If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.6.14_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.14_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.6.14.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.14.tar.gz
Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.14.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.6.14_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.14_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.6.14.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.14.tar.gz
Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.14.dmg
Changelog:
Here's an example of adding textures using the shader editor:3.6.14
* Textures can now be specified in the shader editor dialog.
* The ISL function sample2DTextureVec3() texture index now indexes into the shader texture list instead of the material
texture list.
* When shader is being used in a material param, show a little text icon instead of the checkerboard.
* Using local GPU settings if present in the local inifile.xml for network rendering.
* Not throwing an error if we encounter an unexpected render setting.
* Updated technical reference to mention new ISL function atan2, removed some obsolete settings.
* Added mat4x4 type to ISL_stdlib.txt
* Fixed crash caused by mem alloc failure when saving EXRs.
* Fixing saving of JPEG images with alpha rendering by compositing with the background as RGB.
* Also fixed copy to clipboard with the same compositing.
* Fixed image viewing of EXRs with alpha.
* Fixed bug where scattering albedo was being computed incorrectly for fully wavelength-independent media and with singl
e wavelength scattering.
* Fixed some precision issues to reduce light leaks in some cases.