Indigo Renderer 3.6.6 Beta Release

General News and accouncements regarding the Indigo render engine
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fused
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Indigo Renderer 3.6.6 Beta Release

Post by fused » Tue Jan 29, 2013 2:39 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.6_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.6_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.6.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.6.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.6.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.6_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.6_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.6.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.6.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.6.dmg

Changelog:
3.6.6
* Various optimisations.
* Changed material saving back to not writing UIDs.
* Added voronoi3d() 3d Voronoi noise ISL function
* Optimised tonemapping, up to 2x faster.
* Fixed problem with environment/sun+sky lighting with GPU acceleration.
* Refactored GUI code a bit, fixed issue with scene build cancel button not being hidden.
* Fixed bug with path tracing mode and non-delta transparent materials in some cases.

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Re: Indigo Renderer 3.6.6 Beta Release

Post by FakeShamus » Tue Jan 29, 2013 3:57 am

* Changed material saving back to not writing UIDs.
thanks for this, it was giving me so many headaches...
looking forward to testing later today.

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Re: Indigo Renderer 3.6.6 Beta Release

Post by Arkon » Tue Jan 29, 2013 5:54 am

Tnx a lot. I'l try it. :)

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Re: Indigo Renderer 3.6.6 Beta Release

Post by CTZn » Tue Jan 29, 2013 6:17 am

This and coating interference based on cosTheta might give nice compound eyes for insects. I'll have more fun with this shader and volumes.

At this point regarding ISL my top request would be to access posOS() in bump shaders.
Attachments
voronoi3d_test.pigs
(893.08 KiB) Downloaded 306 times
voronoi3d_test.jpg

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Re: Indigo Renderer 3.6.6 Beta Release

Post by OnoSendai » Tue Jan 29, 2013 6:25 am

nice render.
can you post the shader?

Edit: thanks!

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Re: Indigo Renderer 3.6.6 Beta Release

Post by CTZn » Tue Jan 29, 2013 6:30 am

I've added the pigs in the previous post.

Basic shader on a flat surface, wich defeats a bit the very point of a 3d shader.

ps: the plane is 100m wide.

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Indigo Renderer 3.6.6 Beta Release

Post by zeitmeister » Tue Jan 29, 2013 9:18 am

Awesome!

Arkon
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Re: Indigo Renderer 3.6.6 Beta Release

Post by Arkon » Wed Jan 30, 2013 6:57 pm

I have 6870 and Driver v13.1+APP SDK v2.8 and I can render scenes with OpenCL GPU accelerate.
But I have another problem:
In 3.6.5 I can't saw image http://www.indigorenderer.com/forum/vie ... 38&t=12160
And now (3.6.6) I can't see sky... Sun light is OK, but sky - is black
Attachments
On1.jpg
Off1.jpg
Black sky when GPU is ON.jpg
Last edited by Arkon on Wed Jan 30, 2013 7:38 pm, edited 1 time in total.

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fused
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Re: Indigo Renderer 3.6.6 Beta Release

Post by fused » Wed Jan 30, 2013 7:35 pm

Arkon wrote:I have 6870 and Driver v13.1+APP SDK v2.8 and I can render scenes with OpenCL GPU accelerate.
But I have another problem:
In 3.6.5 I can't saw image http://www.indigorenderer.com/forum/vie ... 38&t=12160
And now (3.6.6) I can't see sky... Sun light is OK, but sky - is black
Hi Arkon,

thank you for reporting this issue. We will fix it for the next release.

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Re: Indigo Renderer 3.6.6 Beta Release

Post by Arkon » Wed Jan 30, 2013 7:55 pm

ok) I will be waiting))

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Re: Indigo Renderer 3.6.6 Beta Release

Post by MattMR2 » Sat Feb 02, 2013 10:11 pm

Hi all,

I still have a question, why in hybrid mode (GPU), you not have include yet support for manage 2 cards ? In SLI or in dual card mode only ? It'll great improve performance. It's really powerfull in Octane or Cycles, it's quite frustrating to not have it in your product. Also, you not use 99% of one gpu.

Can you explain me why ? And also, do you plane to fix this ?
And do you plane to support Blender fur in export ?

Best Regards,

Matt

ps : It's one of the thing that I use more Octane or Cycles, but the possibility to code shader is one of you great features.

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Re: Indigo Renderer 3.6.6 Beta Release

Post by Zom-B » Sun Feb 03, 2013 1:07 am

MattMR2 wrote:I still have a question, why in hybrid mode (GPU), you not have include yet support for manage 2 cards ? In SLI or in dual card mode only ? It'll great improve performance. It's really powerfull in Octane or Cycles, it's quite frustrating to not have it in your product. Also, you not use 99% of one gpu.

Can you explain me why ? And also, do you plane to fix this ?
Forum is full of answers regarding that -.-'
http://www.indigorenderer.com/forum/vie ... =7&t=12075

Please, Please with sugar on top Glare, do a GPU FAQ, that would cover 50% of all posted questions here!!

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Indigo Renderer 3.6.6 Beta Release

Post by Headroom » Sun Feb 03, 2013 3:12 am

Yes please! I believe two topics will answer at least 80% of the questions.

1. Update your GPU drivers before posting bug reports.
2. Make any attempt to understand that Indigo uses a hybrid approach to GPU rendering and what that actually means.

The most prevalent issue I have is that nowadays no one seems to bother anymore to educate themselves about the details because it is so easy to post questions or bug reports to a forum. Despite the fact of course the total avoidance to use the search function to look for answers that may have already been posted.

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Re: Indigo Renderer 3.6.6 Beta Release

Post by lycium » Wed Feb 06, 2013 6:13 am

We do say on the downloads page to update the GPU drivers, but indeed nobody reads this; to be fair though, it's not in any of the forum posts.

Where on the site would this GPU FAQ go?

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Re: Indigo Renderer 3.6.6 Beta Release

Post by Zom-B » Wed Feb 06, 2013 6:19 am

How about: Support > FAQ ;)
A "sticky" in the Help Forum linking there would be nice too!

it already helps having a place to link to quickly, instead of writing new text all over again each time :)

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