Indigo Renderer 3.6.14 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.14 Beta Release

Post by OnoSendai » Mon May 27, 2013 5:58 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.14_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.14_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.14.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.14.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.14.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.14_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.14_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.14.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.14.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.14.dmg

Changelog:
3.6.14
* Textures can now be specified in the shader editor dialog.
* The ISL function sample2DTextureVec3() texture index now indexes into the shader texture list instead of the material
texture list.
* When shader is being used in a material param, show a little text icon instead of the checkerboard.
* Using local GPU settings if present in the local inifile.xml for network rendering.
* Not throwing an error if we encounter an unexpected render setting.
* Updated technical reference to mention new ISL function atan2, removed some obsolete settings.
* Added mat4x4 type to ISL_stdlib.txt
* Fixed crash caused by mem alloc failure when saving EXRs.
* Fixing saving of JPEG images with alpha rendering by compositing with the background as RGB.
* Also fixed copy to clipboard with the same compositing.
* Fixed image viewing of EXRs with alpha.
* Fixed bug where scattering albedo was being computed incorrectly for fully wavelength-independent media and with singl
e wavelength scattering.
* Fixed some precision issues to reduce light leaks in some cases.
Here's an example of adding textures using the shader editor:
shader textures.png

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wlf_alex
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Re: Indigo Renderer 3.6.14 Beta Release

Post by wlf_alex » Mon May 27, 2013 9:18 am

Thanks a lot, Ono !!!

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Zom-B
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Re: Indigo Renderer 3.6.14 Beta Release

Post by Zom-B » Mon May 27, 2013 9:32 am

I can confirm the Save on EXR crash to be fixed.
But instead I get this error message:

Code: Select all

A problem occurred with the scene:
Failed to save EXR: Failed to create image (memory allocation failure of 1.695 GB)
Indigo version: Indigo Renderer v3.6.14, Windows 64-bit build.
Exporter: Indigo for Cinema 4D 3.6.9 SDK
Platform: Windows 64-Bit
Author: 
Description: 
Date created: 12:48:24, 19.4.2013
Does Indigo really need that extra amount of RAM to save a EXR?!
(4096x3072 render output)

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Re: Indigo Renderer 3.6.14 Beta Release

Post by StompinTom » Fri May 31, 2013 3:44 am

Could the MatID pass be rendered alongside the normal image, like alpha is now rendered within the same image? Just a hassle to re-export big scenes for a MatID pass. More of a convenience thing, but would be great to boot a rendering and get all the necessary passes in one go, especially when rendering overnight or over the weekend.

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Re: Indigo Renderer 3.6.14 Beta Release

Post by StompinTom » Fri May 31, 2013 3:49 am

EDIT: FALSE ALARM. Too many all-nighters. Was using 3.6.9. Seems to work fine with new version.

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Re: Indigo Renderer 3.6.14 Beta Release

Post by StompinTom » Tue Jun 04, 2013 4:15 am

BUG: Alpha rendering renders background as alpha = 1 when there is no background material (i.e. rendering only with mesh emitters). It renders as expected when you put in a black HDRI.

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Oscar J
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Re: Indigo Renderer 3.6.14 Beta Release

Post by Oscar J » Tue Jun 04, 2013 9:35 am

It seems like changing the IOR or Fresnel scale in a coating material doesn't leave any effect. What am I doing wrong (or is it a bug)?

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Re: Indigo Renderer 3.6.14 Beta Release

Post by OnoSendai » Wed Jun 05, 2013 2:21 am

Oscar J wrote:It seems like changing the IOR or Fresnel scale in a coating material doesn't leave any effect. What am I doing wrong (or is it a bug)?
Hi Oscar,
Are you changing these values in Blender, or in Indigo?

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Re: Indigo Renderer 3.6.14 Beta Release

Post by OnoSendai » Wed Jun 05, 2013 3:27 am

StompinTom wrote:BUG: Alpha rendering renders background as alpha = 1 when there is no background material (i.e. rendering only with mesh emitters). It renders as expected when you put in a black HDRI.
Fixed for upcoming release.

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Oscar J
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Re: Indigo Renderer 3.6.14 Beta Release

Post by Oscar J » Wed Jun 05, 2013 4:49 am

Sorry, should have been more specific. I change the values in Indigo. If you can't reproduce the problem, I can show you more in detail.

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Re: Indigo Renderer 3.6.14 Beta Release

Post by OnoSendai » Thu Jun 06, 2013 5:00 am

Oscar J wrote:Sorry, should have been more specific. I change the values in Indigo. If you can't reproduce the problem, I can show you more in detail.
Yes, please do. Seems to work fine for me.

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