The Rebus Renderfarm now supports Indigo

General News and accouncements regarding the Indigo render engine
QuakeMarine1
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Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Sun Sep 01, 2013 5:49 am

ok my friends - somewhere is a bug in Indigo and it mess up the resolution so render fail
I am on it with Yves

wait for update and not send jobs meanwhile

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Tue Sep 03, 2013 9:31 am

the last update fixed the bug
I just completed 2 test render successfully :-D

the farm run Indigo version 3.6.20
make sure you use that version too - older versions are not able to open the IGI file we provide

a wish to all - send me test jobs !! :-P

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vis4arch
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Re: The Rebus Renderfarm now supports Indigo

Post by vis4arch » Tue Sep 03, 2013 10:22 am

Hi,

Will the rebus farm plugin work from blender directly as the vray standalone works with scene check and upload?
Of course on MAC OSX...

Anyways great news!

Ahhh... To have real benefit from that one needs a tightly integrated indigo version/ plugin for blender... Using GPU.

I am also curious about the price comperism with the ranch vs. rebus... Sometimes I had surprises with the price of a rendering ...

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Tue Sep 03, 2013 10:49 am

first we do standalone render - no direct implementation to a 3d application

its not possible to have surprice about the costs - you setup the price before render starts - even if it run over the maximum its discounted afterwards (can happen during IGI merge)

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ENSLAVER
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Re: The Rebus Renderfarm now supports Indigo

Post by ENSLAVER » Tue Sep 03, 2013 5:51 pm

Test went great. Thanks for offering a great service :D

I think you need to check the % amount in the jobs panel on the website. It lists finished jobs as at 11900% complete =P

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Thu Sep 05, 2013 5:00 am

@ Bosseye
i see no way to send or reply a private message so lets go that way

try that upldate
http://www.rebusfarm.net/downloads/TEMPRebusManager.rar
password "huhn"

it work for me
let me know and i update the main installer too

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Bosseye
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Location: Bristol, UK

Re: The Rebus Renderfarm now supports Indigo

Post by Bosseye » Thu Sep 05, 2013 9:57 pm

Hi there,

Thanks for your efforts to resolve this for me - ran the .exe and got this error message though:
Farminizer error.JPG
However, re-downloaded the main Farm manager.exe from the website and trying the import again and thus far it seems to be working, its imported ok and is uploading now....

EDIT:
So, results and thoughts then - works well, the Farminizer is very good, a nice interface I think and its nice and clear exactly how much a project is costing. The software did do some back and forth once I hit the 10 renderpoint limit, emailing me to tell me to buy more renderpoints to finish (which seems pointless if I've set a specific price limit), but then automatically dropping the percent complete and then balancing this with the maximum cost to complete the render precisely on budget.

The .igi file that got downloaded, once opened in my Indigo shows 2800spp which is pretty good for the time taken. Its still too grainy for my purposes, but then it was limited to the 10 renderpoints and a simpler project would probably be fine.

Question though, why does the download include 4 .rar files each one containing 1 .igi file - apparently all identical?

But generally, works really well, will use again.

QuakeMarine1
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Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Thu Sep 05, 2013 10:52 pm

hm ok - anyway your job is done now

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CTZn
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Re: The Rebus Renderfarm now supports Indigo

Post by CTZn » Fri Sep 06, 2013 12:33 am

Bosseye wrote:Question though, why does the download include 4 .rar files each one containing 1 .igi file - apparently all identical?

But generally, works really well, will use again.
Just bumping the edit up.

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Sat Sep 21, 2013 2:28 am

we zip the igi into parts of 75mb for faster download
in case the DL fail you not start DL all the entire zipagain - you download only the missing or corrupt parts

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Tue Sep 24, 2013 3:55 am

we zip your igi into parts
just unpack the first and thats it

we do so since the downlaod is more faster aswell if DL fail you not need to start from scratch
it just DL the missing or corrupt parts

QuakeMarine1
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Joined: Thu Aug 15, 2013 2:53 am

Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Thu Feb 06, 2014 1:46 am

i just update to 3.6.26

some word of warning
if you download the IGI and the image is totaly black you maybe need to adjust the tone mapping to eighter Reinhard, Camera or Linear

grz
Andre

QuakeMarine1
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Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Fri Feb 14, 2014 6:01 am

Hi all
we have lower our basis price down by 25% !

it give you more samples for the same price
or
less costs for the same samples .... take one way or the other :-p

2,9 cent per ghz hour and using discounts as low as 1,2 cents per ghz hour are our new rates

happy render

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zeitmeister
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Re: The Rebus Renderfarm now supports Indigo

Post by zeitmeister » Fri Feb 14, 2014 9:42 am

Great news!

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Oscar J
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Re: The Rebus Renderfarm now supports Indigo

Post by Oscar J » Thu Mar 27, 2014 9:23 am

Hi,

I want to do a ca 2000 frames long animation using Indigo on your render farm service - do I have to upload a separate IGS for each frame, or can you open a blender file and render the frames out from there?

Or is there any other efficient method to do it?

Thanks,
Oscar

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