The Rebus Renderfarm now supports Indigo

General News and accouncements regarding the Indigo render engine
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Zom-B
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Re: The Rebus Renderfarm now supports Indigo

Post by Zom-B » Thu Mar 27, 2014 10:00 am

Oscar J wrote:Or is there any other efficient method to do it?
Some smart IRQ Packing would be nice indeed! I'm interested about a solution here too :)

QuakeMarine1
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Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Thu Mar 27, 2014 10:49 am

see my PM

QuakeMarine1
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Re: The Rebus Renderfarm now supports Indigo

Post by QuakeMarine1 » Mon Dec 08, 2014 11:04 am

I just update to version 3.8.xx

btw we have new hardware
650 new dual 16core V3 xeons and 64gb ram each

in total "just" 1500 rendernodes :-p

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