Indigo Renderer 3.8.23 Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.23 Release

Post by OnoSendai » Fri Dec 12, 2014 1:24 am

Indigo for Windows 32-bit:
IndigoRenderer_3.8.23_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.23_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.23.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.23.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.23_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.23_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.23.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.23.dmg

Changelog:
3.8.23
* Updated bundled IndigoMax installer version to 0.3.13 (Adds support for Max 2015)

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Phoenix
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Re: Indigo Renderer 3.8.23 Beta Release

Post by Phoenix » Fri Dec 12, 2014 10:13 am

Beta Release?
I think this is a mistake, isn't it? ;)

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OnoSendai
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Re: Indigo Renderer 3.8.23 Release

Post by OnoSendai » Fri Dec 12, 2014 10:52 am

yup, updated.

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Oscar J
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Re: Indigo Renderer 3.8.23 Release

Post by Oscar J » Sun Dec 28, 2014 12:17 pm

When I check or uncheck "Invisible to camera" in the Indigo GUI with a stopped render, the render starts.

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CTZn
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Re: Indigo Renderer 3.8.23 Release

Post by CTZn » Wed Dec 31, 2014 5:57 am

Oscar J wrote:When I check or uncheck "Invisible to camera" in the Indigo GUI with a stopped render, the render starts.
editing a mesh will start the render indeed, this is impairing when working on displacement or several meshes at once. I second this, thx
for raising it Oscar.

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