Indigo Renderer 3.8.15 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.15 Beta Release

Post by OnoSendai » Mon Oct 06, 2014 10:55 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.15_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.15_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.15.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.15.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.15_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.15_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.15.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.15.dmg

Changelog:
3.8.15
* Fixed problem with network rendering where network slaves may get stuck when connection fails.
* Fixed issue with IPv4/IPv6 interopability that prevented network rendering connections in some cases.
* Improved layout of UI on Windows
* Changed some UI fonts for better readability on OS X.
* Fixed UI issue with very long scene metadata.
* Fixed issue where camera transform would change after realtime moving, saving and loading scene with a camera with keyframe rotation.
* Fixed crash with MLT introduced in 3.8.14
* Fixed saving of render queue item output paths.
* Fixed problem setting texture paths in shader editor directly.
* Fixed bug with invisible-to-cam objects being visible on second camera hit (through null mat) in PT.

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DJ AntOn
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Re: Indigo Renderer 3.8.15 Beta Release

Post by DJ AntOn » Tue Oct 07, 2014 6:08 pm


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Zom-B
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Re: Indigo Renderer 3.8.15 Beta Release

Post by Zom-B » Tue Oct 07, 2014 7:05 pm

DJ AntOn wrote:What is this?
https://yadi.sk/i/cOlkspT7brSUy
I know such problems in the installation process if I have Indigo still running, and try to overwrite with a new version...

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Pibuz
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Re: Indigo Renderer 3.8.15 Beta Release

Post by Pibuz » Thu Oct 09, 2014 12:30 am

Experimenting with the scatter function.

I report that if I select the option "orient towards target normals" indigo freezes and then exits.

Keeping on testing..

**EDIT**
There seem to be some issues when the scattered objects is painted with something different from the SketchUp default material.

**EDIT 2**
Scattering at the moment seems not to work with dummy components (the proxy element isn't substituted with the real geometry; the proxy is correctly spreaded on the base geometry though)

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OnoSendai
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Re: Indigo Renderer 3.8.15 Beta Release

Post by OnoSendai » Thu Oct 09, 2014 2:06 am

Pibuz wrote:Experimenting with the scatter function.
I report that if I select the option "orient towards target normals" indigo freezes and then exits.
Can you email us a PIGS that shows this problem? Thanks!

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Pibuz
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Re: Indigo Renderer 3.8.15 Beta Release

Post by Pibuz » Fri Oct 10, 2014 2:09 am

Done! Sorry for the delay!

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OnoSendai
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Re: Indigo Renderer 3.8.15 Beta Release

Post by OnoSendai » Fri Oct 10, 2014 2:27 am

Pibuz wrote:Done! Sorry for the delay!
Cheers!

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SaphireS
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Re: Indigo Renderer 3.8.15 Beta Release

Post by SaphireS » Mon Oct 20, 2014 12:32 am

After doing lot's of realtime stuff I can't wait to give this Beta release a try! How I missed using Indigo. :D

Enrico
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Re: Indigo Renderer 3.8.15 Beta Release

Post by Enrico » Wed Oct 22, 2014 4:55 am

Hi Ono!

Great job but in one of my slave computers (XP Version) appear the message:

"Connection Exception: DNS Lookup Failed: Failed to resolve Hostname" (error code=11001)
Connection to master terminated

Jeff Hammond
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Re: Indigo Renderer 3.8.15 Beta Release

Post by Jeff Hammond » Tue Nov 25, 2014 6:18 pm

OnoSendai wrote: * Changed some UI fonts for better readability on OS X.
i'm not sure if this exactly relates to the 3.8.15 release but it looks like some work has been done on the material DB for reading on mac..

this used to be a mess:
Screen Shot 2014-11-25 at 1.08.07 AM.png
(while i'm at it though.. note the green color of 'Red acrylic' ;) )

so that's nice.. but if i search for certain things, it's still a mess.. here, i searched for 'sss':
Screen Shot 2014-11-25 at 1.08.48 AM.png
still a mess.

(and while i'm at it part 2.. maybe check out the material "Human Blood".. using it in a scene is horribly slow.. like crazy slow ;) )

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