Indigo Renderer 3.8.33

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.33

Post by OnoSendai » Sat Feb 06, 2016 5:58 am

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.33_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.33_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.33.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.33.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.33_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.33_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.33.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.33.dmg

Changelog:
3.8.33
* Added material name to texture missing message for asset missing dialog.
* Allow network rendering to work, even when some assets are missing. (and so can't be downloaded)
* Added handling of missing texture assets during PIGS saving.

3.8.32
* Printing better error messages on bind failure.

3.8.31
* Added 4.x licence support, so 4.x licences are accepted for 3.8 builds.
* Fixed crash on editing background material settings when a sum material is used.

3.8.30
* Better error messages for DNS resolution on OS X and Linux, tweaked resolution a little.
* Updated bundled SkIndigo installer to SkIndigo-3.8.25.6.

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Oscar J
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Re: Indigo Renderer 3.8.33

Post by Oscar J » Sat Feb 06, 2016 6:03 am

Nice. :)

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Zom-B
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Re: Indigo Renderer 3.8.33

Post by Zom-B » Sat Feb 06, 2016 6:44 am

Awesome to see some v3 love here!

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Originalplan®
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Re: Indigo Renderer 3.8.33

Post by Originalplan® » Sat Feb 06, 2016 9:17 am

Thanks for the hard work! Will try it for the same bugs i reported.

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zeitmeister
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Re: Indigo Renderer 3.8.33

Post by zeitmeister » Sat Feb 06, 2016 9:18 am

Very cool! Specially the missing texture Network rendering thingy... thanks a lot!


Cheers, zeiti

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Originalplan®
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Re: Indigo Renderer 3.8.33

Post by Originalplan® » Sat Feb 06, 2016 9:25 am

:( Still crashes .... "Indigo Renderer quit unexpectedly while using the QtOpenGL plug-in."
Same old.
+1 new bug Fire Pro GPU 1 recognized as 850MHz, Fire Pro GPU2 recognized as 150MHz in Render Settings.
Mac Pro.

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Oscar J
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Re: Indigo Renderer 3.8.33

Post by Oscar J » Sat Feb 06, 2016 10:22 am

That second issue is not an Indigo bug:

https://discussions.apple.com/thread/5859466?tstart=0
http://www.luxrender.net/forum/viewtopi ... 34&t=10708
http://www.xtremesystems.org/forums/sho ... le-Mac-Pro

"It has an issue where it only reports the second GPU in its idle state, hence the 150Mhz instead of 850Mhz. it clocks up to 100% once it gets used."

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Originalplan®
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Re: Indigo Renderer 3.8.33

Post by Originalplan® » Sat Feb 06, 2016 8:40 pm

Thanks for clarifying Oscar! Was worrying a bit what this can be.

neo0.
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Re: Indigo Renderer 3.8.33

Post by neo0. » Thu Mar 03, 2016 7:36 am

When can we expect the early versions of 4.0 to hit the town? Cant wait to check out the new ui! :D

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pixie
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Re: Indigo Renderer 3.8.33

Post by pixie » Thu Mar 03, 2016 7:55 am

neo0. wrote:When can we expect the early versions of 4.0 to hit the town? Cant wait to check out the new ui! :D
Today the Indigo server went down, I thought it might because 4 was finally released and the server couldn't handle all those requests! One can dream! xD

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