General News and accouncements regarding the Indigo render engine
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Fri Nov 08, 2013 3:47 am
The king is dead long live the king!
-
Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
Post
by Pibuz » Sat Nov 09, 2013 12:50 am
Hi Ono, thanks for the release (and also for the embedded SkIndigo installer: would it be possible to make an exe for the future SkIndigo releases? it's simpler to install for new users..)!
I noticed that double sided material works with two sub-materials, which makes it A LOT MORE difficult to use in SkIndigo, since you first have to map the TWO SIDED material, and then adjust the mapping of the sub materials with the advanced texture mapping method (which is btw very annoying to use, and I almost never do, although I'm a navigated user).
A question which would simplify the process: what happens if I set a map to be the diffuse channel of the TWO SIDED MATERIAL instead of a color? This way I can avoid mapping the sub materials, since I'd use the same texture.
..The main use of two sided materials for me is for leaves, which I usually find already mapped in external OBJs. Remapping everything would be in some cases impossible..That's why I'm wondering all of this..
Maybe Dale can better understand the SU user point of view, and can help in making this more user-friendly.
Thank you in advance!
...PS: any chance the coating parameter can be integrated as a check INSIDE the other shaders? ;)
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Wed Nov 13, 2013 10:31 am
Pibuz wrote:Hi Ono, thanks for the release (and also for the embedded SkIndigo installer: would it be possible to make an exe for the future SkIndigo releases? it's simpler to install for new users..)!
I noticed that double sided material works with two sub-materials, which makes it A LOT MORE difficult to use in SkIndigo, since you first have to map the TWO SIDED material, and then adjust the mapping of the sub materials with the advanced texture mapping method (which is btw very annoying to use, and I almost never do, although I'm a navigated user).
A question which would simplify the process: what happens if I set a map to be the diffuse channel of the TWO SIDED MATERIAL instead of a color? This way I can avoid mapping the sub materials, since I'd use the same texture.
..The main use of two sided materials for me is for leaves, which I usually find already mapped in external OBJs. Remapping everything would be in some cases impossible..That's why I'm wondering all of this..
Maybe Dale can better understand the SU user point of view, and can help in making this more user-friendly.
Thank you in advance!
...PS: any chance the coating parameter can be integrated as a check INSIDE the other shaders?
Maybe we could have some kind of simple UI mode for double-sided-thin where it doesn't take sub-materials, but you can just set a sub-material colour or texture directly.
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Wed Nov 13, 2013 10:32 am
Pibuz wrote:Sorry guys: any known issues about section planes and fireflies?
This looks like the usual specular-diffuse-specular firefly problem to me.
Who is online
Users browsing this forum: No registered users and 38 guests