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Indigo 0.7 test 4
Posted: Sat Feb 10, 2007 12:55 am
by OnoSendai
http://www2.indigorenderer.com/montecar ... _test4.zip
Changelog:
v0.7 test 4
* Added/finished decent OBJ support.
* fixed kd-tree caching
* messed round with mlt stuff, network rendering.
EDIT: I also fixed most (or all?) of the test scenes, so they should load without errors now (apart from missing meshes etc..).
EDIT: about the obj stuff:
Obj files now expose one uv-set, called 'default'.
multiple materials per obj file should work now.
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Posted: Sat Feb 10, 2007 12:59 am
by zuegs
Posted: Sat Feb 10, 2007 1:19 am
by suvakas
whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!
Suvakas
[edit:]
OBJ BitmapTexture - works
OBJ multimat - works

OBJ multimat using different BitmapTextures - works

Posted: Sat Feb 10, 2007 1:30 am
by manitwo
yeah ...
quick question ono: samples=mutations?
Posted: Sat Feb 10, 2007 1:31 am
by isabelp1
and the blender's exporter?
it already exists ?
excuse me...

i want try it
Posted: Sat Feb 10, 2007 1:39 am
by manitwo

you are working on a hybrid-mode?
Posted: Sat Feb 10, 2007 1:58 am
by OnoSendai
suvakas wrote:whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!
Suvakas
[edit:]
OBJ BitmapTexture - works
OBJ multimat - works

OBJ multimat using different BitmapTextures = nope
Obj files now expose one uv-set, called 'default'.
Does it mean that only one diffuse bitmaptexture can be used on one model?
*.3ds has only one uv-set called 'albedo', but Multi-bitmap works there.
You can use any number of textures u want, it's just that they all have to use the same set of uv-coordinates, the 'default' set.
I don't see why different textures for different materials shouldn't work.
What happens when u try?
Posted: Sat Feb 10, 2007 2:00 am
by OnoSendai
manitwo wrote:yeah ...
quick question ono: samples=mutations?
Yes.
Posted: Sat Feb 10, 2007 2:00 am
by OnoSendai
manitwo wrote:
you are working on a hybrid-mode?
My my.. you're observant aren't you?

Posted: Sat Feb 10, 2007 2:03 am
by CTZn
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Does that mean that if true, normal smoothing is read from obj file
Thank youuuuu Onnnooooooo !!!
Posted: Sat Feb 10, 2007 2:04 am
by manitwo
yes

Posted: Sat Feb 10, 2007 2:05 am
by OnoSendai
CTZn wrote:Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Does that mean that if true, normal smoothing is read from obj file
Thank youuuuu Onnnooooooo !!!
Yes, if normal_smoothing is true, the vertex normals in the .obj file are used.
However, if there are no vertex normals in the .obj file, and normal_smoothing is true, bad things will happen

Posted: Sat Feb 10, 2007 2:06 am
by zsouthboy
OnoSendai wrote:manitwo wrote:
you are working on a hybrid-mode?
My my.. you're observant aren't you?

Yay! Now Indigo will get 60 MPG!
Posted: Sat Feb 10, 2007 2:08 am
by CTZn
Wow that thread is hot
And a new doc, great !!!
thanx big master.
Posted: Sat Feb 10, 2007 2:15 am
by tungee
you are crazy man!
thanx!