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This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.11_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.11_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.11.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.11.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.11.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.11_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.11_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.11.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.11.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.11.dmg

Changelog:
Quote:
3.6.11
* Thin glass etc.. now has zero alpha for transmitted light.
* Loading alpha channels of EXRs.
* Fixed garbling when saving to EXR.
* Fixed display of loaded images with alpha channels.
* Made GetAdaptersInfo loop a few times until it succeeds.
* Fixed some numerical issues with ray-sphere intersection.


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Indigo 100
Thanks.


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Thank you !


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Thanks a lot, Ono !!!


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Indigo 100
Sorry guys: how is the "new" alpha background rendering feature supposed to work? I have some issue trying to use that..


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2nd Place Winner
Pibuz wrote:
Sorry guys: how is the "new" alpha background rendering feature supposed to work? I have some issue trying to use that..

Its a checkbox in the Render Settings and instead of rendering Indigo Sky or background HDRI you get transparency at that area.
Also transparency behind glass like glass windows becomes transparent but keeps the reflections. see this car windows as an example: http://www.indigorenderer.com/node/1868


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Indigo 100
Don't want to sound jerky, but don't you think it could be too slow in complex scenes?
I mean, black/white was complete in 10 minutes max.. And it worked fine most of the times when you could sacrifice reflections..


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Hi Pibuz,

IMO this is one of the greatest new features we've been spoilt with for a long time. It allows me, as an automotive renderer, to render the car with a HDRI and an asphalt ground (which I set to "invisible to camera") without actually seeing anything else than the car in the render, apart from in the reflections. And, best of all, it's done all at once - the object and its materials gets rendered at the same time as the alpha

This, together with the shadow catcher feature, allows for easy integration with a backplate.
Attachment:
handy alpha.jpg
handy alpha.jpg [ 780.77 KiB | Viewed 9534 times ]

For example, you could render an entire room with an ugly HDRI - with the alpha box checked, and then just pick an environment to place outside - using only one render (and no magic tool struggling or ugly white lines at the edges).


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2nd Place Winner
Pibuz, now you don't need to render an extra pass but have full Alpha support also for DOF and Motion Blur and (semi)transparent Materials. This stuff wasn't manageable with previous BW render...

The rendering doesn't take extra time but renders the alpha on the run.
Its a win-win situation :)


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Indigo 100
..oh...I see... Used to the former method, I launched the last rendering without it....
Thanks for the explaination Zom-B! As always :)


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scene with 3 glass cups. everything looks fine, but after i switch the device to i7 3610QM(OpenCL):

Attachment:
newindigotest.Scene.00038.jpg
newindigotest.Scene.00038.jpg [ 208.54 KiB | Viewed 9428 times ]


very cool artifact. i think it's a problem of floatingpoint precision..


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Zom-B wrote:
Pibuz wrote:
Sorry guys: how is the "new" alpha background rendering feature supposed to work? I have some issue trying to use that..

Its a checkbox in the Render Settings and instead of rendering Indigo Sky or background HDRI you get transparency at that area.
Also transparency behind glass like glass windows becomes transparent but keeps the reflections. see this car windows as an example: http://www.indigorenderer.com/node/1868


Cool!


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chiataimakro wrote:
scene with 3 glass cups. everything looks fine, but after i switch the device to i7 3610QM(OpenCL):

Attachment:
newindigotest.Scene.00038.jpg


very cool artifact. i think it's a problem of floatingpoint precision..

Is the scene scaled correctly ?

If this can be reproduced but not fixed I'm betting that Glare Tech would use the PIGS. Pack the scene using the Indigo packing tools and send it please to support@indigorenderer.com.


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Is the shadow pass render mode working with Indigo RT? Just installed 3.6.11 but can't find the checkbox for this mode....


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lape wrote:
Is the shadow pass render mode working with Indigo RT? Just installed 3.6.11 but can't find the checkbox for this mode....


Hi lape,

it might not be supported by Indigio RT at the moment.
We are currently still evaluating which of the new features will be available in the 3.6 stable version of Indigo RT.


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