Indigo Renderer 3.8.13 Beta Release
Posted: Thu Sep 11, 2014 1:37 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.8.13_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.13_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.13.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.13.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.8.13_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.13_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.13.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.13.dmg
Changelog:
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.8.13_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.13_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.13.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.13.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.8.13_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.13_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.13.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.13.dmg
Changelog:
3.8.13
* Fixed bug (introduced in 3.8.12) with camera autofocus when focus ray misses all objects.
* Improved file error messages on Linux and OS X.
* Added support for texture coordinate transformations to the OpenGL preview.
* Fixed lighting for meshes without shading normals in the OpenGL preview.