX5800. I already had installed latest drivers, but nothing changed.
Probably, someone can tell me what I should to do.
I reinstalled Indigo to 4.0.31, but still the same "no supported OpenCL devices"

Prof4D
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Re: Indigo Renderer 4 public beta

Post by Prof4D » Tue Apr 12, 2016 6:55 pm

GPU not working
GTX 460 2GB GDDR5 256bit
OpenGL 4.1

my 2600K CPU supports the instruction

MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT-x, AES, AVX
--------------------------------------------------------------------------

GPU not working
GT 660 2GB GDDR5 192 bit
OpenGL 4.3

XEON 5506
A set of instructions and commands NX MMX SSE SSE2 SSE3 SSE4 SSE4.1 SSE4.2 SSSE3
---------------------------------------------------------------------------
Your tests are not objective in the resolution 1117 627

Increase the resolution up to 1680 by 1050.
Attachments
Screenshot-216(1).jpg
Screenshot-237_1.jpg
Screenshot-223_3.jpg
Screenshot-223_2.jpg

burnin
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Re: Indigo Renderer 4 public beta

Post by burnin » Tue Apr 12, 2016 7:05 pm

Finally got both scenes rendered now :)
Reduced image size to 0.56 MP (1000x562). Halt SPP 512.

System
Win 7x64 pro
CPU: 2x Intel Xeon X5650@2'67MHz (16 GB RAM)
GPU: NVidia Quadro M5000 (8GB RAM)


McLaren Optimized:
- GPU OCL: min 01:01 sec // 7.599 M s/sec
- GPU + CPU OCL: min 01:03 sec // 7.838 M s/sec
- CPU OCL: min 08:32 sec // 0.684 M s/sec
- CPU (no OCL): min 02:14 sec // 2.156 M s/sec

Bedroom:
- GPU OCL: min 02:47 sec // 2.525 M s/sec
- GPU + CPU OCL: min 02:30 sec // 2.739 M s/sec
- CPU OCL: min 17:49 sec // 0.341 M s/sec
- CPU (no OCL): min 05:04 sec // 0.949 M s/sec

While OCL rendering Bedroom scene i've found that if first image is done with GPU and second with GPU+CPU, rendering hangs while building, as oppose to if started with CPU and secondly CPU+GPU, rendering is done normally.


So i was wondering, since CPU is much slower on Open CL could Indigo be made to work so that both computing units would be rendering simultaneously different images and merging them when finalized (only if Halt state is set - hybrid like) for cutting down times. Concept is the same as with network rendering.
As an example this is how can be done with Blender:
1. Set same scene as first file for rendering on CPU & another file for GPU. Use different seeds.
2. Run renderings (both at the same time).
3. Merge resulted images.

Will do a manual test later.


Thanks for giving an opportunity to be involved in the R&D process.
Learn something new every day.

PS.
What would also cut down rendering times significantly is denoising as Pixar, Cycles (LWR in development), Corona (in development, will be released in next version).
Last edited by burnin on Tue Apr 12, 2016 7:10 pm, edited 1 time in total.

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Zom-B
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Re: Indigo Renderer 4 public beta

Post by Zom-B » Tue Apr 12, 2016 7:06 pm

Hey Prof4D,

Octane uses CUDA and not OpenCL for rendering.
No idea what your Octane screens should tell us...

Update your Drivers to the latest version (very, very, VERY important in OpenCL land)
latest are: GeForce 364.72 WHQL

Check your LOG in the Indigo GUI to see what error message Indigo gives ya.

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Juju
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Re: Indigo Renderer 4 public beta

Post by Juju » Tue Apr 12, 2016 7:32 pm

specs.JPG
Arthur Liebnau - bedroom-benchmark-2016.jpg
Arthur: Indigo 4.0.31, win 8.1 64-bit, 2m45s, 192.78s/px, 0.926Ms/sec
Arthur Liebnau - bedroom-benchmark2-2016.jpg
Arthur2: Indigo 4.0.31, win 8.1 64-bit, 4m40s, 339.67s/px, 0.926Ms/sec
Oscar Johansson - McLaren_P1_Benchmark.jpg
Oscar: Indigo 4.0.31, win 8.1 64-bit, 3m26s, 607.94s/px, 2.224Ms/sec
Oscar Johansson - McLaren_P1_Benchmark2.jpg
Oscar2: Indigo 4.0.31, win 8.1 64-bit, 4m49s, 869.06s/px, 2.224Ms/sec

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