ok interesting - yes, just tried switching to regular pathtracing, no BiDir, and everything is running totally smoothly.Zom-B wrote:Also test if this error with your scene is happening also with non BiDir render modes, since the 3.8 update has a lot of changes for BiDir...
Indigo Renderer 3.8.0 Beta Release
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Re: Indigo Renderer 3.8.0 Beta Release
Re: Indigo Renderer 3.8.0 Beta Release
speedup is great, but I have problem with slaves
Re: Indigo Renderer 3.8.0 Beta Release
Great speedups indeed !
A couple ISL issues I noted down:
- posOS() is not working, in scattering shaders at least.
- off the top of my head scattering and absorbtion shaders can not access the material's shared data. Perhaps should they be allowed to access all shared data from the medium's material(s), or allow mediums to bear data.
Adding params to mediums (MtI allows to do this) would crash Indigo upon calling its shaders editors.
Please clarify the data usage under these circumstances.
I'm very much expecting the announced MLT upgrade !
A couple ISL issues I noted down:
- posOS() is not working, in scattering shaders at least.
- off the top of my head scattering and absorbtion shaders can not access the material's shared data. Perhaps should they be allowed to access all shared data from the medium's material(s), or allow mediums to bear data.
Adding params to mediums (MtI allows to do this) would crash Indigo upon calling its shaders editors.
Please clarify the data usage under these circumstances.
I'm very much expecting the announced MLT upgrade !
Re: Indigo Renderer 3.8.0 Beta Release
Also, could the following be explained ?
How can I get to the new pyroclastic noise ? It looks like a reverse ridged noise, is it ?* Shader eval functions, and some others, now require an 'env' argument of type 'opaque'. Old shaders will be automagically fixed up.
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Re: Indigo Renderer 3.8.0 Beta Release
I was just getting another error with a scene that works fine with the previous, stable version. the scene opens but gives an error when I start the render. the error reads:
it was related to a material that was attached to my object but not assigned to any faces, but I couldn't find any reference in my scene files regarding material or model UID numbers, so it was difficult to tell what was causing the problem. like I said, the scene works fine in 3.6.26, so something changed in the handling of materials, it seems like? at least a specific material name in the error message would have helped a lot.
and, separately, can we get a check box for emitter materials to enable the back-face emit option? and in Blendigo as well, while I'm asking...
thanks.
Code: Select all
Error while building scene: Error while loading emission scales: No material with UID 42 assigned to model. (model UID: 124)
and, separately, can we get a check box for emitter materials to enable the back-face emit option? and in Blendigo as well, while I'm asking...
thanks.
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Re: Indigo Renderer 3.8.0 Beta Release
Code: Select all
Scene parsing error: Failed to open XML doc from path 'F:\MaxigoTemp\Abstract_Night-scene.igs': Could not determine tag type: Line 8, column 2.
XML around error:
<!====== RENDER SETTINGS ======>
Re: Indigo Renderer 3.8.0 Beta Release
We changed the XML parser in 3.8 to something much faster.tar_gniK wrote:Works as expected in 3.6.26 but not 3.8.Code: Select all
Scene parsing error: Failed to open XML doc from path 'F:\MaxigoTemp\Abstract_Night-scene.igs': Could not determine tag type: Line 8, column 2. XML around error: <!====== RENDER SETTINGS ======>
Unfortunately <!====== RENDER SETTINGS ======> is invalid XML. if you edit the file you could remove the line, as it's just a comment.
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Re: Indigo Renderer 3.8.0 Beta Release
Thanks, Ono, will do so.
Re: Indigo Renderer 3.8.0 Beta Release
Hi...I have problems with network rendering with this version of Indigo...TCP connection failed between slave and master...with previous releases everything was ok!!!
Bye...
Bye...
Re: Indigo Renderer 3.8.0 Beta Release
o_0 The new glass acceleration is freaking awesome! I had some lightbulbs and they were comming out black. I turned on glass acceleration and they instantly rendered clearer when i restarted the render.
Re: Indigo Renderer 3.8.0 Beta Release
I hope you understand that black lightbulbs are 99,9% chance of bad modeling, rather then Indigo doing something wrong...neo0. wrote:I had some lightbulbs and they were comming out black...
Re: Indigo Renderer 3.8.0 Beta Release
This is what I assumed but the lightbulbs have thickness and when i turned on glass acceleration, they become see through like they should almost instantly like I said. :)Zom-B wrote:I hope you understand that black lightbulbs are 99,9% chance of bad modeling, rather then Indigo doing something wrong...neo0. wrote:I had some lightbulbs and they were comming out black...
Re: Indigo Renderer 3.8.0 Beta Release
Double check the normals of the bulb. the glass polys on the outside need to point away from the center of the bulb, the normals of the inner sphere of the glass need to point into the center!
The humbucker of the guitar looks quite far in the back for my eyes, but maybe I'm wrong ;)
The humbucker of the guitar looks quite far in the back for my eyes, but maybe I'm wrong ;)
Re: Indigo Renderer 3.8.0 Beta Release
Hi,
It seems that 3.8 is much darker as 3.6.26
See picture, left is rendered with 3.6.26 and right is rendered with 3.8.
(camera tonemapping)
Best regards,
Philippe
It seems that 3.8 is much darker as 3.6.26
See picture, left is rendered with 3.6.26 and right is rendered with 3.8.
(camera tonemapping)
Best regards,
Philippe
Re: Indigo Renderer 3.8.0 Beta Release
Interesting,Phil wrote:Hi,
It seems that 3.8 is much darker as 3.6.26
See picture, left is rendered with 3.6.26 and right is rendered with 3.8.
(camera tonemapping)
What Exporter do you work with?
Can replace your object by a simple sphere and verify that this behavior, then upload the scene?
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