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Indigo 0.7 test 4

Posted: Sat Feb 10, 2007 12:55 am
by OnoSendai
http://www2.indigorenderer.com/montecar ... _test4.zip

Changelog:

v0.7 test 4
* Added/finished decent OBJ support.
* fixed kd-tree caching
* messed round with mlt stuff, network rendering.

EDIT: I also fixed most (or all?) of the test scenes, so they should load without errors now (apart from missing meshes etc..).

EDIT: about the obj stuff:
Obj files now expose one uv-set, called 'default'.
multiple materials per obj file should work now.
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!

Posted: Sat Feb 10, 2007 12:59 am
by zuegs
Thx Nick :D :D :D

Posted: Sat Feb 10, 2007 1:19 am
by suvakas
whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!

Suvakas

[edit:]
OBJ BitmapTexture - works :)
OBJ multimat - works :)
OBJ multimat using different BitmapTextures - works :)

Posted: Sat Feb 10, 2007 1:30 am
by manitwo
yeah ...
quick question ono: samples=mutations?

Posted: Sat Feb 10, 2007 1:31 am
by isabelp1
and the blender's exporter?
it already exists ?
excuse me... :oops: i want try it

Posted: Sat Feb 10, 2007 1:39 am
by manitwo
:shock: you are working on a hybrid-mode?

Posted: Sat Feb 10, 2007 1:58 am
by OnoSendai
suvakas wrote:whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!

Suvakas

[edit:]
OBJ BitmapTexture - works :)
OBJ multimat - works :)
OBJ multimat using different BitmapTextures = nope
Obj files now expose one uv-set, called 'default'.
Does it mean that only one diffuse bitmaptexture can be used on one model?
*.3ds has only one uv-set called 'albedo', but Multi-bitmap works there.
You can use any number of textures u want, it's just that they all have to use the same set of uv-coordinates, the 'default' set.
I don't see why different textures for different materials shouldn't work.
What happens when u try?

Posted: Sat Feb 10, 2007 2:00 am
by OnoSendai
manitwo wrote:yeah ...
quick question ono: samples=mutations?
Yes.

Posted: Sat Feb 10, 2007 2:00 am
by OnoSendai
manitwo wrote::shock: you are working on a hybrid-mode?
My my.. you're observant aren't you? :P

Posted: Sat Feb 10, 2007 2:03 am
by CTZn
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Does that mean that if true, normal smoothing is read from obj file :shock: :?: :D

Thank youuuuu Onnnooooooo !!!

Posted: Sat Feb 10, 2007 2:04 am
by manitwo
yes :P

Posted: Sat Feb 10, 2007 2:05 am
by OnoSendai
CTZn wrote:
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Does that mean that if true, normal smoothing is read from obj file :shock: :?: :D

Thank youuuuu Onnnooooooo !!!
Yes, if normal_smoothing is true, the vertex normals in the .obj file are used.
However, if there are no vertex normals in the .obj file, and normal_smoothing is true, bad things will happen :)

Posted: Sat Feb 10, 2007 2:06 am
by zsouthboy
OnoSendai wrote:
manitwo wrote::shock: you are working on a hybrid-mode?
My my.. you're observant aren't you? :P
Yay! Now Indigo will get 60 MPG!

Posted: Sat Feb 10, 2007 2:08 am
by CTZn
Wow that thread is hot ;)

And a new doc, great !!!

thanx big master.

Posted: Sat Feb 10, 2007 2:15 am
by tungee
you are crazy man!
thanx!