Indigo Renderer 3.8.16 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.16 Beta Release

Post by OnoSendai » Sat Nov 01, 2014 3:26 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.16_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.16_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.16.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.16.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.16_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.16_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.16.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.16.dmg

Changelog:
3.8.16
* Fixed occasional fireflies with exit portal + sun/sky.
* Fixed occasional fireflies with bidir + sun/sky.
* Fixed problems when phong substrate albedo was out of [0, 1] range from shaders.
* Fixed issue with depth tracer etc.. for partial null blends.
* Fixed emission from sphere primitives coming from wrong position.
* Fixed alignment of widgets in render settings on OS X.
* Fixed problem with bump-map shaders.
* Fixed issue with broken network rendering connections not being detected for ages.
* Saving alpha channel for EXRs if render region or shadow pass is enabled.

STUDIO AARON
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Re: Indigo Renderer 3.8.16 Beta Release

Post by STUDIO AARON » Wed Nov 05, 2014 8:55 am

Nice work,
Love the speed increases from 3.6.

I am having a couple issues:

1. on my ubuntu 10.04 slaves when I run indigo or indigo_console from 3.8.16 I receive the following:
"
XXX@XXX:~$ '/home/XXX/IndigoRenderer_x64_v3.8.16/indigo'
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /lib/libc.so.6: version `GLIBC_2.15' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /lib/libc.so.6: version `GLIBC_2.14' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
"
This issue was identical when 3.8.15 was tried.


2. (I am not sure if this is a 3.8.16 issue or a Sketchup 2015 64-bit issue) when I open a 2014 file that I have been rendering with 3.6.26 it seems to switch a number of my diffuse materials to phong and a number of my phong materials to diffuse (but not all), it is something I can manually handle, so low priority.

Thanks,
My customers love your magic

Aaron

neo0.
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Re: Indigo Renderer 3.8.16 Beta Release

Post by neo0. » Wed Nov 05, 2014 12:34 pm

Looks nice! Cant wait to check it out! I was wondering when can we expect new features? Any plans for a road map? :)

neo0.
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Re: Indigo Renderer 3.8.16 Beta Release

Post by neo0. » Thu Nov 13, 2014 12:28 pm

Crash seems to be fixed but my scene still doesnt seem to want to clear up after over 20k spp. I am using this material for the lenses
http://www.indigorenderer.com/materials/materials/1065

http://i58.tinypic.com/33jsh8n.png

FakeShamus
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Re: Indigo Renderer 3.8.16 Beta Release

Post by FakeShamus » Thu Nov 13, 2014 2:46 pm

I don't think that's a clearing up issue, it's a property of the material shader. There's some random noise varying the thickness of the coating, and so the surface color changes. If you look in the shader code you'll see this.

neo0.
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Re: Indigo Renderer 3.8.16 Beta Release

Post by neo0. » Sat Nov 15, 2014 4:03 pm

Im not seeing that color changes (well not such anyway), im at almost 45k spp. and there is a wierd checker pattern not only on the lenses, but also on the background as well. Using gpu acceleration. In addition, the nose piece (like the part between the lenses) appears more flat than it really is. In su, it's curved. I suspect this may have something with indigo's subdivision. Is there any way to turn it off or atleast tone it down.
http://i60.tinypic.com/330w8x4.png

Indigo scene
https://www.mediafire.com/?v91yrik98t122bg
Attachments
enid.jpg

FakeShamus
Posts: 508
Joined: Wed May 02, 2007 11:34 am

Re: Indigo Renderer 3.8.16 Beta Release

Post by FakeShamus » Sun Nov 16, 2014 3:16 am

well there are a number of things going on with your scene. none of the issues are due to Indigo's speed. main thing is, your background environment map is slowing down convergence without adding anything to the scene lighting. I deleted the environment map from your background settings and went back to regular cpu rendering, bidir. the image cleared up in a matter of minutes.

the material you have for the lenses does indeed use a noise-based shader for the specular color, and since it's based on the UV mapping of your object you are getting particularly weird patterns.

but this is all off-topic to the thread. you really need to focus on getting some of the fundamentals down. if you wanted to start some other topic related to lighting and material issues, they could be addressed more appropriately there.

neo0.
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Re: Indigo Renderer 3.8.16 Beta Release

Post by neo0. » Sun Nov 16, 2014 3:02 pm

Also crashed when i tried to download this material off the db within indigo
http://www.indigorenderer.com/materials/materials/1019

And tried to add it to the current scene.. Crashed too when i removed the top few lines of the shader code from aforementioned material
http://www.indigorenderer.com/materials/materials/1065


It's not converging correctly still. I rendered for an hour or so and everything else looks great but there is still some wierd checkboard nastiness going on with the lenses, so i opted to mess around with blend materials :D

Not really a bug but kind of inconsistent that specular reflection is found under metals in skindigo but in phong in indigo. Just thought ide point that out

EDIT : locked up when trying to add multi colored glass material mid render. Seems like alot of aspects of indigo are unstable..

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OnoSendai
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Re: Indigo Renderer 3.8.16 Beta Release

Post by OnoSendai » Mon Nov 17, 2014 8:03 am

STUDIO AARON wrote:Nice work,
Love the speed increases from 3.6.

I am having a couple issues:

1. on my ubuntu 10.04 slaves when I run indigo or indigo_console from 3.8.16 I receive the following:
"
XXX@XXX:~$ '/home/XXX/IndigoRenderer_x64_v3.8.16/indigo'
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /lib/libc.so.6: version `GLIBC_2.15' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /lib/libc.so.6: version `GLIBC_2.14' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
/home/XXX/IndigoRenderer_x64_v3.8.16/indigo: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /home/XXX/IndigoRenderer_x64_v3.8.16/indigo)
"
This issue was identical when 3.8.15 was tried.


2. (I am not sure if this is a 3.8.16 issue or a Sketchup 2015 64-bit issue) when I open a 2014 file that I have been rendering with 3.6.26 it seems to switch a number of my diffuse materials to phong and a number of my phong materials to diffuse (but not all), it is something I can manually handle, so low priority.

Thanks,
My customers love your magic

Aaron
You might need to get a more recent Ubuntu - 12.04 should work.

STUDIO AARON
Posts: 19
Joined: Wed Aug 13, 2014 12:39 pm
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Re: Indigo Renderer 3.8.16 Beta Release

Post by STUDIO AARON » Wed Nov 19, 2014 10:10 am

Cool, Ubuntu 12.04 solved my network slave problem.

Thanks

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