Indigo Renderer 3.4.9
Re: Indigo Renderer 3.4.9
..culling option should have been named cooling, since it is so COOL!
Sorry guys. Couldn't resist.
Sorry guys. Couldn't resist.
Re: Indigo Renderer 3.4.9
CTZn wrote:You have certainly thought of that since, culling geometry sounds like the best option to take with portals. It will allow the hidden walls to project their shadow onto the portals, as opposed to ressource intensive rays.ENSLAVER wrote:On a sidenote, what is the correct way to use Exit Portals with Clipping? If they intersect the walls they light up the cavity which seems like a waste of CPU power.
If I put a light in a box and noone is there to see it does it really emit light?
Re: Indigo Renderer 3.4.9
If the little cat is not dead, yes... excuse me, I'm not sure which case you mean exactly. I don't know how portals behave when clipped, I was thinking that you were describing the exteriors of the wall being clipped but not portals.ENSLAVER wrote:CTZn wrote:You have certainly thought of that since, culling geometry sounds like the best option to take with portals. It will allow the hidden walls to project their shadow onto the portals, as opposed to ressource intensive rays.ENSLAVER wrote:On a sidenote, what is the correct way to use Exit Portals with Clipping? If they intersect the walls they light up the cavity which seems like a waste of CPU power.
If I put a light in a box and noone is there to see it does it really emit light?
Re: Indigo Renderer 3.4.9
Unfortunately Indigo still inefficient enough, that the answer is "yes"ENSLAVER wrote:CTZn wrote:You have certainly thought of that since, culling geometry sounds like the best option to take with portals. It will allow the hidden walls to project their shadow onto the portals, as opposed to ressource intensive rays.ENSLAVER wrote:On a sidenote, what is the correct way to use Exit Portals with Clipping? If they intersect the walls they light up the cavity which seems like a waste of CPU power.
If I put a light in a box and noone is there to see it does it really emit light?
- pixie
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Re: Indigo Renderer 3.4.9
One of my examples shows that questions answered, you weren't paying attention! :/ENSLAVER wrote:If I put a light in a box and noone is there to see it does it really emit light?
:P
Re: Indigo Renderer 3.4.9
We'll work on invisible objects after 3.4 stable is done.delle wrote: Thank you,
Do you think that, in the future, this flag will be available for normal meshes ? (e.g. planes)
I've been waiting for this since 4 years ago... see this post!
Re: Indigo Renderer 3.4.9
Great!OnoSendai wrote:We'll work on invisible objects after 3.4 stable is done.
Thank you
- zeitmeister
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Indigo Renderer 3.4.9
Ono!!!
- Polinalkrimizei
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Re: Indigo Renderer 3.4.9
That's awesome. And hey, I'm sure there are some fancy nano-compound-super-materials soon that are in fact invisible. Of course Glare doesn't want to stay behind!
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