If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.6.20_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.20_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.6.20.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.20.tar.gz
Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.20.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.6.20_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.20_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.6.20.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.20.tar.gz
Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.20.dmg
Changelog:
3.6.20
* Resurrected the pack/unpack tool menu commands to get around problem of PIGS being extracted in temp dir when opened directly.
* Made scene/mat packing save ZIP files that play nice with 7-zip etc.. when it comes to path names with Unicode characters.
* Made scene/mat packing and unpacking have a progress bar UI that doesn't lock up the GUI.
* Fixed removing of alpha channel for shadow pass
* Fixed GUI hanging when stopping the render/closing the scene while transferring large buffers during network rendering.
* Fixed crash with foreground alpha, bidir + participating media.
* Increased default image save period to 30 mins.
* Fixed a bug where a scene with GPU use loaded on a computer without a GPU blocks the render mode from being changed.
* Fixed permissions issues on OSX.
* Fixed UI for volume parameters (e.g. medium absorption) not displaying and storing shader parameters.
* Fixed issue where network rendering could lock up the GUI on some scenes with many instances referring to large meshes.
* Fixed issues with loading interlaced PNGs causing 'Invalid chunk type' errors.