Indigo Renderer 3.6.0 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.0 Beta Release

Post by OnoSendai » Fri Nov 30, 2012 4:17 am

This is the first beta for the 3.6.x series.
You probably don't want to use this for production work.
A lot of material stuff has had major rewrites so there are probably bugs and issues lurking in there.

Please post questions etc.. about the new materials to the following threads:

Double sided thin material thread:
http://www.indigorenderer.com/forum/vie ... =7&t=12038
Coating material:
http://www.indigorenderer.com/forum/vie ... =7&t=12039



Indigo for Windows 32-bit:
IndigoRenderer_3.6.0_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.0_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.0.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.0.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.0.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.0_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.0_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.0.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.0.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.0.dmg

Changelog:
3.6.0
* Added new Coating material type (WIP)
* Added new Double-sided thin material type
* Added/resurrected Fresnel scale parameter to Phong material.
* Phong has been updated to be more realistic
* Increased RNG seed increment per network client to 1000.
* Added RNG seed to render queue item
* Fixed bug with glossy transparent where it would render black if internal IOR was < external IOR.
* Fixed bug with glossy transparent and delta scattering.
* Fixed bug noticed by Zom-B where shading normal flag is not set properly on tris after subdiv and with instancing.
* Added real(int x) to ISL_stdlib.txt.
* Added new spherical camera type.
* Fixed some issues with non-culling section planes and wide FOVs.
* Added ray-tracing optimisation for large meshes
* Fixed bug with bidir and participating media (missing term).
* Don't start rendering until scene is built. Fixes annoying behaviour of timer and samples/second.
* Added drag and drop support for drag and dropping scenes etc.. onto GUI.
* Added 'Show last saved image' action in tools menu.
* Added play button and text in graphics view for when scene is open but not rendering.
* Made cache dir and render dir configurable from options dialog.

An example of the Phong Frensel scale at work: The Fresnel scale varies from zero in the top image to 1 for the bottom image.
Attachments
fresnel_scale_0.jpg
fresnel_scale_0.5.jpg
fresnel_scale_1.jpg

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lycium
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Re: Indigo Renderer 3.6.0 Beta Release

Post by lycium » Fri Nov 30, 2012 5:10 am

Such an awesome release, if I may say! No bias bro 8)

The new Phong looks so much better!

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OnoSendai
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Re: Indigo Renderer 3.6.0 Beta Release

Post by OnoSendai » Fri Nov 30, 2012 5:20 am

An example of the new Coating material over a metal substrate.
Attachments
coating_test_1.jpg

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snorky
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Re: Indigo Renderer 3.6.0 Beta Release

Post by snorky » Fri Nov 30, 2012 5:28 am

drag and drop support ????????

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CTZn
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Re: Indigo Renderer 3.6.0 Beta Release

Post by CTZn » Fri Nov 30, 2012 5:56 am

Hah ! Here comes the fun !

FoXar
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Re: Indigo Renderer 3.6.0 Beta Release

Post by FoXar » Fri Nov 30, 2012 5:57 am

Oh my! Can't wait till the release candidate! :D

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Zom-B
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Re: Indigo Renderer 3.6.0 Beta Release

Post by Zom-B » Fri Nov 30, 2012 7:57 am

A fantastic release with great new features!!!

But we need Exporters to support that new stuff!
Its a shame having that new version but being limited to setup materials with Indigo GUI.
I would love to try double sided mats with some of the foliage in my scenes, and also to save that work back into that scene.

Maybe Exporter Devs could get some head-start regarding the new materials etc. so testing immediate testing could be done by everybody interested :)

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Re: Indigo Renderer 3.6.0 Beta Release

Post by tar_gniK » Fri Nov 30, 2012 9:07 am

Zom-B wrote:A fantastic release with great new features!!!

But we need Exporters to support that new stuff!
Its a shame having that new version but being limited to setup materials with Indigo GUI.
I would love to try double sided mats with some of the foliage in my scenes, and also to save that work back into that scene.

Maybe Exporter Devs could get some head-start regarding the new materials etc. so testing immediate testing could be done by everybody interested :)
+1000001

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lycium
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Re: Indigo Renderer 3.6.0 Beta Release

Post by lycium » Fri Nov 30, 2012 9:08 am

The exporters will most definitely add support soon.

The modified Phong, by the way, affects all existing scenes. Just try it on the material ball, a chrome sphere (NK material) looks much better now.

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OnoSendai
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Re: Indigo Renderer 3.6.0 Beta Release

Post by OnoSendai » Fri Nov 30, 2012 9:40 am

snorky wrote:drag and drop support ????????
Yes. It means you can drag an .IGS file from, for example, Windows explorer, onto the Indigo window, and Indigo will load the scene.

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Whaat
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Re: Indigo Renderer 3.6.0 Beta Release

Post by Whaat » Fri Nov 30, 2012 9:42 am

Cool stuff! nice job boss!

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dag
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Re: Indigo Renderer 3.6.0 Beta Release

Post by dag » Fri Nov 30, 2012 10:56 am

The left side of the image doesn't align with the right side perfectly when using the spherical camera.
Attachments
align.jpg
left and right alignment

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OnoSendai
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Re: Indigo Renderer 3.6.0 Beta Release

Post by OnoSendai » Fri Nov 30, 2012 11:05 am

dag wrote:The left side of the image doesn't align with the right side perfectly when using the spherical camera.
Nice spotting. Probably due to border pixels, will fix.

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Re: Indigo Renderer 3.6.0 Beta Release

Post by Phoenix » Fri Nov 30, 2012 12:33 pm

OnoSendai wrote:An example of the new Coating material over a metal substrate.
Hey cool!

That's car paint how it should be.

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Re: Indigo Renderer 3.6.0 Beta Release

Post by pixie » Fri Nov 30, 2012 2:40 pm

Attachments
pan.jpg

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