Any chance we could get a scene that shows this problem? IES lights seem to work fine here.Oscar J wrote:It crashes after a few seconds using IES lights.
Indigo Renderer 3.4.6
Re: Indigo Renderer 3.4.6
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 3.4.6
It did? Hmm...
Here's the message and the pigs. :D
Code: Select all
2012-08-31 07.17.58 [0x0-0xad0ad].com.apple.IndigoRenderer[1038] QPixmap::scaled: Pixmap is a null pixmap
2012-08-31 07.18.00 quicklookd[1035] [QL] 'Creating thumbnail - cancelled' timed out for '<QLThumbnailRequest /Applications/Indigo Renderer/Indigo Manual.pdf>' (Start date: 2012-08-31 07:17:55 +0200)
2012-08-31 07.18.24 Spotify[437] Media key event tap was disabled by timeout
2012-08-31 07.18.47 [0x0-0xad0ad].com.apple.IndigoRenderer[1038] QPixmap::scaled: Pixmap is a null pixmap
2012-08-31 07.19.11 com.apple.launchd.peruser.501[217] ([0x0-0xad0ad].com.apple.IndigoRenderer[1038]) Job appears to have crashed: Segmentation fault
2012-08-31 07.19.11 ReportCrash[1055] Saved crash report for Indigo[1038] version 3.0 (244) to /Users/oscaroerikjohansson/Library/Logs/DiagnosticReports/Indigo_2012-08-31-071911_Oscar-Johanssons-iMac.crash
- Attachments
-
- Puffar.Scene.00010.pigs
- (3.38 MiB) Downloaded 218 times
Re: Indigo Renderer 3.4.6
Scene works fine here... why does your error message says "Indigo[1038] version 3.0 (244)"??!
Re: Indigo Renderer 3.4.6
Because that's the version in the plist fileZom-B wrote:Scene works fine here... why does your error message says "Indigo[1038] version 3.0 (244)"??!
Thanks for the scene!Oscar J wrote:It did? Hmm...
Here's the message and the pigs.Code: Select all
2012-08-31 07.17.58 [0x0-0xad0ad].com.apple.IndigoRenderer[1038] QPixmap::scaled: Pixmap is a null pixmap 2012-08-31 07.18.00 quicklookd[1035] [QL] 'Creating thumbnail - cancelled' timed out for '<QLThumbnailRequest /Applications/Indigo Renderer/Indigo Manual.pdf>' (Start date: 2012-08-31 07:17:55 +0200) 2012-08-31 07.18.24 Spotify[437] Media key event tap was disabled by timeout 2012-08-31 07.18.47 [0x0-0xad0ad].com.apple.IndigoRenderer[1038] QPixmap::scaled: Pixmap is a null pixmap 2012-08-31 07.19.11 com.apple.launchd.peruser.501[217] ([0x0-0xad0ad].com.apple.IndigoRenderer[1038]) Job appears to have crashed: Segmentation fault 2012-08-31 07.19.11 ReportCrash[1055] Saved crash report for Indigo[1038] version 3.0 (244) to /Users/oscaroerikjohansson/Library/Logs/DiagnosticReports/Indigo_2012-08-31-071911_Oscar-Johanssons-iMac.crash
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 3.4.6
You're welcome. Soooooo... how can I fix it?
Re: Indigo Renderer 3.4.6
Well, the scene seems to work fine on windows so it must be a platform specific issue. Will need to look at it on a mac.Oscar J wrote:You're welcome. Soooooo... how can I fix it?
Apart from that, I think If you have a diffuse emitter (no IES) in the place where the IES light hits the wall you'd probably get a very similar result (plus it will probably render faster )
Re: Indigo Renderer 3.4.6
Hey Guys,
here are several things that popped out during working on the competition:
- PostPro AD doesn't work if you load a IGI into Indigo
- Why not save tonemapping, whitepoint etc. settings as metadata to IGI and load them probably if opened in Indigo?!
- Doing PostPro AD on a Region Rendering takes same time and RAM as for the whole resolution... why not focus the Filter on the small region instead??!
- Indigo Watermark seems to be "burned" into the IGI, opening it and doing tonemapping changes it too.
couldn't the watermark be set into a own layer that doesn't get touched by IGI tweaking?!
here are several things that popped out during working on the competition:
- PostPro AD doesn't work if you load a IGI into Indigo
- Why not save tonemapping, whitepoint etc. settings as metadata to IGI and load them probably if opened in Indigo?!
- Doing PostPro AD on a Region Rendering takes same time and RAM as for the whole resolution... why not focus the Filter on the small region instead??!
- Indigo Watermark seems to be "burned" into the IGI, opening it and doing tonemapping changes it too.
couldn't the watermark be set into a own layer that doesn't get touched by IGI tweaking?!
Re: Indigo Renderer 3.4.6
AD produces black fireflies on very bright parts of the image.
Re: Indigo Renderer 3.4.6
We fixed that for the next release.Mor4us wrote:AD produces black fireflies on very bright parts of the image.
Re: Indigo Renderer 3.4.6
damn you're fast :D
feels like two days back i talked with Zom-B about it and you already fixed it!
great work
feels like two days back i talked with Zom-B about it and you already fixed it!
great work
Re: Indigo Renderer 3.4.6
Thanks!Mor4us wrote:damn you're fast
feels like two days back i talked with Zom-B about it and you already fixed it!
great work
All credit for that goes to Nick of course
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 3.4.6
I get some crashing again, now using normal maps.
Code: Select all
2012-09-07 16.29.38 com.apple.launchd.peruser.501[216] ([0x0-0x1a41a4].com.apple.IndigoRenderer[2044]) Job appears to have crashed: Segmentation fault
- Attachments
-
- Normal Map - Crashing.pigs
- (1.31 MiB) Downloaded 223 times
Re: Indigo Renderer 3.4.6
Looking into it.
edit: Managed to reproduce it
edit: Managed to reproduce it
Re: Indigo Renderer 3.4.6
Something seems to be going on the the mesh. Normal maps work just fine with Indigo on OSX when I make a simple scene similar to your's. But when I change the path of the mesh to the one in your Scene Indigo will just crash. Really badly. Kinda hard to debug.
Can you try the latest Blendigo and see if it still happens?
Can you try the latest Blendigo and see if it still happens?
Re: Indigo Renderer 3.4.6
Hi all,
One question, Why you only use 49% of gpu in hybrid mode ?
http://matthieubarbie.files.wordpress.c ... go_gpu.png
It'll be better to use 100% or 99% of the gpu (the kepler architecture power up the gpu speed only at 98% - 100% of gpu use, here you use only the low frequencies. My gpu high speed is 1130 Mhz).
Why if it's just a problem with the transfert of data from main memory to gpu, why you not double the processes on gpu to use 100% of gpu acceleration ? It'll give more acceleration. I know that double on gpu it's not the data you send to gpu cause it'll slow down the processes, but why not double the sample by cycles, so same datas but two cycles in same time.
An idea ;)
Matt
One question, Why you only use 49% of gpu in hybrid mode ?
http://matthieubarbie.files.wordpress.c ... go_gpu.png
It'll be better to use 100% or 99% of the gpu (the kepler architecture power up the gpu speed only at 98% - 100% of gpu use, here you use only the low frequencies. My gpu high speed is 1130 Mhz).
Why if it's just a problem with the transfert of data from main memory to gpu, why you not double the processes on gpu to use 100% of gpu acceleration ? It'll give more acceleration. I know that double on gpu it's not the data you send to gpu cause it'll slow down the processes, but why not double the sample by cycles, so same datas but two cycles in same time.
An idea ;)
Matt
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