Indigo Renderer 3.8.29 Release

General News and accouncements regarding the Indigo render engine
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fused
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Indigo Renderer 3.8.29 Release

Post by fused » Wed Nov 04, 2015 3:42 am

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.29_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.29_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.29.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.29.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.29_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.29_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.29.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.29.dmg

Changelog:
3.8.29
* Allowed the user to run Indigo Renderer with an Indigo RT licence - will run in trial mode instead of refusing to run.

3.8.28
* Made network manager handle old protocol version 4.
* Fixed problem with light sampling for emission shaders in some cases.

3.8.27
* Fixed crash on NaN UVs

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CTZn
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Re: Indigo Renderer 3.8.29 Release

Post by CTZn » Wed Nov 04, 2015 3:56 am

Sugar. I'm taking it.

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zeitmeister
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Re: Indigo Renderer 3.8.29 Release

Post by zeitmeister » Wed Nov 04, 2015 5:23 am

Yeah!
Last release before 4! ;-)


Cheers, zeiti

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Re: Indigo Renderer 3.8.29 Release

Post by STUDIO AARON » Wed Nov 18, 2015 5:38 am

This maybe a Skindigo thing, but I have come across an issue when I use the "Export Scene Tab Animation". When I turn "Animate Objects" on, the scatter stops working.

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Re: Indigo Renderer 3.8.29 Release

Post by zeitmeister » Thu Nov 26, 2015 11:31 pm

There is a bug with this build and the latest Cindigo:
Only viewport resolution / displayed objects is being exported.
I think some kind of render flag is missing here... worked fine in 3.8.26.
Checked with MoGraph, Forester, Carbonscatter, Laubwerk. Windows and Mac.

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Re: Indigo Renderer 3.8.29 Release

Post by zeitmeister » Fri Dec 04, 2015 10:05 am

... just to get sure this is being noticed...


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Re: Indigo Renderer 3.8.29 Release

Post by thesquirell » Fri Dec 04, 2015 11:14 am

Not sure I am getting you, Zeiti. Could you please explain this bug with some screen caps, or in more detail.

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Re: Indigo Renderer 3.8.29 Release

Post by zeitmeister » Fri Dec 04, 2015 7:08 pm

Some plugins do have features which are being displayed correctly only at render time, but not in the viewport editor, due to viewport performance. "Editor Level" and "render Level", so called in forester f.e. Plus carbon scatter works this way.
When I export such a scene to the latest indigo standalone, these details are not being exported.
C4D R17, Indigo 3.8.29, Cindigo 3.8.26, Mac OS X 10.11.1
screen_c4d-editor.jpg
Forester tree in C4D render window
screen_indigo-GUI.jpg
Forester tree in Indigo GUI
screen_c4d-renderwindow.jpg
Forester tree in C4D editor


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fused
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Re: Indigo Renderer 3.8.29 Release

Post by fused » Sat Dec 05, 2015 12:19 am

Hi Zeiti,

so this happens only when exporting the scene?

I change a bunch of stuff with the export. It's somewhat broken at the moment (as you can see).
I'll look into it.

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Re: Indigo Renderer 3.8.29 Release

Post by thesquirell » Sat Dec 05, 2015 12:42 am

Well, I have to say that I've never encountered this problem. I'm using moGraph cloner, though, and everything gets exported correctly, even when using C4D's display tag. So, it actually reads this tag in right way. For example, I set LOD to 10%, but everything gets normaly exported to Indigo. Did you try Cindigo 3.8.26.2? Then again, it could be MAC thing, I guess...

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Re: Indigo Renderer 3.8.29 Release

Post by zeitmeister » Sat Dec 05, 2015 1:11 am

Huh? Wait wait wait.
Forget it... checked Carbonscatter here, and it works.
So it seems theres a problem with the latest Forester 1.11 build. changed a lot in the last few weeks, so sorry for bullying!!

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Re: Indigo Renderer 3.8.29 Release

Post by thesquirell » Sat Dec 05, 2015 1:55 am

Haha, then everything works great! Carbonscatter is amazing, they did amazing job, especially with variations. Now I'm gonna bully fused, fix instancing problem! ;D <3

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