Indigo Renderer 3.4.6

General News and accouncements regarding the Indigo render engine
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fused
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Indigo Renderer 3.4.6

Post by fused » Sat Aug 25, 2012 6:02 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!


With this release we greatly improved the speed and reduced the memory usage of post-process aperture diffraction. It now uses much less memory than before, especially for large super-sampling factors.


Indigo for Windows 32-bit:
IndigoRenderer_3.4.6_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.4.6_Setup.exe


Indigo for Linux 32-bit:
IndigoRenderer_v3.4.6.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.4.6.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.4.6.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.4.6_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.4.6_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.4.6.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.4.6.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.4.6.dmg

Changelog:
3.4.6
* Fixed crash in aperture image loading.
* Aperture image can now be any image format (not only png).
* Image gamma now matters for aperture image.
* Fixed an issue when exporting from Blendigo when there are duplicate material names.
* Greatly improved speed and reduced mem usage of post-pro A.D.
* Fixed -v printing version twice.
* Indigo console can now render .pigs files.
* Added check for /NoExporters option to windows installers (which will unselect all exporter installers by default) so the silent (/S) installation can work without interruption.

3.4.5
* Fixed issue with orthographic camera causing fireflies in some cases.
* Fixed orthographic camera bug where stuff behind the camera would show up on the image.
* Fixed non-post-pro aperture diffraction with bidir.
* Fixed memory leak in the sections planes object clipping.
* Fixed the light brightness bug when realtime changing materials/models (lights would be too bright).
* Added control for Model nodes, allowing editing of emission scales.
* Changed shortcut for reload scene to CTRL+R (CMD+R on mac).
* Fixed material picking for orthographic camera.
* When pressing the open button, the scene is now closed after a scene was selected. If no scene was selected (open dialog closed/canceled), the old scene will remain open.
* Fixed reset buttons for tonemapping images.
* Fixed a bug where the whitepoint reset wouldn't work when only X was changed.
* Fixed problem with UI camera resetting stored sensor values for other camera type when camera moved from outside the camera controls.
* Many other internal improvements.

Stinkie
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Re: Indigo Renderer 3.4.6

Post by Stinkie » Sat Aug 25, 2012 6:14 am

Thanks.

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pixie
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Re: Indigo Renderer 3.4.6

Post by pixie » Sat Aug 25, 2012 6:49 am

Awesome!!

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suvakas
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Re: Indigo Renderer 3.4.6

Post by suvakas » Sat Aug 25, 2012 9:23 am

<save_images_on_close> doesn't work with AD.
I mean really, how hard it could be to fix the thing? Can't you just save the image that's on screen, to png?

[edit]
AD stuff doesn't seem to work with console?

[edit2]
AD doesn't get saved to final png at all. Even when halt spp is reached. It's probably the reason why console doesn't seem to work.
Last edited by suvakas on Sat Aug 25, 2012 9:37 am, edited 2 times in total.

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Re: Indigo Renderer 3.4.6

Post by tar_gniK » Sat Aug 25, 2012 9:25 am

Equally we could ask you to fix Maxigo, but that's obviously pushing it. :/

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suvakas
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Re: Indigo Renderer 3.4.6

Post by suvakas » Sun Aug 26, 2012 10:05 pm

console freezes on error?
Use illegal .nk file and console never closes?

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fused
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Re: Indigo Renderer 3.4.6

Post by fused » Sun Aug 26, 2012 11:47 pm

fused wrote:This is a Beta release.
Thank you for reporting bugs but please keep in mind that this a beta release. We have changed a lot of things internally and some bugs are not as easy to fix as they seem.

suvakas wrote:console freezes on error?
Use illegal .nk file and console never closes?
Is this a question or a report?

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suvakas
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Re: Indigo Renderer 3.4.6

Post by suvakas » Mon Aug 27, 2012 2:30 am

It happens for me so it's a bug report. (3.4.4 works fine)
I used a question mark because maybe anyone else can confirm?

<save_images_on_close> has not been working correctly for a long long time. All my appeals have been ignored so far. :)

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Re: Indigo Renderer 3.4.6

Post by dcm » Mon Aug 27, 2012 7:41 am

same problem with nk and freezing

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Re: Indigo Renderer 3.4.6

Post by fused » Tue Aug 28, 2012 10:29 pm

Fixed console not stopping after an error for next release.

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Re: Indigo Renderer 3.4.6

Post by fused » Wed Aug 29, 2012 3:58 am

Fixed whitepoint and light layer changes not being forwareded to the core for properly saving the png.

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suvakas
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Re: Indigo Renderer 3.4.6

Post by suvakas » Wed Aug 29, 2012 4:31 am

Awesome !
Thank you guys !

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fused
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Re: Indigo Renderer 3.4.6

Post by fused » Wed Aug 29, 2012 4:39 am

suvakas wrote:Awesome !
Thank you guys !
No problem. Thanks for reporting.

Still now AD, tho. That's a bit more complicated.

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Re: Indigo Renderer 3.4.6

Post by ROUBAL » Wed Aug 29, 2012 10:26 pm

Thanks for this new release. No more error message at loading !

Well, I have to convert all my textures, because I am used to use bmp each time transparency is not required (png if transparency required), and indigo seem to not support bmp...

I have to set also again all my materials because my whole scene is displayed in clay like mode.

Blender materials are not converted at all, not even into simple diffuse color, if materials are not properly set specially for indigo.

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Oscar J
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Re: Indigo Renderer 3.4.6

Post by Oscar J » Fri Aug 31, 2012 5:31 am

It crashes after a few seconds using IES lights.

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