If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.8.6_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.6_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.6.tar.gz
Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.8.6.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.8.6_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.6_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.6.tar.gz
Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.8.6.dmg
Changelog:
3.8.6
* Added killing of participating media paths that escape objects by accident. (Fixes weird glow around some SSS objects)
* Various optimisations to path tracing
* Optimised sun/sky models
* Added floor() and fract() for vec2 and vec3 to ISL_stdlib.txt.
* Added special case for Blend material, to just use the displacement of the non-null material when blending with null.
* Fixed crash on realtime changes with full scene rebuilds (for example with displacement changes)
* When the core is done building the scene, reset the display timer to avoid an image update happening immediately.
* Fixed styling issues with "supersampling factor" label in GUI.
* Made it so you can now select a PIGS file when resuming a render.
* Fixed some crashes in GL Preview on bad material / model data.