There are also lots of little optimisations.
It's entirely possible we have broken something, if you find something, or get a crash, please post about it in this thread or send us an email!
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.8.14_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.14_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.14.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.14.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.8.14_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.14_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.14.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.14.dmg
Changelog:
3.8.14
* Small bidir optimisation.
* Texturing, bump mapping optimisations.
* Added an optimisation, which is to use greyscale versions of textures for bump, displacement params etc.. Thanks to Zom-b for suggestion.
* Adjusting the min and the max on the linear tonemapping slider, so that the slider is still useful if the scale value is very small or large.
* Disabling albedo channel and IOR spinbox when specular reflectivity is enabled.
* Disabling IOR spin box, spec reflectivity and albedo channels when nk data is enabled in Phong control.
* Setting GUI progress bar state to total fraction through render if there is a halt time or halt spp.
* Mentioning halt time or halt spp in the status text.
* Made space bar start/pause/resume rendering.
* Blend materials now return the child material id colours blended.
* Depth tracer and material id tracer now go through nulls.
* Only saving alpha channel with EXRs when an alpha channel is used in the rendering.
* Fixed returning from full-screen mode losing focus.
* Fixed insufficient range on Atmosphere medium position Vec3 control.
* Made exit portal a proper material type in the Material control UI.
* Recording state (collapsed or not) of collapsable group boxes between Indigo launches.