Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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yonosoy
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Re: Indigo Renderer 4 public beta

Post by yonosoy » Sat Apr 09, 2016 2:14 pm

Thanks OScar, I understand. :)
Finally I found the problem : exportaion with CUDA !!!
Sorry for the mistake. All working :)

NO, EDIT: still lightlayers and sun position don´t reacts. The rest works. (every change a minute of rebuid: the kernel hell for a GTX 980). But is great. I can adjust all in cpu and then change to GPU. Luck with the bottleneck of kernel, hope soon is fixed ...

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afecelis
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Re: Indigo Renderer 4 public beta

Post by afecelis » Sat Apr 09, 2016 3:19 pm

Zom-B wrote:
afecelis wrote:I also keep getting the program reset back to trial every time I launch it, even after entering my serial/license and activating it. Is this normal?
Nope, that absolutely uncommon!

Check out your license.sig, maybe it is write protected and can not update or sth like that...
Thanks Zom-B, I'll check it out. :)

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Patrice
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Re: Indigo Renderer 4 public beta

Post by Patrice » Sat Apr 09, 2016 6:26 pm

Pure GPU don't work for me.
iMac 27 - i7 / Nvidia Geforce GTX 680MX (2048), with latest cuda driver installed.

Loading, building and openCL are OK, but nothing on rendering.
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snorky
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Re: Indigo Renderer 4 public beta

Post by snorky » Sat Apr 09, 2016 6:47 pm

Patrice wrote:Pure GPU don't work for me.
iMac 27 - i7 / Nvidia Geforce GTX 680MX (2048), with latest cuda driver installed.

Loading, building and openCL are OK, but nothing on rendering.
362.00

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Sat Apr 09, 2016 7:27 pm

Oscar J wrote:Cool tests! 3 minutes is properly quick for nice looking SSS.

If you purchased Indigo after the 3.8 stable was released, v4 is a free upgrade. If you didn't there will still be upgrade prices from Indigo 3 I think.
Thanks Oscar good to know! I'm very pleased with what i seen so far from V4..i only had minutes to play with but i plan on doing some fun stuff this weekend and take it for a real spin.
You guys did a great job i'm very proud & biggest respects for the Glare team!
Pro work.

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Sat Apr 09, 2016 7:31 pm

pixie wrote: OMG you'd found an easter egg! :D
I guess so...but LOOK HOW COOL IT IS!
Its just so simple and understandable....a thing of beauty!
SO pleased to see the UI is evolving!!
Not sure who did this but good job!

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Sat Apr 09, 2016 8:09 pm

Patrice wrote:Pure GPU don't work for me.
iMac 27 - i7 / Nvidia Geforce GTX 680MX (2048), with latest cuda driver installed.

Loading, building and openCL are OK, but nothing on rendering.
Hey Patrice.
Try a PRAM reset Option, Command (⌘), P, and R. @boot till your mac restarts a second time.
(press immediately after you press power button)

And try quit EVERY open application. ( Only indigo4 is ON )
Check if any background task are using the GPU if so force quit them in Activity monitor.
Let's see if it works. Please try CPU render too.
And please report back.

®

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Patrice
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Re: Indigo Renderer 4 public beta

Post by Patrice » Sat Apr 09, 2016 9:17 pm

Hello Snorky !
Please, where did you find this 362.00 driver ?
Last CUDA driver for Mac is 346.02 ! ...

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snorky
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Re: Indigo Renderer 4 public beta

Post by snorky » Sat Apr 09, 2016 10:09 pm

Patrice wrote:Hello Snorky !
Please, where did you find this 362.00 driver ?
Last CUDA driver for Mac is 346.02 ! ...
sorry 362.00 is for windows

saudade
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Re: Indigo Renderer 4 public beta

Post by saudade » Sat Apr 09, 2016 10:11 pm

Hi all,
I downloaded the free beta but the Max plugin doesn't support 4 gpus.
Also the standalone needs a lot of time to compile and send the scene to the gpus.
The first gpu starts to render aft some time, after about one minute the second one starts to render, after several minutes the third and forth gpu. I tested the bedroom scene.
Regarding the Max plugins I noticed that there is no skylight, sun, ies lights, lights planar, spherical, etc.
Please, don't tell me that I have to create by myself target lights....
Does exists a Vray and Standard material converter?

regards

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Sat Apr 09, 2016 11:23 pm

snorky wrote:
Patrice wrote:Hello Snorky !
Please, where did you find this 362.00 driver ?
Last CUDA driver for Mac is 346.02 ! ...
sorry 362.00 is for windows
Is there a CUDA-specific version number ? I'm on Windows with that GTX260 and I just installed:
NVCUDA.DLL 8.17.13.4195 NVIDIA CUDA 6.5.51 driver
Is the board definitively out of the GPU race or is it hopefully going to work at some point ?

edit: just in case :/ http://stackoverflow.com/a/13896943 meh

edit 2: Maya output:

Code: Select all

OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms: 
 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.1 CUDA 6.5.51.
 Supported extensions: cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d9_sharing cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts 
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce GTX 260.  Device Type: GPU  Device is available.

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Sat Apr 09, 2016 11:44 pm

Yonosoy: Yup, light layers are on the to-do list as you can see in the initial post. I have reported the sun position bug. There will be optimising of the kernel builds so that they happen faster and less often. Many material changes, camera changes and viewport manoeuvring should happen without kernel rebuilds already though.

CTZn: yes I think getting that GPU to work properly is unlikely, even 400 series GPUs don't work I think. Even if it did work it would probably be much slower than CPU rendering, and with much less memory.

GPUs that seems to work particularly well are Maxwell NVIDIA cards (GTX 750 Ti or the GTX 900 series) or any decent AMD card from later generations (even old 7950s and 7970s work very well). A tip is to keep your old GPU as display unit, and use a modern GPU for the OpenCL rendering.

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pixie
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Re: Indigo Renderer 4 public beta

Post by pixie » Sun Apr 10, 2016 2:54 am

My one and only scene that works, kernell Box when I change the materials to phong ceases to, it hangs building kernel. If I try to change on the fly it crashes

burnin
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Re: Indigo Renderer 4 public beta

Post by burnin » Sun Apr 10, 2016 8:29 am

burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
SOLVED!
If I were you, I’d check the Windows virtual memory settings.
-Panos
>>source<<

Had it set to 0, now managed by the system. :)
Thanks to Panos from RedShift

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aleksandera
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Re: Indigo Renderer 4 public beta

Post by aleksandera » Sun Apr 10, 2016 8:41 am

Does this work with GeForce 660 ti, cuz nothing happens when I hit render :(

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