Indigo Renderer 3.8.5 Beta Release

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Indigo Renderer 3.8.5 Beta Release

Post by OnoSendai » Wed Jul 02, 2014 10:38 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.5_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.5_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.5.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.8.5.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.5_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.5_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.5.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.8.5.dmg

Changelog:
3.8.5
* Made alpha channel converge a bit faster on opaque objects with high ssf.
* Fixed problem with artifacts with foreground alpha and dof: http://www.indigorenderer.com/forum/vie ... 02#p127402
* Fixed OpenGL preview mismatch with render when lens shift was used.
* Drawing grey quads on outside of viewport in OpenGL preview.
* Substrate materials of Coating and DoubleSidedThin materials now use their own shading normals.

Attached below are a couple of materials using different shading normals on the coating substrate.
Attachments
heavy_dof_alpha_new.PNG
Fixed in 3.8.5.
heavy_dof_alpha_old.PNG
Artifacts around the edges of objects with heavy DOF and foreground alpha, Indigo 3.8.4.
OpenGL_preview.PNG
The new OpenGL preview style.
speckled_car_paint4.igm
(1.77 KiB) Downloaded 255 times
Carbon Fiber with coating.igm
(2.88 KiB) Downloaded 263 times
speckled_car_paint4.png
Carbon Fiber with coating2.png

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by zeitmeister » Wed Jul 02, 2014 10:46 pm

Cool Ono! Does the Voroni shader work now?
No time to test it...


Grüsse, zeiti

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by OnoSendai » Wed Jul 02, 2014 10:47 pm

zeitmeister wrote:Cool Ono! Does the Voroni shader work now?
No time to test it...


Grüsse, zeiti
Haven't fixed those materials yet.

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by zeitmeister » Wed Jul 02, 2014 11:55 pm

:-(

:-)


Grüsse, zeiti

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 3.8.5 Beta Release

Post by Oscar J » Thu Jul 03, 2014 12:13 am

Nice, please post these new mat's in the library s'il vous plait.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 3.8.5 Beta Release

Post by Oscar J » Thu Jul 03, 2014 12:28 am

Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.

User avatar
aleksandera
Posts: 380
Joined: Fri Sep 15, 2006 10:49 pm
Location: Slovenia

Re: Indigo Renderer 3.8.5 Beta Release

Post by aleksandera » Thu Jul 03, 2014 2:20 am

Thank you for the DOF fix!!

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by Zom-B » Thu Jul 03, 2014 3:17 am

Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by OnoSendai » Thu Jul 03, 2014 3:59 am

Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already :)

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by OnoSendai » Thu Jul 03, 2014 4:20 am

Oscar J wrote:Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.
Done for next release.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.8.5 Beta Release

Post by CTZn » Thu Jul 03, 2014 5:23 am

thanks Ono !

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Indigo Renderer 3.8.5 Beta Release

Post by StompinTom » Fri Jul 04, 2014 4:16 am

For scenes with loads of instances, could there be an option to group objects that reference the same mesh in the UI? The list gets very long with 1 000 000 instances!

Also, any sample ISL code for mesh scattering available?

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by Zom-B » Fri Jul 04, 2014 4:33 am

OnoSendai wrote:
Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already :)
Stupid me, totally missed that -.-'
Great stuff, need to test it on a car ;)

User avatar
h2o2
Posts: 25
Joined: Fri Oct 11, 2013 4:35 am
Location: Annecy France
3D Software: Blender
Contact:

Re: Indigo Renderer 3.8.5 Beta Release

Post by h2o2 » Fri Jul 04, 2014 10:06 am

It seems Indigo isn't friend with the new Mac OS X 10.9.4 as it crashes every time saying it encountered the problem while using QtopenGL.

Did a test with 3.8.4 as it was working fine but it crashes as well.
Removing OpenGL preview is a bit better as it doesn't crash instantly but i can't even launch a render, it's crashing before i can do that ! :D

Perhaps a change in the way OpenGL is handled in 10.9.4 ?


Cheers,
Laurent aka Tartiflette. :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 3.8.5 Beta Release

Post by Oscar J » Fri Jul 04, 2014 7:20 pm

Glad i didn't update then!

Post Reply
35 posts

Who is online

Users browsing this forum: No registered users and 51 guests