Indigo Renderer 3.8.14 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Mon Sep 29, 2014 11:02 pm

This release fixes a lot of little issues, including a lot of GUI annoyances.
There are also lots of little optimisations.
It's entirely possible we have broken something, if you find something, or get a crash, please post about it in this thread or send us an email!

Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.14_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.14_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.14.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.14.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.14_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.14_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.14.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.14.dmg

Changelog:
3.8.14
* Small bidir optimisation.
* Texturing, bump mapping optimisations.
* Added an optimisation, which is to use greyscale versions of textures for bump, displacement params etc.. Thanks to Zom-b for suggestion.
* Adjusting the min and the max on the linear tonemapping slider, so that the slider is still useful if the scale value is very small or large.
* Disabling albedo channel and IOR spinbox when specular reflectivity is enabled.
* Disabling IOR spin box, spec reflectivity and albedo channels when nk data is enabled in Phong control.
* Setting GUI progress bar state to total fraction through render if there is a halt time or halt spp.
* Mentioning halt time or halt spp in the status text.
* Made space bar start/pause/resume rendering.
* Blend materials now return the child material id colours blended.
* Depth tracer and material id tracer now go through nulls.
* Only saving alpha channel with EXRs when an alpha channel is used in the rendering.
* Fixed returning from full-screen mode losing focus.
* Fixed insufficient range on Atmosphere medium position Vec3 control.
* Made exit portal a proper material type in the Material control UI.
* Recording state (collapsed or not) of collapsable group boxes between Indigo launches.

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Oscar J
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Re: Indigo Renderer 3.8.14 Beta Release

Post by Oscar J » Tue Sep 30, 2014 1:32 am

Whoa, nice release!

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bubs
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Re: Indigo Renderer 3.8.14 Beta Release

Post by bubs » Tue Sep 30, 2014 2:31 am

Thanks Ono! great release!

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CTZn
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Re: Indigo Renderer 3.8.14 Beta Release

Post by CTZn » Wed Oct 01, 2014 5:37 am

The preview material scene does not allow volumetric shaders to render. Constant values work fine...

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Pibuz
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Re: Indigo Renderer 3.8.14 Beta Release

Post by Pibuz » Fri Oct 03, 2014 9:56 pm

Hi Ono, don't know if it's only my problem, but I can't edit the camera parameters in the Indigo GUI anymore. I was trying to change the focus point while the render was going..

EDIT: also, I have some problems exporting a previously exported scatter test scene... Gonna test further..

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OnoSendai
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Re: Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Fri Oct 03, 2014 10:15 pm

Pibuz wrote:Hi Ono, don't know if it's only my problem, but I can't edit the camera parameters in the Indigo GUI anymore. I was trying to change the focus point while the render was going..
The focus distance spinbox is disabled if autofocus is enabled, if that's what you mean. Just disable autofocus.

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Re: Indigo Renderer 3.8.14 Beta Release

Post by Pibuz » Fri Oct 03, 2014 10:40 pm

..the problem is that I can't actually see anything in the property editor window if I select metadata, render settings, or tonemapping. Mesh, material and object work fine instead.

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Re: Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Fri Oct 03, 2014 10:42 pm

Pibuz wrote:..the problem is that I can't actually see anything in the property editor window if I select metadata, render settings, or tonemapping. Mesh, material and object work fine instead.
That's because we haven't implemented the UI for those node types yet :)

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Pibuz
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Re: Indigo Renderer 3.8.14 Beta Release

Post by Pibuz » Sat Oct 04, 2014 1:20 am

Oh ok, so that is fine :) Thanks.

I attach a tiny scene which gives me some problems, maybe a mapping export problem..
Attachments
2Dgrass_error.zip
(1.76 MiB) Downloaded 509 times

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pixie
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Re: Indigo Renderer 3.8.14 Beta Release

Post by pixie » Sat Oct 04, 2014 1:47 am

This scene crashed me in bidir mtl
http://ge.tt/5ncGUY02/v/0

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Re: Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Sat Oct 04, 2014 1:59 am

pixie wrote:This scene crashed me in bidir mtl
http://ge.tt/5ncGUY02/v/0
Did Indigo pop up a dialog when you restart it saying to send a crash dump?

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Re: Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Sat Oct 04, 2014 2:36 am

pixie wrote:This scene crashed me in bidir mtl
http://ge.tt/5ncGUY02/v/0
Thanks for bug report, have fixed problem for next release (crash with MLT mode)

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Re: Indigo Renderer 3.8.14 Beta Release

Post by bubs » Sun Oct 05, 2014 2:26 am

Does Mat ID tracer not work for non perspective modes? or am I doing something silly?

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Re: Indigo Renderer 3.8.14 Beta Release

Post by OnoSendai » Mon Oct 06, 2014 11:07 pm

bubs wrote:Does Mat ID tracer not work for non perspective modes? or am I doing something silly?
You appear to be correct :)
Will fix :)

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Re: Indigo Renderer 3.8.14 Beta Release

Post by pixie » Thu Oct 09, 2014 9:36 pm

OnoSendai wrote:Small bidir optimisation.
Path bidir is so good nowadays that it trashes all the other modes in almost every situation, interiors, you name it...

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